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Issue 2345163002: Several minor improvements of DirectX capturer (Closed)
Patch Set: Resolve review comments Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
(...skipping 93 matching lines...)
104 // Spreads changes from |context| to other registered Context(s) in 104 // Spreads changes from |context| to other registered Context(s) in
105 // contexts_. 105 // contexts_.
106 void SpreadContextChange(const Context* const context); 106 void SpreadContextChange(const Context* const context);
107 107
108 // Returns a DesktopRect in the coordinate of |texture_|->AsDesktopFrame(). 108 // Returns a DesktopRect in the coordinate of |texture_|->AsDesktopFrame().
109 DesktopRect SourceRect(DesktopRect rect); 109 DesktopRect SourceRect(DesktopRect rect);
110 110
111 // Returns a DesktopRect in the coordinate of |offset|. 111 // Returns a DesktopRect in the coordinate of |offset|.
112 DesktopRect TargetRect(DesktopRect rect, DesktopVector offset); 112 DesktopRect TargetRect(DesktopRect rect, DesktopVector offset);
113 113
114 const D3dDevice& device_; 114 const D3dDevice device_;
115 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; 115 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_;
116 const DesktopRect desktop_rect_; 116 const DesktopRect desktop_rect_;
117 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; 117 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_;
118 DXGI_OUTDUPL_DESC desc_; 118 DXGI_OUTDUPL_DESC desc_;
119 std::vector<uint8_t> metadata; 119 std::vector<uint8_t> metadata;
120 std::unique_ptr<DxgiTexture> texture_; 120 std::unique_ptr<DxgiTexture> texture_;
121 121
122 // After each AcquireNextFrame() function call, updated_region_(s) of all 122 // After each AcquireNextFrame() function call, updated_region_(s) of all
123 // active Context(s) need to be updated. Since they have missed the 123 // active Context(s) need to be updated. Since they have missed the
124 // change this time. And during next Duplicate() function call, their 124 // change this time. And during next Duplicate() function call, their
125 // updated_region_ will be merged and copied. 125 // updated_region_ will be merged and copied.
126 std::vector<Context*> contexts_; 126 std::vector<Context*> contexts_;
127 127
128 // The last full frame of this output and its offset. If on AcquireNextFrame() 128 // The last full frame of this output and its offset. If on AcquireNextFrame()
129 // failed because of timeout, i.e. no update, we can copy content from 129 // failed because of timeout, i.e. no update, we can copy content from
130 // |last_frame_|. 130 // |last_frame_|.
131 std::unique_ptr<SharedDesktopFrame> last_frame_; 131 std::unique_ptr<SharedDesktopFrame> last_frame_;
132 DesktopVector last_frame_offset_; 132 DesktopVector last_frame_offset_;
133 }; 133 };
134 134
135 } // namespace webrtc 135 } // namespace webrtc
136 136
137 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ 137 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_
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