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1 /* | 1 /* |
2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
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104 // Spreads changes from |context| to other registered Context(s) in | 104 // Spreads changes from |context| to other registered Context(s) in |
105 // contexts_. | 105 // contexts_. |
106 void SpreadContextChange(const Context* const context); | 106 void SpreadContextChange(const Context* const context); |
107 | 107 |
108 // Returns a DesktopRect in the coordinate of |texture_|->AsDesktopFrame(). | 108 // Returns a DesktopRect in the coordinate of |texture_|->AsDesktopFrame(). |
109 DesktopRect SourceRect(DesktopRect rect); | 109 DesktopRect SourceRect(DesktopRect rect); |
110 | 110 |
111 // Returns a DesktopRect in the coordinate of |offset|. | 111 // Returns a DesktopRect in the coordinate of |offset|. |
112 DesktopRect TargetRect(DesktopRect rect, DesktopVector offset); | 112 DesktopRect TargetRect(DesktopRect rect, DesktopVector offset); |
113 | 113 |
114 const D3dDevice& device_; | 114 const D3dDevice device_; |
115 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; | 115 const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; |
116 const DesktopRect desktop_rect_; | 116 const DesktopRect desktop_rect_; |
117 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; | 117 Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; |
118 DXGI_OUTDUPL_DESC desc_; | 118 DXGI_OUTDUPL_DESC desc_; |
119 std::vector<uint8_t> metadata; | 119 std::vector<uint8_t> metadata; |
120 std::unique_ptr<DxgiTexture> texture_; | 120 std::unique_ptr<DxgiTexture> texture_; |
121 | 121 |
122 // After each AcquireNextFrame() function call, updated_region_(s) of all | 122 // After each AcquireNextFrame() function call, updated_region_(s) of all |
123 // active Context(s) need to be updated. Since they have missed the | 123 // active Context(s) need to be updated. Since they have missed the |
124 // change this time. And during next Duplicate() function call, their | 124 // change this time. And during next Duplicate() function call, their |
125 // updated_region_ will be merged and copied. | 125 // updated_region_ will be merged and copied. |
126 std::vector<Context*> contexts_; | 126 std::vector<Context*> contexts_; |
127 | 127 |
128 // The last full frame of this output and its offset. If on AcquireNextFrame() | 128 // The last full frame of this output and its offset. If on AcquireNextFrame() |
129 // failed because of timeout, i.e. no update, we can copy content from | 129 // failed because of timeout, i.e. no update, we can copy content from |
130 // |last_frame_|. | 130 // |last_frame_|. |
131 std::unique_ptr<SharedDesktopFrame> last_frame_; | 131 std::unique_ptr<SharedDesktopFrame> last_frame_; |
132 DesktopVector last_frame_offset_; | 132 DesktopVector last_frame_offset_; |
133 }; | 133 }; |
134 | 134 |
135 } // namespace webrtc | 135 } // namespace webrtc |
136 | 136 |
137 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ | 137 #endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |
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