Chromium Code Reviews| Index: webrtc/p2p/base/udptransportchannel.cc |
| diff --git a/webrtc/p2p/base/udptransportchannel.cc b/webrtc/p2p/base/udptransportchannel.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..22ede29cf1adcc665a6c19b81a548d291861c64a |
| --- /dev/null |
| +++ b/webrtc/p2p/base/udptransportchannel.cc |
| @@ -0,0 +1,169 @@ |
| +/* |
| + * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| + * |
| + * Use of this source code is governed by a BSD-style license |
| + * that can be found in the LICENSE file in the root of the source |
| + * tree. An additional intellectual property rights grant can be found |
| + * in the file PATENTS. All contributing project authors may |
| + * be found in the AUTHORS file in the root of the source tree. |
| + */ |
| + |
| +#include "webrtc/p2p/base/udptransportchannel.h" |
| + |
| +#include <string> |
| + |
| +#include "webrtc/base/asyncudpsocket.h" |
| +#include "webrtc/base/asyncpacketsocket.h" |
| +#include "webrtc/base/logging.h" |
| +#include "webrtc/base/physicalsocketserver.h" |
| +#include "webrtc/base/socketaddress.h" |
| +#include "webrtc/base/thread.h" |
| +#include "webrtc/base/thread_checker.h" |
| +#include "webrtc/p2p/base/basicpacketsocketfactory.h" |
| +#include "webrtc/p2p/base/packettransportinterface.h" |
| + |
| +namespace cricket { |
| + |
| +UdpTransportChannel::UdpTransportChannel(const std::string& transport_name, |
| + int component) |
| + : UdpTransportChannel(transport_name, |
| + component, |
| + rtc::Thread::Current()->socketserver()) {} |
| + |
| +UdpTransportChannel::UdpTransportChannel(const std::string& transport_name, |
| + int component, |
| + rtc::SocketServer* socket_server) |
| + : transport_name_(transport_name), |
| + component_(component), |
| + socket_server_(socket_server) { |
| + UpdateDebugName(); |
|
pthatcher1
2016/11/04 22:58:58
Might as well just inline this.
johan
2016/11/07 17:51:52
Ack, but removed anyway due to the removal of comp
|
| +} |
| + |
| +UdpTransportChannel::~UdpTransportChannel() { |
| + RTC_DCHECK_RUN_ON(&network_thread_checker_); |
| +} |
| + |
| +void UdpTransportChannel::OnSocketReadPacket( |
| + rtc::AsyncPacketSocket* socket, |
| + const char* data, |
| + size_t len, |
| + const rtc::SocketAddress& remote_addr, |
| + const rtc::PacketTime& packet_time) { |
| + // No thread_checker in high frequency network function. |
| + SignalReadPacket(this, data, len, packet_time, 0); |
| +} |
| + |
| +void UdpTransportChannel::OnSocketSentPacket(rtc::AsyncPacketSocket* socket, |
| + const rtc::SentPacket& packet) { |
| + RTC_DCHECK_EQ(socket_.get(), socket); |
|
pthatcher1
2016/11/04 22:58:58
This is just as high frequency as OnSocketReadPack
johan
2016/11/07 17:51:52
Yes this is high frequency. But I see less potenti
|
| + SignalSentPacket(this, packet); |
| +} |
| + |
| +void UdpTransportChannel::UpdateDebugName() { |
| + debug_name_ = transport_name_ + " " + std::to_string(component_); |
| +} |
| + |
| +bool UdpTransportChannel::writable() const { |
| + return state_ == UDPTRANSPORT_STATE_COMPLETED; |
| +} |
| + |
| +int UdpTransportChannel::SendPacket(const char* data, |
| + size_t len, |
| + const rtc::PacketOptions& options, |
| + int flags) { |
| + // No thread_checker in high frequency network function. |
| + if (!remote_parameters_) { |
| + LOG(LS_WARNING) << "Remote parameters not set."; |
| + send_error_ = ENOTCONN; |
| + return -1; |
| + } |
| + const rtc::SocketAddress& remote_addr_ = *remote_parameters_; |
| + int result = socket_->SendTo((const void*)data, len, remote_addr_, options); |
| + if (result <= 0) { |
| + LOG(LS_VERBOSE) << "SendPacket() " << result; |
| + } |
| + return result; |
| +} |
| + |
| +void UdpTransportChannel::CreateSocket() { |
| + RTC_DCHECK_RUN_ON(&network_thread_checker_); |
| + if ((state_ == UDPTRANSPORT_STATE_CONNECTING) || |
| + (state_ == UDPTRANSPORT_STATE_COMPLETED)) { |
| + LOG(LS_WARNING) << "Local socket already allocated."; |
| + return; |
| + } |
|
pthatcher1
2016/11/04 22:58:58
Why wouldn't this just check if socket_ is set or
johan
2016/11/07 17:51:53
Done.
|
| + static constexpr uint16_t kMaxTries = 100; |
| + static constexpr uint16_t kMinPortNumber = 2000; |
| + // TODO(johan) provide configuration option for kMinPortNumber. |
| + rtc::SocketAddress socket_addr("0.0.0.0", 0); |
| + // TODO(johan): Replace BasicPacketSocketFactory by something that honors RFC |
| + // 3550 Section 11 port number requirements like |
| + // {port_{RTP} is even, port_{RTCP} := port{RTP} + 1}. |
| + // This could be a SetSocket(...) method for sockets allocated at a higher |
| + // control level. |
|
pthatcher1
2016/11/04 22:58:58
Can you please remove this comment?
johan
2016/11/07 17:51:53
Removing last sentence. Keeping the Todo. That is,
|
| + rtc::BasicPacketSocketFactory socket_factory(socket_server_); |
| + socket_.reset(socket_factory.CreateUdpSocket(socket_addr, kMinPortNumber, |
| + kMinPortNumber + kMaxTries)); |
| + if (socket_) { |
| + uint16_t port = socket_->GetLocalAddress().port(); |
| + LOG(INFO) << "Created UDP socket with addr " |
| + << socket_->GetLocalAddress().ipaddr() << " port " << port << "."; |
| + socket_->SignalReadPacket.connect(this, |
| + &UdpTransportChannel::OnSocketReadPacket); |
| + socket_->SignalSentPacket.connect(this, |
| + &UdpTransportChannel::OnSocketSentPacket); |
| + socket_addr.SetPort(port); |
| + local_parameters_ = rtc::Optional<rtc::SocketAddress>(socket_addr); |
|
pthatcher1
2016/11/04 22:58:58
Why do we even store local_parameters? Why not ju
pthatcher1
2016/11/04 22:58:58
Do this only have a port in it? Then why put in a
johan
2016/11/07 17:51:53
No, this contains both local address (which is cur
johan
2016/11/07 17:51:53
socket's GetLocalAddress seems to be a bit expensi
|
| + } else { |
| + LOG(INFO) << "Local socket allocation failure"; |
| + } |
| + UpdateState(); |
| + return; |
| +} |
| + |
| +void UdpTransportChannel::UpdateState() { |
| + RTC_DCHECK_RUN_ON(&network_thread_checker_); |
| + UdpTransportState state; |
| + if (local_parameters_ && !socket_) { |
|
pthatcher1
2016/11/04 22:58:58
Can this even happen? The local_parameters_ aren'
johan
2016/11/07 17:51:52
With the current implementation the situation (loc
|
| + LOG(INFO) << "local address is set, but socket is null"; |
| + state = UDPTRANSPORT_STATE_FAILED; |
| + } else if (!local_parameters_ && !remote_parameters_) { |
| + state = UDPTRANSPORT_STATE_INIT; |
| + } else if (local_parameters_ && !remote_parameters_) { |
| + state = UDPTRANSPORT_STATE_CONNECTING; |
| + } else if (local_parameters_ && remote_parameters_) { |
| + state = UDPTRANSPORT_STATE_COMPLETED; |
| + } else { |
| + state = UDPTRANSPORT_STATE_FAILED; |
| + } |
| + SetTransportChannelState(state); |
| +} |
|
pthatcher1
2016/11/04 22:58:58
Also, I think it could be more clear as:
if (!l
johan
2016/11/07 17:51:53
Ok, that's clean. FAILED state for this situation
|
| + |
| +void UdpTransportChannel::SetRemoteParameters(const rtc::SocketAddress& addr) { |
| + RTC_DCHECK_RUN_ON(&network_thread_checker_); |
| + if (!addr.IsComplete()) { |
| + LOG(INFO) << "remote address not complete"; |
| + return; |
| + } |
| + // TODO(johan) check for ipv4, other settings. |
| + remote_parameters_ = rtc::Optional<rtc::SocketAddress>(addr); |
| + UpdateState(); |
| +} |
| + |
| +const rtc::SocketAddress& UdpTransportChannel::local_parameters() { |
|
pthatcher1
2016/11/04 22:58:58
Why not just make this rtc::Optional<rtc::SocketAd
johan
2016/11/07 17:51:52
That means a copy instead of a reference. But I ag
|
| + static const rtc::SocketAddress default_addr; |
| + return local_parameters_.value_or(default_addr); |
| +} |
| + |
| +void UdpTransportChannel::SetTransportChannelState(UdpTransportState state) { |
|
pthatcher1
2016/11/04 22:58:58
Just SetState is a better method name.
johan
2016/11/07 17:51:53
ok
|
| + RTC_DCHECK_RUN_ON(&network_thread_checker_); |
| + if (state_ == state) { |
| + return; |
| + } |
| + state_ = state; |
| + if (state == UDPTRANSPORT_STATE_COMPLETED) { |
|
pthatcher1
2016/11/04 22:58:58
I think CONNECTED would be better than COMPLETED.
johan
2016/11/07 17:51:53
Renaming according to your preference.
|
| + SignalWritableState(this); |
| + SignalReadyToSend(this); |
| + } |
| +} |
| +} // namespace cricket |