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Issue 2164333002: Use NullSocketServer instead of PhysicalSocketServer in SignalThread (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: useSocketServer -> use_socket_server Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #include "webrtc/base/signalthread.h" 11 #include "webrtc/base/signalthread.h"
12 12
13 #include "webrtc/base/common.h" 13 #include "webrtc/base/common.h"
14 14
15 namespace rtc { 15 namespace rtc {
16 16
17 /////////////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////////////
18 // SignalThread 18 // SignalThread
19 /////////////////////////////////////////////////////////////////////////////// 19 ///////////////////////////////////////////////////////////////////////////////
20 20
21 SignalThread::SignalThread() 21 SignalThread::SignalThread(bool use_socket_server)
22 : main_(Thread::Current()), 22 : main_(Thread::Current()),
23 worker_(this), 23 worker_(this, use_socket_server),
24 state_(kInit), 24 state_(kInit),
25 refcount_(1) { 25 refcount_(1) {
26 main_->SignalQueueDestroyed.connect(this, 26 main_->SignalQueueDestroyed.connect(this,
27 &SignalThread::OnMainThreadDestroyed); 27 &SignalThread::OnMainThreadDestroyed);
28 worker_.SetName("SignalThread", this); 28 worker_.SetName("SignalThread", this);
29 } 29 }
30 30
31 SignalThread::~SignalThread() { 31 SignalThread::~SignalThread() {
32 ASSERT(refcount_ == 0); 32 ASSERT(refcount_ == 0);
33 } 33 }
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141 } 141 }
142 } 142 }
143 } 143 }
144 144
145 void SignalThread::OnMainThreadDestroyed() { 145 void SignalThread::OnMainThreadDestroyed() {
146 EnterExit ee(this); 146 EnterExit ee(this);
147 main_ = NULL; 147 main_ = NULL;
148 } 148 }
149 149
150 } // namespace rtc 150 } // namespace rtc
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