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|    1 /* |    1 /* | 
|    2  *  Copyright 2015 The WebRTC project authors. All Rights Reserved. |    2  *  Copyright 2015 The WebRTC project authors. All Rights Reserved. | 
|    3  * |    3  * | 
|    4  *  Use of this source code is governed by a BSD-style license |    4  *  Use of this source code is governed by a BSD-style license | 
|    5  *  that can be found in the LICENSE file in the root of the source |    5  *  that can be found in the LICENSE file in the root of the source | 
|    6  *  tree. An additional intellectual property rights grant can be found |    6  *  tree. An additional intellectual property rights grant can be found | 
|    7  *  in the file PATENTS.  All contributing project authors may |    7  *  in the file PATENTS.  All contributing project authors may | 
|    8  *  be found in the AUTHORS file in the root of the source tree. |    8  *  be found in the AUTHORS file in the root of the source tree. | 
|    9  */ |    9  */ | 
|   10  |   10  | 
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|   69           return new SurfaceTextureHelper(sharedContext, handler); |   69           return new SurfaceTextureHelper(sharedContext, handler); | 
|   70         } catch (RuntimeException e) { |   70         } catch (RuntimeException e) { | 
|   71           Logging.e(TAG, threadName + " create failure", e); |   71           Logging.e(TAG, threadName + " create failure", e); | 
|   72           return null; |   72           return null; | 
|   73         } |   73         } | 
|   74       } |   74       } | 
|   75     }); |   75     }); | 
|   76   } |   76   } | 
|   77  |   77  | 
|   78   // State for YUV conversion, instantiated on demand. |   78   // State for YUV conversion, instantiated on demand. | 
|   79   static private class YuvConverter { |   79   static class YuvConverter { | 
|   80     private final EglBase eglBase; |   80     private final EglBase eglBase; | 
|   81     private final GlShader shader; |   81     private final GlShader shader; | 
|   82     private boolean released = false; |   82     private boolean released = false; | 
|   83  |   83  | 
|   84     // Vertex coordinates in Normalized Device Coordinates, i.e. |   84     // Vertex coordinates in Normalized Device Coordinates, i.e. | 
|   85     // (-1, -1) is bottom-left and (1, 1) is top-right. |   85     // (-1, -1) is bottom-left and (1, 1) is top-right. | 
|   86     private static final FloatBuffer DEVICE_RECTANGLE = |   86     private static final FloatBuffer DEVICE_RECTANGLE = | 
|   87         GlUtil.createFloatBuffer(new float[] { |   87         GlUtil.createFloatBuffer(new float[] { | 
|   88               -1.0f, -1.0f,  // Bottom left. |   88               -1.0f, -1.0f,  // Bottom left. | 
|   89                1.0f, -1.0f,  // Bottom right. |   89                1.0f, -1.0f,  // Bottom right. | 
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|  489     synchronized (this) { |  489     synchronized (this) { | 
|  490       if (yuvConverter != null) |  490       if (yuvConverter != null) | 
|  491         yuvConverter.release(); |  491         yuvConverter.release(); | 
|  492     } |  492     } | 
|  493     GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); |  493     GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); | 
|  494     surfaceTexture.release(); |  494     surfaceTexture.release(); | 
|  495     eglBase.release(); |  495     eglBase.release(); | 
|  496     handler.getLooper().quit(); |  496     handler.getLooper().quit(); | 
|  497   } |  497   } | 
|  498 } |  498 } | 
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