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Unified Diff: webrtc/modules/audio_processing/residual_echo_detector_unittest.cc

Issue 2419563003: Add algorithm for Residual Echo Detector. (Closed)
Patch Set: Merged residual_echo_detector and echo_detector. Created 4 years, 2 months ago
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Index: webrtc/modules/audio_processing/residual_echo_detector_unittest.cc
diff --git a/webrtc/modules/audio_processing/residual_echo_detector_unittest.cc b/webrtc/modules/audio_processing/residual_echo_detector_unittest.cc
new file mode 100644
index 0000000000000000000000000000000000000000..7f6cf16abd57af5c7e5bb33db4c9efd6541eab97
--- /dev/null
+++ b/webrtc/modules/audio_processing/residual_echo_detector_unittest.cc
@@ -0,0 +1,124 @@
+/*
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include <vector>
+
+#include "webrtc/modules/audio_processing/residual_echo_detector.h"
+#include "webrtc/test/gtest.h"
+
+namespace webrtc {
+
+TEST(ResidualEchoDetectorTests, Echo) {
+ ResidualEchoDetector echo_detector;
+ std::vector<float> ones(160, 1.f);
+ std::vector<float> zeros(160, 0.f);
+
+ // In this test the capture signal has a delay of 10 frames w.r.t. the render
+ // signal, but is otherwise identical. Both signals are periodic with a 20
+ // frame interval.
+ for (int i = 0; i < 1000; i++) {
+ if (i % 20 == 0) {
+ echo_detector.AnalyzeRenderAudio(ones);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ } else if (i % 20 == 10) {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(ones);
+ } else {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ }
+ }
+ // We expect to detect echo with near certain likelihood.
+ EXPECT_NEAR(1.f, echo_detector.echo_likelihood(), 0.01f);
+}
+
+TEST(ResidualEchoDetectorTests, NoEcho) {
+ ResidualEchoDetector echo_detector;
+ std::vector<float> ones(160, 1.f);
+ std::vector<float> zeros(160, 0.f);
+
+ // In this test the capture signal is always zero, so no echo should be
+ // detected.
+ for (int i = 0; i < 1000; i++) {
+ if (i % 20 == 0) {
+ echo_detector.AnalyzeRenderAudio(ones);
+ } else {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ }
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ }
+ // We expect to not detect any echo.
+ EXPECT_NEAR(0.f, echo_detector.echo_likelihood(), 0.01f);
+}
+
+TEST(ResidualEchoDetectorTests, EchoWithRenderClockDrift) {
+ ResidualEchoDetector echo_detector;
+ std::vector<float> ones(160, 1.f);
+ std::vector<float> zeros(160, 0.f);
+
+ // In this test the capture signal has a delay of 10 frames w.r.t. the render
+ // signal, but is otherwise identical. Both signals are periodic with a 20
+ // frame interval. There is a simulated clock drift of 1% in this test, with
+ // the render side producing data slightly faster.
+ for (int i = 0; i < 1000; i++) {
+ if (i % 20 == 0) {
+ echo_detector.AnalyzeRenderAudio(ones);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ } else if (i % 20 == 10) {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(ones);
+ } else {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ }
+ if (i % 100 == 0) {
+ // This is causing the simulated clock drift.
+ echo_detector.AnalyzeRenderAudio(zeros);
+ }
+ }
+ // We expect to detect echo with high likelihood. Clock drift is harder to
+ // correct on the render side than on the capture side. This is due to the
+ // render buffer, clock drift can only be discovered after a certain delay.
+ // A growing buffer can be caused by jitter or clock drift and it's not
+ // possible to make this decision right away. For this reason we only expect
+ // an echo likelihood of 80% in this test.
+ EXPECT_GT(echo_detector.echo_likelihood(), 0.8f);
+}
+
+TEST(ResidualEchoDetectorTests, EchoWithCaptureClockDrift) {
+ ResidualEchoDetector echo_detector;
+ std::vector<float> ones(160, 1.f);
+ std::vector<float> zeros(160, 0.f);
+
+ // In this test the capture signal has a delay of 10 frames w.r.t. the render
+ // signal, but is otherwise identical. Both signals are periodic with a 20
+ // frame interval. There is a simulated clock drift of 1% in this test, with
+ // the capture side producing data slightly faster.
+ for (int i = 0; i < 1000; i++) {
+ if (i % 20 == 0) {
+ echo_detector.AnalyzeRenderAudio(ones);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ } else if (i % 20 == 10) {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(ones);
+ } else {
+ echo_detector.AnalyzeRenderAudio(zeros);
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ }
+ if (i % 100 == 0) {
+ // This is causing the simulated clock drift.
+ echo_detector.AnalyzeCaptureAudio(zeros);
+ }
+ }
+ // We expect to detect echo with near certain likelihood.
+ EXPECT_NEAR(1.f, echo_detector.echo_likelihood(), 0.01f);
+}
+
+} // namespace webrtc
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