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Unified Diff: webrtc/p2p/base/udptransportchannel.cc

Issue 2377883003: First step in providing a UdpTransportChannel. (Closed)
Patch Set: Fix gyp build file, part 2. Created 4 years, 1 month ago
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Index: webrtc/p2p/base/udptransportchannel.cc
diff --git a/webrtc/p2p/base/udptransportchannel.cc b/webrtc/p2p/base/udptransportchannel.cc
new file mode 100644
index 0000000000000000000000000000000000000000..22ede29cf1adcc665a6c19b81a548d291861c64a
--- /dev/null
+++ b/webrtc/p2p/base/udptransportchannel.cc
@@ -0,0 +1,169 @@
+/*
+ * Copyright 2016 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/p2p/base/udptransportchannel.h"
+
+#include <string>
+
+#include "webrtc/base/asyncudpsocket.h"
+#include "webrtc/base/asyncpacketsocket.h"
+#include "webrtc/base/logging.h"
+#include "webrtc/base/physicalsocketserver.h"
+#include "webrtc/base/socketaddress.h"
+#include "webrtc/base/thread.h"
+#include "webrtc/base/thread_checker.h"
+#include "webrtc/p2p/base/basicpacketsocketfactory.h"
+#include "webrtc/p2p/base/packettransportinterface.h"
+
+namespace cricket {
+
+UdpTransportChannel::UdpTransportChannel(const std::string& transport_name,
+ int component)
+ : UdpTransportChannel(transport_name,
+ component,
+ rtc::Thread::Current()->socketserver()) {}
+
+UdpTransportChannel::UdpTransportChannel(const std::string& transport_name,
+ int component,
+ rtc::SocketServer* socket_server)
+ : transport_name_(transport_name),
+ component_(component),
+ socket_server_(socket_server) {
+ UpdateDebugName();
pthatcher1 2016/11/04 22:58:58 Might as well just inline this.
johan 2016/11/07 17:51:52 Ack, but removed anyway due to the removal of comp
+}
+
+UdpTransportChannel::~UdpTransportChannel() {
+ RTC_DCHECK_RUN_ON(&network_thread_checker_);
+}
+
+void UdpTransportChannel::OnSocketReadPacket(
+ rtc::AsyncPacketSocket* socket,
+ const char* data,
+ size_t len,
+ const rtc::SocketAddress& remote_addr,
+ const rtc::PacketTime& packet_time) {
+ // No thread_checker in high frequency network function.
+ SignalReadPacket(this, data, len, packet_time, 0);
+}
+
+void UdpTransportChannel::OnSocketSentPacket(rtc::AsyncPacketSocket* socket,
+ const rtc::SentPacket& packet) {
+ RTC_DCHECK_EQ(socket_.get(), socket);
pthatcher1 2016/11/04 22:58:58 This is just as high frequency as OnSocketReadPack
johan 2016/11/07 17:51:52 Yes this is high frequency. But I see less potenti
+ SignalSentPacket(this, packet);
+}
+
+void UdpTransportChannel::UpdateDebugName() {
+ debug_name_ = transport_name_ + " " + std::to_string(component_);
+}
+
+bool UdpTransportChannel::writable() const {
+ return state_ == UDPTRANSPORT_STATE_COMPLETED;
+}
+
+int UdpTransportChannel::SendPacket(const char* data,
+ size_t len,
+ const rtc::PacketOptions& options,
+ int flags) {
+ // No thread_checker in high frequency network function.
+ if (!remote_parameters_) {
+ LOG(LS_WARNING) << "Remote parameters not set.";
+ send_error_ = ENOTCONN;
+ return -1;
+ }
+ const rtc::SocketAddress& remote_addr_ = *remote_parameters_;
+ int result = socket_->SendTo((const void*)data, len, remote_addr_, options);
+ if (result <= 0) {
+ LOG(LS_VERBOSE) << "SendPacket() " << result;
+ }
+ return result;
+}
+
+void UdpTransportChannel::CreateSocket() {
+ RTC_DCHECK_RUN_ON(&network_thread_checker_);
+ if ((state_ == UDPTRANSPORT_STATE_CONNECTING) ||
+ (state_ == UDPTRANSPORT_STATE_COMPLETED)) {
+ LOG(LS_WARNING) << "Local socket already allocated.";
+ return;
+ }
pthatcher1 2016/11/04 22:58:58 Why wouldn't this just check if socket_ is set or
johan 2016/11/07 17:51:53 Done.
+ static constexpr uint16_t kMaxTries = 100;
+ static constexpr uint16_t kMinPortNumber = 2000;
+ // TODO(johan) provide configuration option for kMinPortNumber.
+ rtc::SocketAddress socket_addr("0.0.0.0", 0);
+ // TODO(johan): Replace BasicPacketSocketFactory by something that honors RFC
+ // 3550 Section 11 port number requirements like
+ // {port_{RTP} is even, port_{RTCP} := port{RTP} + 1}.
+ // This could be a SetSocket(...) method for sockets allocated at a higher
+ // control level.
pthatcher1 2016/11/04 22:58:58 Can you please remove this comment?
johan 2016/11/07 17:51:53 Removing last sentence. Keeping the Todo. That is,
+ rtc::BasicPacketSocketFactory socket_factory(socket_server_);
+ socket_.reset(socket_factory.CreateUdpSocket(socket_addr, kMinPortNumber,
+ kMinPortNumber + kMaxTries));
+ if (socket_) {
+ uint16_t port = socket_->GetLocalAddress().port();
+ LOG(INFO) << "Created UDP socket with addr "
+ << socket_->GetLocalAddress().ipaddr() << " port " << port << ".";
+ socket_->SignalReadPacket.connect(this,
+ &UdpTransportChannel::OnSocketReadPacket);
+ socket_->SignalSentPacket.connect(this,
+ &UdpTransportChannel::OnSocketSentPacket);
+ socket_addr.SetPort(port);
+ local_parameters_ = rtc::Optional<rtc::SocketAddress>(socket_addr);
pthatcher1 2016/11/04 22:58:58 Why do we even store local_parameters? Why not ju
pthatcher1 2016/11/04 22:58:58 Do this only have a port in it? Then why put in a
johan 2016/11/07 17:51:53 No, this contains both local address (which is cur
johan 2016/11/07 17:51:53 socket's GetLocalAddress seems to be a bit expensi
+ } else {
+ LOG(INFO) << "Local socket allocation failure";
+ }
+ UpdateState();
+ return;
+}
+
+void UdpTransportChannel::UpdateState() {
+ RTC_DCHECK_RUN_ON(&network_thread_checker_);
+ UdpTransportState state;
+ if (local_parameters_ && !socket_) {
pthatcher1 2016/11/04 22:58:58 Can this even happen? The local_parameters_ aren'
johan 2016/11/07 17:51:52 With the current implementation the situation (loc
+ LOG(INFO) << "local address is set, but socket is null";
+ state = UDPTRANSPORT_STATE_FAILED;
+ } else if (!local_parameters_ && !remote_parameters_) {
+ state = UDPTRANSPORT_STATE_INIT;
+ } else if (local_parameters_ && !remote_parameters_) {
+ state = UDPTRANSPORT_STATE_CONNECTING;
+ } else if (local_parameters_ && remote_parameters_) {
+ state = UDPTRANSPORT_STATE_COMPLETED;
+ } else {
+ state = UDPTRANSPORT_STATE_FAILED;
+ }
+ SetTransportChannelState(state);
+}
pthatcher1 2016/11/04 22:58:58 Also, I think it could be more clear as: if (!l
johan 2016/11/07 17:51:53 Ok, that's clean. FAILED state for this situation
+
+void UdpTransportChannel::SetRemoteParameters(const rtc::SocketAddress& addr) {
+ RTC_DCHECK_RUN_ON(&network_thread_checker_);
+ if (!addr.IsComplete()) {
+ LOG(INFO) << "remote address not complete";
+ return;
+ }
+ // TODO(johan) check for ipv4, other settings.
+ remote_parameters_ = rtc::Optional<rtc::SocketAddress>(addr);
+ UpdateState();
+}
+
+const rtc::SocketAddress& UdpTransportChannel::local_parameters() {
pthatcher1 2016/11/04 22:58:58 Why not just make this rtc::Optional<rtc::SocketAd
johan 2016/11/07 17:51:52 That means a copy instead of a reference. But I ag
+ static const rtc::SocketAddress default_addr;
+ return local_parameters_.value_or(default_addr);
+}
+
+void UdpTransportChannel::SetTransportChannelState(UdpTransportState state) {
pthatcher1 2016/11/04 22:58:58 Just SetState is a better method name.
johan 2016/11/07 17:51:53 ok
+ RTC_DCHECK_RUN_ON(&network_thread_checker_);
+ if (state_ == state) {
+ return;
+ }
+ state_ = state;
+ if (state == UDPTRANSPORT_STATE_COMPLETED) {
pthatcher1 2016/11/04 22:58:58 I think CONNECTED would be better than COMPLETED.
johan 2016/11/07 17:51:53 Renaming according to your preference.
+ SignalWritableState(this);
+ SignalReadyToSend(this);
+ }
+}
+} // namespace cricket

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