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Side by Side Diff: webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java

Issue 2273573003: Support for video file instead of camera and output video out to file (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Fixing review comments, except unittesting Created 4 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
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69 return new SurfaceTextureHelper(sharedContext, handler); 69 return new SurfaceTextureHelper(sharedContext, handler);
70 } catch (RuntimeException e) { 70 } catch (RuntimeException e) {
71 Logging.e(TAG, threadName + " create failure", e); 71 Logging.e(TAG, threadName + " create failure", e);
72 return null; 72 return null;
73 } 73 }
74 } 74 }
75 }); 75 });
76 } 76 }
77 77
78 // State for YUV conversion, instantiated on demand. 78 // State for YUV conversion, instantiated on demand.
79 static private class YuvConverter { 79 static class YuvConverter {
80 private final EglBase eglBase; 80 private final EglBase eglBase;
81 private final GlShader shader; 81 private final GlShader shader;
82 private boolean released = false; 82 private boolean released = false;
83 83
84 // Vertex coordinates in Normalized Device Coordinates, i.e. 84 // Vertex coordinates in Normalized Device Coordinates, i.e.
85 // (-1, -1) is bottom-left and (1, 1) is top-right. 85 // (-1, -1) is bottom-left and (1, 1) is top-right.
86 private static final FloatBuffer DEVICE_RECTANGLE = 86 private static final FloatBuffer DEVICE_RECTANGLE =
87 GlUtil.createFloatBuffer(new float[] { 87 GlUtil.createFloatBuffer(new float[] {
88 -1.0f, -1.0f, // Bottom left. 88 -1.0f, -1.0f, // Bottom left.
89 1.0f, -1.0f, // Bottom right. 89 1.0f, -1.0f, // Bottom right.
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489 synchronized (this) { 489 synchronized (this) {
490 if (yuvConverter != null) 490 if (yuvConverter != null)
491 yuvConverter.release(); 491 yuvConverter.release();
492 } 492 }
493 GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); 493 GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
494 surfaceTexture.release(); 494 surfaceTexture.release();
495 eglBase.release(); 495 eglBase.release();
496 handler.getLooper().quit(); 496 handler.getLooper().quit();
497 } 497 }
498 } 498 }
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