| Index: webrtc/modules/audio_device/android/opensles_recorder.h
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| diff --git a/webrtc/modules/audio_device/android/opensles_recorder.h b/webrtc/modules/audio_device/android/opensles_recorder.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..952371a43ac7f403046a9603167ab0665c193b3e
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| --- /dev/null
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| +++ b/webrtc/modules/audio_device/android/opensles_recorder.h
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| @@ -0,0 +1,193 @@
|
| +/*
|
| + * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#ifndef WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_
|
| +#define WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_
|
| +
|
| +#include <SLES/OpenSLES.h>
|
| +#include <SLES/OpenSLES_Android.h>
|
| +#include <SLES/OpenSLES_AndroidConfiguration.h>
|
| +
|
| +#include <memory>
|
| +
|
| +#include "webrtc/base/thread_checker.h"
|
| +#include "webrtc/modules/audio_device/android/audio_common.h"
|
| +#include "webrtc/modules/audio_device/android/audio_manager.h"
|
| +#include "webrtc/modules/audio_device/android/opensles_common.h"
|
| +#include "webrtc/modules/audio_device/include/audio_device_defines.h"
|
| +#include "webrtc/modules/audio_device/audio_device_generic.h"
|
| +#include "webrtc/modules/utility/include/helpers_android.h"
|
| +
|
| +namespace webrtc {
|
| +
|
| +class FineAudioBuffer;
|
| +
|
| +// Implements 16-bit mono PCM audio input support for Android using the
|
| +// C based OpenSL ES API. No calls from C/C++ to Java using JNI is done.
|
| +//
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| +// An instance must be created and destroyed on one and the same thread.
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| +// All public methods must also be called on the same thread. A thread checker
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| +// will RTC_DCHECK if any method is called on an invalid thread. Recorded audio
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| +// buffers are provided on a dedicated internal thread managed by the OpenSL
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| +// ES layer.
|
| +//
|
| +// The existing design forces the user to call InitRecording() after
|
| +// StopRecording() to be able to call StartRecording() again. This is inline
|
| +// with how the Java-based implementation works.
|
| +//
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| +// As of API level 21, lower latency audio input is supported on select devices.
|
| +// To take advantage of this feature, first confirm that lower latency output is
|
| +// available. The capability for lower latency output is a prerequisite for the
|
| +// lower latency input feature. Then, create an AudioRecorder with the same
|
| +// sample rate and buffer size as would be used for output. OpenSL ES interfaces
|
| +// for input effects preclude the lower latency path.
|
| +// See https://developer.android.com/ndk/guides/audio/opensl-prog-notes.html
|
| +// for more details.
|
| +class OpenSLESRecorder {
|
| + public:
|
| + // Beginning with API level 17 (Android 4.2), a buffer count of 2 or more is
|
| + // required for lower latency. Beginning with API level 18 (Android 4.3), a
|
| + // buffer count of 1 is sufficient for lower latency. In addition, the buffer
|
| + // size and sample rate must be compatible with the device's native input
|
| + // configuration provided via the audio manager at construction.
|
| + // TODO(henrika): perhaps set this value dynamically based on OS version.
|
| + static const int kNumOfOpenSLESBuffers = 2;
|
| +
|
| + explicit OpenSLESRecorder(AudioManager* audio_manager);
|
| + ~OpenSLESRecorder();
|
| +
|
| + int Init();
|
| + int Terminate();
|
| +
|
| + int InitRecording();
|
| + bool RecordingIsInitialized() const { return initialized_; }
|
| +
|
| + int StartRecording();
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| + int StopRecording();
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| + bool Recording() const { return recording_; }
|
| +
|
| + void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer);
|
| +
|
| + // TODO(henrika): add support using OpenSL ES APIs when available.
|
| + int EnableBuiltInAEC(bool enable);
|
| + int EnableBuiltInAGC(bool enable);
|
| + int EnableBuiltInNS(bool enable);
|
| +
|
| + private:
|
| + // Obtaines the SL Engine Interface from the existing global Engine object.
|
| + // The interface exposes creation methods of all the OpenSL ES object types.
|
| + // This method defines the |engine_| member variable.
|
| + bool ObtainEngineInterface();
|
| +
|
| + // Creates/destroys the audio recorder and the simple-buffer queue object.
|
| + bool CreateAudioRecorder();
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| + void DestroyAudioRecorder();
|
| +
|
| + // Allocate memory for audio buffers which will be used to capture audio
|
| + // via the SLAndroidSimpleBufferQueueItf interface.
|
| + void AllocateDataBuffers();
|
| +
|
| + // These callback methods are called when data has been written to the input
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| + // buffer queue. They are both called from an internal "OpenSL ES thread"
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| + // which is not attached to the Dalvik VM.
|
| + static void SimpleBufferQueueCallback(SLAndroidSimpleBufferQueueItf caller,
|
| + void* context);
|
| + void ReadBufferQueue();
|
| +
|
| + // Wraps calls to SLAndroidSimpleBufferQueueState::Enqueue() and it can be
|
| + // called both on the main thread (but before recording has started) and from
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| + // the internal audio thread while input streaming is active. It uses
|
| + // |simple_buffer_queue_| but no lock is needed since the initial calls from
|
| + // the main thread and the native callback thread are mutually exclusive.
|
| + bool EnqueueAudioBuffer();
|
| +
|
| + // Returns the current recorder state.
|
| + SLuint32 GetRecordState() const;
|
| +
|
| + // Returns the current buffer queue state.
|
| + SLAndroidSimpleBufferQueueState GetBufferQueueState() const;
|
| +
|
| + // Number of buffers currently in the queue.
|
| + SLuint32 GetBufferCount();
|
| +
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| + // Prints a log message of the current queue state. Can be used for debugging
|
| + // purposes.
|
| + void LogBufferState() const;
|
| +
|
| + // Ensures that methods are called from the same thread as this object is
|
| + // created on.
|
| + rtc::ThreadChecker thread_checker_;
|
| +
|
| + // Stores thread ID in first call to SimpleBufferQueueCallback() from internal
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| + // non-application thread which is not attached to the Dalvik JVM.
|
| + // Detached during construction of this object.
|
| + rtc::ThreadChecker thread_checker_opensles_;
|
| +
|
| + // Raw pointer to the audio manager injected at construction. Used to cache
|
| + // audio parameters and to access the global SL engine object needed by the
|
| + // ObtainEngineInterface() method. The audio manager outlives any instance of
|
| + // this class.
|
| + AudioManager* const audio_manager_;
|
| +
|
| + // Contains audio parameters provided to this class at construction by the
|
| + // AudioManager.
|
| + const AudioParameters audio_parameters_;
|
| +
|
| + // Raw pointer handle provided to us in AttachAudioBuffer(). Owned by the
|
| + // AudioDeviceModuleImpl class and called by AudioDeviceModule::Create().
|
| + AudioDeviceBuffer* audio_device_buffer_;
|
| +
|
| + // PCM-type format definition.
|
| + // TODO(henrika): add support for SLAndroidDataFormat_PCM_EX (android-21) if
|
| + // 32-bit float representation is needed.
|
| + SLDataFormat_PCM pcm_format_;
|
| +
|
| + bool initialized_;
|
| + bool recording_;
|
| +
|
| + // This interface exposes creation methods for all the OpenSL ES object types.
|
| + // It is the OpenSL ES API entry point.
|
| + SLEngineItf engine_;
|
| +
|
| + // The audio recorder media object records audio to the destination specified
|
| + // by the data sink capturing it from the input specified by the data source.
|
| + webrtc::ScopedSLObjectItf recorder_object_;
|
| +
|
| + // This interface is supported on the audio recorder object and it controls
|
| + // the state of the audio recorder.
|
| + SLRecordItf recorder_;
|
| +
|
| + // The Android Simple Buffer Queue interface is supported on the audio
|
| + // recorder. For recording, an app should enqueue empty buffers. When a
|
| + // registered callback sends notification that the system has finished writing
|
| + // data to the buffer, the app can read the buffer.
|
| + SLAndroidSimpleBufferQueueItf simple_buffer_queue_;
|
| +
|
| + // Consumes audio of native buffer size and feeds the WebRTC layer with 10ms
|
| + // chunks of audio.
|
| + std::unique_ptr<FineAudioBuffer> fine_audio_buffer_;
|
| +
|
| + // Queue of audio buffers to be used by the recorder object for capturing
|
| + // audio. They will be used in a Round-robin way and the size of each buffer
|
| + // is given by AudioParameters::GetBytesPerBuffer(), i.e., it corresponds to
|
| + // the native OpenSL ES buffer size.
|
| + std::unique_ptr<std::unique_ptr<SLint8[]>[]> audio_buffers_;
|
| +
|
| + // Keeps track of active audio buffer 'n' in the audio_buffers_[n] queue.
|
| + // Example (kNumOfOpenSLESBuffers = 2): counts 0, 1, 0, 1, ...
|
| + int buffer_index_;
|
| +
|
| + // Last time the OpenSL ES layer delivered recorded audio data.
|
| + uint32_t last_rec_time_;
|
| +};
|
| +
|
| +} // namespace webrtc
|
| +
|
| +#endif // WEBRTC_MODULES_AUDIO_DEVICE_ANDROID_OPENSLES_RECORDER_H_
|
|
|