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1 /* | 1 /* |
2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #import "RTCShader.h" | 11 #import "RTCShader.h" |
12 | 12 |
13 // Native CVPixelBufferRef rendering is only supported on iPhone because it | 13 // Native CVPixelBufferRef rendering is only supported on iPhone because it |
14 // depends on CVOpenGLESTextureCacheCreate. | 14 // depends on CVOpenGLESTextureCacheCreate. |
15 #if TARGET_OS_IPHONE | 15 #if TARGET_OS_IPHONE |
16 | 16 |
17 #import <CoreVideo/CVOpenGLESTextureCache.h> | 17 #import <CoreVideo/CVOpenGLESTextureCache.h> |
18 | 18 |
19 #import "RTCShader+Private.h" | 19 #import "RTCShader+Private.h" |
20 #import "WebRTC/RTCVideoFrame.h" | 20 #import "WebRTC/RTCVideoFrame.h" |
21 | 21 |
| 22 #include "webrtc/api/video/rotation.h" |
22 #include "webrtc/base/checks.h" | 23 #include "webrtc/base/checks.h" |
23 #include "webrtc/base/optional.h" | 24 #include "webrtc/base/optional.h" |
24 #include "webrtc/common_video/rotation.h" | |
25 | 25 |
26 static const char kNV12FragmentShaderSource[] = | 26 static const char kNV12FragmentShaderSource[] = |
27 SHADER_VERSION | 27 SHADER_VERSION |
28 "precision mediump float;" | 28 "precision mediump float;" |
29 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" | 29 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
30 "uniform lowp sampler2D s_textureY;\n" | 30 "uniform lowp sampler2D s_textureY;\n" |
31 "uniform lowp sampler2D s_textureUV;\n" | 31 "uniform lowp sampler2D s_textureUV;\n" |
32 FRAGMENT_SHADER_OUT | 32 FRAGMENT_SHADER_OUT |
33 "void main() {\n" | 33 "void main() {\n" |
34 " mediump float y;\n" | 34 " mediump float y;\n" |
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162 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 162 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
163 | 163 |
164 CFRelease(chromaTexture); | 164 CFRelease(chromaTexture); |
165 CFRelease(lumaTexture); | 165 CFRelease(lumaTexture); |
166 | 166 |
167 return YES; | 167 return YES; |
168 } | 168 } |
169 | 169 |
170 @end | 170 @end |
171 #endif // TARGET_OS_IPHONE | 171 #endif // TARGET_OS_IPHONE |
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