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1 /* | 1 /* |
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
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31 | 31 |
32 // This function should be called while holding the render lock. | 32 // This function should be called while holding the render lock. |
33 // Returns 0 on success and -1 when the render buffer is full. In that case, | 33 // Returns 0 on success and -1 when the render buffer is full. In that case, |
34 // ReadQueuedRenderData() should be called before calling this function again. | 34 // ReadQueuedRenderData() should be called before calling this function again. |
35 int AnalyzeRenderAudio(const AudioBuffer* audio) const; | 35 int AnalyzeRenderAudio(const AudioBuffer* audio) const; |
36 | 36 |
37 // This function should be called while holding the capture lock. | 37 // This function should be called while holding the capture lock. |
38 void AnalyzeCaptureAudio(const AudioBuffer* audio); | 38 void AnalyzeCaptureAudio(const AudioBuffer* audio); |
39 | 39 |
40 // This function should be called while holding the capture lock. | 40 // This function should be called while holding the capture lock. |
41 void Initialize(int sample_rate_hz); | 41 void Initialize(); |
42 | 42 |
43 // Reads render side data that has been queued on the render call. | 43 // Reads render side data that has been queued on the render call. |
44 // This function should be called while holding the capture lock. | 44 // This function should be called while holding the capture lock. |
45 void ReadQueuedRenderData(); | 45 void ReadQueuedRenderData(); |
46 | 46 |
47 // This function should be called while holding the capture lock. | 47 // This function should be called while holding the capture lock. |
48 float get_echo_likelihood() const; | 48 float get_echo_likelihood() const; |
49 | 49 |
50 private: | 50 private: |
51 mutable std::vector<float> render_queue_buffer_; | 51 mutable std::vector<float> render_queue_buffer_; |
52 std::vector<float> capture_queue_buffer_; | 52 std::vector<float> capture_queue_buffer_; |
53 | 53 |
54 // Lock protection not needed. | 54 // Lock protection not needed. |
55 mutable std::unique_ptr< | 55 mutable std::unique_ptr< |
56 SwapQueue<std::vector<float>, RenderQueueItemVerifier<float>>> | 56 SwapQueue<std::vector<float>, RenderQueueItemVerifier<float>>> |
57 render_signal_queue_; | 57 render_signal_queue_; |
58 | 58 |
59 std::unique_ptr<EchoDetector> detector_; | 59 std::unique_ptr<EchoDetector> detector_; |
60 }; | 60 }; |
61 | 61 |
62 } // namespace webrtc | 62 } // namespace webrtc |
63 | 63 |
64 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_RESIDUAL_ECHO_DETECTOR_H_ | 64 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_RESIDUAL_ECHO_DETECTOR_H_ |
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