DescriptionAndroid YuvConverter: Use OpenGL Framebuffer instead of EGL pixel buffer
This CL changes YuvConverter to use an OpenGL Framebuffer as rendering
target instead of an EGL pixel buffer surface. The purpose is to reduce
the number of EGL contexts and to be able to use YuvConverter from
EglRenderer without having to detach the EGL surface.
BUG=webrtc:6470
Committed: https://crrev.com/1cb48232acfe5189311c8e25d3e0ffb07c754841
Cr-Commit-Position: refs/heads/master@{#14699}
Patch Set 1 #
Total comments: 2
Patch Set 2 : Reorder member variables. #Patch Set 3 : Rebase against VideoFileRenderer #
Messages
Total messages: 17 (7 generated)
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