| Index: webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
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| diff --git a/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc b/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
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| index f6dccf0dda10cd85605949a2cb6d294aef2ec832..d0afc3757d41955ea6e5ca86b24a532057a5dd5a 100644
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| --- a/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
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| +++ b/webrtc/modules/video_coding/utility/simulcast_rate_allocator.cc
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| @@ -11,67 +11,133 @@
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|  #include "webrtc/modules/video_coding/utility/simulcast_rate_allocator.h"
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|  
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|  #include <algorithm>
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| +#include <memory>
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| +#include <vector>
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| +#include <utility>
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| +
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| +#include "webrtc/base/checks.h"
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|  
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|  namespace webrtc {
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|  
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| -webrtc::SimulcastRateAllocator::SimulcastRateAllocator(const VideoCodec& codec)
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| -    : codec_(codec) {}
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| -
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| -std::vector<uint32_t> webrtc::SimulcastRateAllocator::GetAllocation(
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| -    uint32_t bitrate_kbps) const {
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| -  // Always allocate enough bitrate for the minimum bitrate of the first layer.
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| -  // Suspending below min bitrate is controlled outside the codec implementation
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| -  // and is not overridden by this.
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| -  const uint32_t min_bitrate_bps = codec_.numberOfSimulcastStreams == 0
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| -                                       ? codec_.minBitrate
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| -                                       : codec_.simulcastStream[0].minBitrate;
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| -  uint32_t left_to_allocate = std::max(min_bitrate_bps, bitrate_kbps);
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| -  if (codec_.maxBitrate)
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| -    left_to_allocate = std::min(left_to_allocate, codec_.maxBitrate);
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| -
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| -  if (codec_.numberOfSimulcastStreams < 2) {
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| +SimulcastRateAllocator::SimulcastRateAllocator(
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| +    const VideoCodec& codec,
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| +    std::unique_ptr<TemporalLayersFactory> tl_factory)
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| +    : codec_(codec), tl_factory_(std::move(tl_factory)) {
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| +  if (tl_factory_.get())
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| +    tl_factory_->SetListener(this);
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| +}
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| +
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| +void SimulcastRateAllocator::OnTemporalLayersCreated(int simulcast_id,
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| +                                                     TemporalLayers* layers) {
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| +  RTC_DCHECK(temporal_layers_.find(simulcast_id) == temporal_layers_.end());
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| +  temporal_layers_[simulcast_id] = layers;
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| +}
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| +
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| +BitrateAllocation SimulcastRateAllocator::GetAllocation(
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| +    uint32_t total_bitrate_bps,
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| +    uint32_t framerate) {
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| +  uint32_t left_to_allocate = total_bitrate_bps;
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| +  if (codec_.maxBitrate && codec_.maxBitrate * 1000 < left_to_allocate)
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| +    left_to_allocate = codec_.maxBitrate * 1000;
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| +
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| +  BitrateAllocation allocated_bitrates_bps;
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| +  if (codec_.numberOfSimulcastStreams == 0) {
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|      // No simulcast, just set the target as this has been capped already.
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| -    return std::vector<uint32_t>(1, left_to_allocate);
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| -  }
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| +    allocated_bitrates_bps.SetBitrate(
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| +        0, 0, std::max(codec_.minBitrate * 1000, left_to_allocate));
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| +  } else {
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| +    // Always allocate enough bitrate for the minimum bitrate of the first
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| +    // layer. Suspending below min bitrate is controlled outside the codec
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| +    // implementation and is not overridden by this.
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| +    left_to_allocate =
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| +        std::max(codec_.simulcastStream[0].minBitrate * 1000, left_to_allocate);
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| +
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| +    // Begin by allocating bitrate to simulcast streams, putting all bitrate in
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| +    // temporal layer 0. We'll then distribute this bitrate, across potential
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| +    // temporal layers, when stream allocation is done.
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|  
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| -  // Initialize bitrates with zeroes.
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| -  std::vector<uint32_t> allocated_bitrates_bps(codec_.numberOfSimulcastStreams,
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| -                                               0);
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| -
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| -  // First try to allocate up to the target bitrate for each substream.
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| -  size_t layer = 0;
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| -  for (; layer < codec_.numberOfSimulcastStreams; ++layer) {
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| -    const SimulcastStream& stream = codec_.simulcastStream[layer];
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| -    if (left_to_allocate < stream.minBitrate)
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| -      break;
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| -    uint32_t allocation = std::min(left_to_allocate, stream.targetBitrate);
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| -    allocated_bitrates_bps[layer] = allocation;
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| -    left_to_allocate -= allocation;
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| +    // Allocate up to the target bitrate for each simulcast layer.
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| +    size_t layer = 0;
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| +    for (; layer < codec_.numberOfSimulcastStreams; ++layer) {
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| +      const SimulcastStream& stream = codec_.simulcastStream[layer];
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| +      if (left_to_allocate < stream.minBitrate * 1000)
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| +        break;
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| +      uint32_t allocation =
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| +          std::min(left_to_allocate, stream.targetBitrate * 1000);
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| +      allocated_bitrates_bps.SetBitrate(layer, 0, allocation);
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| +      RTC_DCHECK_LE(allocation, left_to_allocate);
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| +      left_to_allocate -= allocation;
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| +    }
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| +
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| +    // Next, try allocate remaining bitrate, up to max bitrate, in top stream.
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| +    // TODO(sprang): Allocate up to max bitrate for all layers once we have a
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| +    //               better idea of possible performance implications.
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| +    if (left_to_allocate > 0) {
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| +      size_t active_layer = layer - 1;
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| +      const SimulcastStream& stream = codec_.simulcastStream[active_layer];
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| +      uint32_t bitrate_bps =
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| +          allocated_bitrates_bps.GetSpatialLayerSum(active_layer);
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| +      uint32_t allocation =
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| +          std::min(left_to_allocate, stream.maxBitrate * 1000 - bitrate_bps);
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| +      bitrate_bps += allocation;
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| +      RTC_DCHECK_LE(allocation, left_to_allocate);
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| +      left_to_allocate -= allocation;
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| +      allocated_bitrates_bps.SetBitrate(active_layer, 0, bitrate_bps);
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| +    }
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|    }
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|  
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| -  // Next, try allocate remaining bitrate, up to max bitrate, in top layer.
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| -  // TODO(sprang): Allocate up to max bitrate for all layers once we have a
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| -  //               better idea of possible performance implications.
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| -  if (left_to_allocate > 0) {
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| -    size_t active_layer = layer - 1;
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| -    const SimulcastStream& stream = codec_.simulcastStream[active_layer];
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| -    uint32_t allocation =
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| -        std::min(left_to_allocate,
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| -                 stream.maxBitrate - allocated_bitrates_bps[active_layer]);
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| -    left_to_allocate -= allocation;
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| -    allocated_bitrates_bps[active_layer] += allocation;
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| +  const int num_spatial_streams =
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| +      std::max(1, static_cast<int>(codec_.numberOfSimulcastStreams));
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| +
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| +  // Finally, distribute the bitrate for the simulcast streams across the
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| +  // available temporal layers.
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| +  for (int simulcast_id = 0; simulcast_id < num_spatial_streams;
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| +       ++simulcast_id) {
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| +    auto tl_it = temporal_layers_.find(simulcast_id);
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| +    if (tl_it == temporal_layers_.end())
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| +      continue;  // TODO(sprang): If > 1 SS, assume default TL alloc?
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| +
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| +    uint32_t target_bitrate_kbps =
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| +        allocated_bitrates_bps.GetBitrate(simulcast_id, 0) / 1000;
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| +    RTC_DCHECK_EQ(
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| +        target_bitrate_kbps,
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| +        allocated_bitrates_bps.GetSpatialLayerSum(simulcast_id) / 1000);
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| +    uint32_t max_bitrate_kbps;
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| +    if (codec_.numberOfSimulcastStreams == 0) {
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| +      max_bitrate_kbps = codec_.maxBitrate;
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| +
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| +      // TODO(holmer): This is a temporary hack for screensharing, where we
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| +      // interpret the startBitrate as the encoder target bitrate. This is
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| +      // to allow for a different max bitrate, so if the codec can't meet
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| +      // the target we still allow it to overshoot up to the max before dropping
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| +      // frames. This hack should be improved.
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| +      if (codec_.mode == kScreensharing && codec_.targetBitrate > 0 &&
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| +          (codec_.VP8().numberOfTemporalLayers == 2 ||
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| +           codec_.simulcastStream[0].numberOfTemporalLayers == 2)) {
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| +        int tl0_bitrate = std::min(codec_.targetBitrate, target_bitrate_kbps);
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| +        max_bitrate_kbps = std::min(codec_.maxBitrate, target_bitrate_kbps);
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| +        target_bitrate_kbps = tl0_bitrate;
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| +      }
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| +    } else {
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| +      max_bitrate_kbps = codec_.simulcastStream[simulcast_id].maxBitrate;
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| +    }
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| +
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| +    std::vector<uint32_t> tl_allocation = tl_it->second->OnRatesUpdated(
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| +        target_bitrate_kbps, max_bitrate_kbps, framerate);
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| +
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| +    for (size_t tl_index = 0; tl_index < tl_allocation.size(); ++tl_index) {
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| +      allocated_bitrates_bps.SetBitrate(simulcast_id, tl_index,
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| +                                        tl_allocation[tl_index] * 1000);
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| +    }
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|    }
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|  
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|    return allocated_bitrates_bps;
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|  }
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|  
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| -uint32_t SimulcastRateAllocator::GetPreferedBitrate() const {
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| -  std::vector<uint32_t> rates = GetAllocation(codec_.maxBitrate);
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| -  uint32_t preferred_bitrate = 0;
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| -  for (const uint32_t& rate : rates) {
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| -    preferred_bitrate += rate;
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| -  }
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| -  return preferred_bitrate;
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| +uint32_t SimulcastRateAllocator::GetPreferredBitrateBps(uint32_t framerate) {
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| +  BitrateAllocation allocation =
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| +      GetAllocation(codec_.maxBitrate * 1000, framerate);
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| +  return allocation.get_sum_bps();
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|  }
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|  
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|  const VideoCodec& webrtc::SimulcastRateAllocator::GetCodec() const {
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| 
 |