| Index: webrtc/api/java/android/org/webrtc/GlUtil.java
|
| diff --git a/webrtc/api/java/android/org/webrtc/GlUtil.java b/webrtc/api/java/android/org/webrtc/GlUtil.java
|
| deleted file mode 100644
|
| index 6f5e60541a2a3a0fb91c4cfcde167cc1e1b5b520..0000000000000000000000000000000000000000
|
| --- a/webrtc/api/java/android/org/webrtc/GlUtil.java
|
| +++ /dev/null
|
| @@ -1,58 +0,0 @@
|
| -/*
|
| - * Copyright 2015 The WebRTC project authors. All Rights Reserved.
|
| - *
|
| - * Use of this source code is governed by a BSD-style license
|
| - * that can be found in the LICENSE file in the root of the source
|
| - * tree. An additional intellectual property rights grant can be found
|
| - * in the file PATENTS. All contributing project authors may
|
| - * be found in the AUTHORS file in the root of the source tree.
|
| - */
|
| -
|
| -package org.webrtc;
|
| -
|
| -import android.opengl.GLES20;
|
| -
|
| -import java.nio.ByteBuffer;
|
| -import java.nio.ByteOrder;
|
| -import java.nio.FloatBuffer;
|
| -
|
| -/**
|
| - * Some OpenGL static utility functions.
|
| - */
|
| -public class GlUtil {
|
| - private GlUtil() {}
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| -
|
| - // Assert that no OpenGL ES 2.0 error has been raised.
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| - public static void checkNoGLES2Error(String msg) {
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| - int error = GLES20.glGetError();
|
| - if (error != GLES20.GL_NO_ERROR) {
|
| - throw new RuntimeException(msg + ": GLES20 error: " + error);
|
| - }
|
| - }
|
| -
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| - public static FloatBuffer createFloatBuffer(float[] coords) {
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| - // Allocate a direct ByteBuffer, using 4 bytes per float, and copy coords into it.
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| - ByteBuffer bb = ByteBuffer.allocateDirect(coords.length * 4);
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| - bb.order(ByteOrder.nativeOrder());
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| - FloatBuffer fb = bb.asFloatBuffer();
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| - fb.put(coords);
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| - fb.position(0);
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| - return fb;
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| - }
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| -
|
| - /**
|
| - * Generate texture with standard parameters.
|
| - */
|
| - public static int generateTexture(int target) {
|
| - final int textureArray[] = new int[1];
|
| - GLES20.glGenTextures(1, textureArray, 0);
|
| - final int textureId = textureArray[0];
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| - GLES20.glBindTexture(target, textureId);
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| - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
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| - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
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| - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
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| - GLES20.glTexParameterf(target, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
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| - checkNoGLES2Error("generateTexture");
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| - return textureId;
|
| - }
|
| -}
|
|
|