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Unified Diff: webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc

Issue 2489843002: Revert of Extract bitrate allocation of spatial/temporal layers out of codec impl. (Closed)
Patch Set: Created 4 years, 1 month ago
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Index: webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
diff --git a/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc b/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
index 83308fc5d3dcef5c0d8e780e062007c12f583500..f6dccf0dda10cd85605949a2cb6d294aef2ec832 100644
--- a/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
+++ b/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
@@ -11,133 +11,67 @@
#include "webrtc/modules/video_coding/utility/simulcast_rate_allocator.h"
#include <algorithm>
-#include <memory>
-#include <vector>
-#include <utility>
-
-#include "webrtc/base/checks.h"
namespace webrtc {
-SimulcastRateAllocator::SimulcastRateAllocator(
- const VideoCodec& codec,
- std::unique_ptr<TemporalLayersFactory> tl_factory)
- : codec_(codec), tl_factory_(std::move(tl_factory)) {
- if (tl_factory_.get())
- tl_factory_->SetListener(this);
-}
+webrtc::SimulcastRateAllocator::SimulcastRateAllocator(const VideoCodec& codec)
+ : codec_(codec) {}
-void SimulcastRateAllocator::OnTemporalLayersCreated(int simulcast_id,
- TemporalLayers* layers) {
- RTC_DCHECK(temporal_layers_.find(simulcast_id) == temporal_layers_.end());
- temporal_layers_[simulcast_id] = layers;
-}
+std::vector<uint32_t> webrtc::SimulcastRateAllocator::GetAllocation(
+ uint32_t bitrate_kbps) const {
+ // Always allocate enough bitrate for the minimum bitrate of the first layer.
+ // Suspending below min bitrate is controlled outside the codec implementation
+ // and is not overridden by this.
+ const uint32_t min_bitrate_bps = codec_.numberOfSimulcastStreams == 0
+ ? codec_.minBitrate
+ : codec_.simulcastStream[0].minBitrate;
+ uint32_t left_to_allocate = std::max(min_bitrate_bps, bitrate_kbps);
+ if (codec_.maxBitrate)
+ left_to_allocate = std::min(left_to_allocate, codec_.maxBitrate);
-BitrateAllocation SimulcastRateAllocator::GetAllocation(
- uint32_t total_bitrate_bps,
- uint32_t framerate) {
- uint32_t left_to_allocate = total_bitrate_bps;
- if (codec_.maxBitrate && codec_.maxBitrate * 1000 < left_to_allocate)
- left_to_allocate = codec_.maxBitrate * 1000;
-
- BitrateAllocation allocated_bitrates_bps;
- if (codec_.numberOfSimulcastStreams == 0) {
+ if (codec_.numberOfSimulcastStreams < 2) {
// No simulcast, just set the target as this has been capped already.
- allocated_bitrates_bps.SetBitrate(
- 0, 0, std::max(codec_.minBitrate * 1000, left_to_allocate));
- } else {
- // Always allocate enough bitrate for the minimum bitrate of the first
- // layer. Suspending below min bitrate is controlled outside the codec
- // implementation and is not overridden by this.
- left_to_allocate =
- std::max(codec_.simulcastStream[0].minBitrate * 1000, left_to_allocate);
-
- // Begin by allocating bitrate to simulcast streams, putting all bitrate in
- // temporal layer 0. We'll then distribute this bitrate, across potential
- // temporal layers, when stream allocation is done.
-
- // Allocate up to the target bitrate for each simulcast layer.
- size_t layer = 0;
- for (; layer < codec_.numberOfSimulcastStreams; ++layer) {
- const SimulcastStream& stream = codec_.simulcastStream[layer];
- if (left_to_allocate < stream.minBitrate * 1000)
- break;
- uint32_t allocation =
- std::min(left_to_allocate, stream.targetBitrate * 1000);
- allocated_bitrates_bps.SetBitrate(layer, 0, allocation);
- RTC_DCHECK_LE(allocation, left_to_allocate);
- left_to_allocate -= allocation;
- }
-
- // Next, try allocate remaining bitrate, up to max bitrate, in top stream.
- // TODO(sprang): Allocate up to max bitrate for all layers once we have a
- // better idea of possible performance implications.
- if (left_to_allocate > 0) {
- size_t active_layer = layer - 1;
- const SimulcastStream& stream = codec_.simulcastStream[active_layer];
- uint32_t bitrate_bps =
- allocated_bitrates_bps.GetSpatialLayerSum(active_layer);
- uint32_t allocation =
- std::min(left_to_allocate, stream.maxBitrate * 1000 - bitrate_bps);
- bitrate_bps += allocation;
- RTC_DCHECK_LE(allocation, left_to_allocate);
- left_to_allocate -= allocation;
- allocated_bitrates_bps.SetBitrate(active_layer, 0, bitrate_bps);
- }
+ return std::vector<uint32_t>(1, left_to_allocate);
}
- const int num_spatial_streams =
- std::max(1, static_cast<int>(codec_.numberOfSimulcastStreams));
+ // Initialize bitrates with zeroes.
+ std::vector<uint32_t> allocated_bitrates_bps(codec_.numberOfSimulcastStreams,
+ 0);
- // Finally, distribute the bitrate for the simulcast streams across the
- // available temporal layers.
- for (int simulcast_id = 0; simulcast_id < num_spatial_streams;
- ++simulcast_id) {
- auto tl_it = temporal_layers_.find(simulcast_id);
- if (tl_it == temporal_layers_.end())
- continue; // TODO(sprang): If > 1 SS, assume default TL alloc?
+ // First try to allocate up to the target bitrate for each substream.
+ size_t layer = 0;
+ for (; layer < codec_.numberOfSimulcastStreams; ++layer) {
+ const SimulcastStream& stream = codec_.simulcastStream[layer];
+ if (left_to_allocate < stream.minBitrate)
+ break;
+ uint32_t allocation = std::min(left_to_allocate, stream.targetBitrate);
+ allocated_bitrates_bps[layer] = allocation;
+ left_to_allocate -= allocation;
+ }
- uint32_t target_bitrate_kbps =
- allocated_bitrates_bps.GetBitrate(simulcast_id, 0) / 1000;
- RTC_DCHECK_EQ(
- target_bitrate_kbps,
- allocated_bitrates_bps.GetSpatialLayerSum(simulcast_id) / 1000);
- uint32_t max_bitrate_kbps;
- if (codec_.numberOfSimulcastStreams == 0) {
- max_bitrate_kbps = codec_.maxBitrate;
-
- // TODO(holmer): This is a temporary hack for screensharing, where we
- // interpret the startBitrate as the encoder target bitrate. This is
- // to allow for a different max bitrate, so if the codec can't meet
- // the target we still allow it to overshoot up to the max before dropping
- // frames. This hack should be improved.
- if (codec_.mode == kScreensharing && codec_.targetBitrate > 0 &&
- (codec_.codecSpecific.VP8.numberOfTemporalLayers == 2 ||
- codec_.simulcastStream[0].numberOfTemporalLayers == 2)) {
- int tl0_bitrate = std::min(codec_.targetBitrate, target_bitrate_kbps);
- max_bitrate_kbps = std::min(codec_.maxBitrate, target_bitrate_kbps);
- target_bitrate_kbps = tl0_bitrate;
- }
- } else {
- max_bitrate_kbps = codec_.simulcastStream[simulcast_id].maxBitrate;
- }
-
- std::vector<uint32_t> tl_allocation = tl_it->second->OnRatesUpdated(
- target_bitrate_kbps, max_bitrate_kbps, framerate);
-
- for (size_t tl_index = 0; tl_index < tl_allocation.size(); ++tl_index) {
- allocated_bitrates_bps.SetBitrate(simulcast_id, tl_index,
- tl_allocation[tl_index] * 1000);
- }
+ // Next, try allocate remaining bitrate, up to max bitrate, in top layer.
+ // TODO(sprang): Allocate up to max bitrate for all layers once we have a
+ // better idea of possible performance implications.
+ if (left_to_allocate > 0) {
+ size_t active_layer = layer - 1;
+ const SimulcastStream& stream = codec_.simulcastStream[active_layer];
+ uint32_t allocation =
+ std::min(left_to_allocate,
+ stream.maxBitrate - allocated_bitrates_bps[active_layer]);
+ left_to_allocate -= allocation;
+ allocated_bitrates_bps[active_layer] += allocation;
}
return allocated_bitrates_bps;
}
-uint32_t SimulcastRateAllocator::GetPreferredBitrateBps(uint32_t framerate) {
- BitrateAllocation allocation =
- GetAllocation(codec_.maxBitrate * 1000, framerate);
- return allocation.get_sum_bps();
+uint32_t SimulcastRateAllocator::GetPreferedBitrate() const {
+ std::vector<uint32_t> rates = GetAllocation(codec_.maxBitrate);
+ uint32_t preferred_bitrate = 0;
+ for (const uint32_t& rate : rates) {
+ preferred_bitrate += rate;
+ }
+ return preferred_bitrate;
}
const VideoCodec& webrtc::SimulcastRateAllocator::GetCodec() const {

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