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1 /* | |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license | |
5 * that can be found in the LICENSE file in the root of the source | |
6 * tree. An additional intellectual property rights grant can be found | |
7 * in the file PATENTS. All contributing project authors may | |
8 * be found in the AUTHORS file in the root of the source tree. | |
9 */ | |
10 | |
11 #ifndef WEBRTC_BASE_FIREWALLSOCKETSERVER_H_ | |
12 #define WEBRTC_BASE_FIREWALLSOCKETSERVER_H_ | |
13 | |
14 #include <vector> | |
15 #include "webrtc/base/socketserver.h" | |
16 #include "webrtc/base/criticalsection.h" | |
17 | |
18 namespace rtc { | |
19 | |
20 class FirewallManager; | |
21 | |
22 // This SocketServer shim simulates a rule-based firewall server. | |
23 | |
24 enum FirewallProtocol { FP_UDP, FP_TCP, FP_ANY }; | |
25 enum FirewallDirection { FD_IN, FD_OUT, FD_ANY }; | |
26 | |
27 class FirewallSocketServer : public SocketServer { | |
28 public: | |
29 FirewallSocketServer(SocketServer * server, | |
30 FirewallManager * manager = NULL, | |
31 bool should_delete_server = false); | |
32 ~FirewallSocketServer() override; | |
33 | |
34 SocketServer* socketserver() const { return server_; } | |
35 void set_socketserver(SocketServer* server) { | |
36 if (server_ && should_delete_server_) { | |
37 delete server_; | |
38 server_ = NULL; | |
39 should_delete_server_ = false; | |
40 } | |
41 server_ = server; | |
42 } | |
43 | |
44 // Settings to control whether CreateSocket or Socket::Listen succeed. | |
45 void set_udp_sockets_enabled(bool enabled) { udp_sockets_enabled_ = enabled; } | |
46 void set_tcp_sockets_enabled(bool enabled) { tcp_sockets_enabled_ = enabled; } | |
47 bool tcp_listen_enabled() const { return tcp_listen_enabled_; } | |
48 void set_tcp_listen_enabled(bool enabled) { tcp_listen_enabled_ = enabled; } | |
49 | |
50 // Rules govern the behavior of Connect/Accept/Send/Recv attempts. | |
51 void AddRule(bool allow, FirewallProtocol p = FP_ANY, | |
52 FirewallDirection d = FD_ANY, | |
53 const SocketAddress& addr = SocketAddress()); | |
54 void AddRule(bool allow, FirewallProtocol p, | |
55 const SocketAddress& src, const SocketAddress& dst); | |
56 void ClearRules(); | |
57 | |
58 bool Check(FirewallProtocol p, | |
59 const SocketAddress& src, const SocketAddress& dst); | |
60 | |
61 Socket* CreateSocket(int type) override; | |
62 Socket* CreateSocket(int family, int type) override; | |
63 | |
64 AsyncSocket* CreateAsyncSocket(int type) override; | |
65 AsyncSocket* CreateAsyncSocket(int family, int type) override; | |
66 | |
67 void SetMessageQueue(MessageQueue* queue) override; | |
68 bool Wait(int cms, bool process_io) override; | |
69 void WakeUp() override; | |
70 | |
71 Socket * WrapSocket(Socket * sock, int type); | |
72 AsyncSocket * WrapSocket(AsyncSocket * sock, int type); | |
73 | |
74 private: | |
75 SocketServer * server_; | |
76 FirewallManager * manager_; | |
77 CriticalSection crit_; | |
78 struct Rule { | |
79 bool allow; | |
80 FirewallProtocol p; | |
81 FirewallDirection d; | |
82 SocketAddress src; | |
83 SocketAddress dst; | |
84 }; | |
85 std::vector<Rule> rules_; | |
86 bool should_delete_server_; | |
87 bool udp_sockets_enabled_; | |
88 bool tcp_sockets_enabled_; | |
89 bool tcp_listen_enabled_; | |
90 }; | |
91 | |
92 // FirewallManager allows you to manage firewalls in multiple threads together | |
93 | |
94 class FirewallManager { | |
95 public: | |
96 FirewallManager(); | |
97 ~FirewallManager(); | |
98 | |
99 void AddServer(FirewallSocketServer * server); | |
100 void RemoveServer(FirewallSocketServer * server); | |
101 | |
102 void AddRule(bool allow, FirewallProtocol p = FP_ANY, | |
103 FirewallDirection d = FD_ANY, | |
104 const SocketAddress& addr = SocketAddress()); | |
105 void ClearRules(); | |
106 | |
107 private: | |
108 CriticalSection crit_; | |
109 std::vector<FirewallSocketServer *> servers_; | |
110 }; | |
111 | |
112 } // namespace rtc | |
113 | |
114 #endif // WEBRTC_BASE_FIREWALLSOCKETSERVER_H_ | |
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