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Unified Diff: webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc

Issue 2110593003: Pull out the PostFilter to its own NonlinearBeamformer API (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Rebasing Created 4 years, 6 months ago
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Index: webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc
diff --git a/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc b/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc
index f5bdd6a3c2d0308bea77074301f6d8f688c89ead..5412fb5b1efe31017f472ee46d017390d75583bc 100644
--- a/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc
+++ b/webrtc/modules/audio_processing/beamformer/nonlinear_beamformer.cc
@@ -122,18 +122,6 @@ size_t Round(float x) {
return static_cast<size_t>(std::floor(x + 0.5f));
}
-// Calculates the sum of absolute values of a complex matrix.
-float SumAbs(const ComplexMatrix<float>& mat) {
- float sum_abs = 0.f;
- const complex<float>* const* mat_els = mat.elements();
- for (size_t i = 0; i < mat.num_rows(); ++i) {
- for (size_t j = 0; j < mat.num_columns(); ++j) {
- sum_abs += std::abs(mat_els[i][j]);
- }
- }
- return sum_abs;
-}
-
// Calculates the sum of squares of a complex matrix.
float SumSquares(const ComplexMatrix<float>& mat) {
float sum_squares = 0.f;
@@ -183,10 +171,46 @@ const float NonlinearBeamformer::kHalfBeamWidthRadians = DegreesToRadians(20.f);
// static
const size_t NonlinearBeamformer::kNumFreqBins;
+PostFilterTransform::PostFilterTransform(size_t num_channels,
+ size_t chunk_length,
+ float* window,
+ size_t fft_size)
+ : transform_(num_channels,
+ num_channels,
+ chunk_length,
+ window,
+ fft_size,
+ fft_size / 2,
+ this),
+ num_freq_bins_(fft_size / 2 + 1) {}
+
+void PostFilterTransform::ProcessChunk(float* const* data, float* final_mask) {
+ final_mask_ = final_mask;
+ transform_.ProcessChunk(data, data);
+}
+
+void PostFilterTransform::ProcessAudioBlock(const complex<float>* const* input,
+ size_t num_input_channels,
+ size_t num_freq_bins,
+ size_t num_output_channels,
+ complex<float>* const* output) {
+ RTC_DCHECK_EQ(num_freq_bins_, num_freq_bins);
+ RTC_DCHECK_EQ(num_input_channels, num_output_channels);
+
+ for (size_t ch = 0; ch < num_input_channels; ++ch) {
+ for (size_t f_ix = 0; f_ix < num_freq_bins_; ++f_ix) {
+ output[ch][f_ix] =
+ kCompensationGain * final_mask_[f_ix] * input[ch][f_ix];
+ }
+ }
+}
+
NonlinearBeamformer::NonlinearBeamformer(
const std::vector<Point>& array_geometry,
+ size_t num_postfilter_channels,
SphericalPointf target_direction)
: num_input_channels_(array_geometry.size()),
+ num_postfilter_channels_(num_postfilter_channels),
array_geometry_(GetCenteredArray(array_geometry)),
array_normal_(GetArrayNormalIfExists(array_geometry)),
min_mic_spacing_(GetMinimumSpacing(array_geometry)),
@@ -208,18 +232,21 @@ void NonlinearBeamformer::Initialize(int chunk_size_ms, int sample_rate_hz) {
hold_target_blocks_ = kHoldTargetSeconds * 2 * sample_rate_hz / kFftSize;
interference_blocks_count_ = hold_target_blocks_;
- lapped_transform_.reset(new LappedTransform(num_input_channels_,
- 1,
- chunk_length_,
- window_,
- kFftSize,
- kFftSize / 2,
- this));
+ process_transform_.reset(new LappedTransform(num_input_channels_,
+ 0u,
+ chunk_length_,
+ window_,
+ kFftSize,
+ kFftSize / 2,
+ this));
+ postfilter_transform_.reset(new PostFilterTransform(
+ num_postfilter_channels_, chunk_length_, window_, kFftSize));
+ const float wave_number_step =
+ (2.f * M_PI * sample_rate_hz_) / (kFftSize * kSpeedOfSoundMeterSeconds);
for (size_t i = 0; i < kNumFreqBins; ++i) {
time_smooth_mask_[i] = 1.f;
final_mask_[i] = 1.f;
- float freq_hz = (static_cast<float>(i) / kFftSize) * sample_rate_hz_;
- wave_numbers_[i] = 2 * M_PI * freq_hz / kSpeedOfSoundMeterSeconds;
+ wave_numbers_[i] = i * wave_number_step;
}
InitLowFrequencyCorrectionRanges();
@@ -306,9 +333,6 @@ void NonlinearBeamformer::InitDelaySumMasks() {
complex_f norm_factor = sqrt(
ConjugateDotProduct(delay_sum_masks_[f_ix], delay_sum_masks_[f_ix]));
delay_sum_masks_[f_ix].Scale(1.f / norm_factor);
- normalized_delay_sum_masks_[f_ix].CopyFrom(delay_sum_masks_[f_ix]);
- normalized_delay_sum_masks_[f_ix].Scale(1.f / SumAbs(
- normalized_delay_sum_masks_[f_ix]));
}
}
@@ -366,30 +390,49 @@ void NonlinearBeamformer::NormalizeCovMats() {
}
}
-void NonlinearBeamformer::ProcessChunk(const ChannelBuffer<float>& input,
- ChannelBuffer<float>* output) {
- RTC_DCHECK_EQ(input.num_channels(), num_input_channels_);
- RTC_DCHECK_EQ(input.num_frames_per_band(), chunk_length_);
+void NonlinearBeamformer::AnalyzeChunk(const ChannelBuffer<float>& data) {
+ RTC_DCHECK_EQ(data.num_channels(), num_input_channels_);
+ RTC_DCHECK_EQ(data.num_frames_per_band(), chunk_length_);
- float old_high_pass_mask = high_pass_postfilter_mask_;
- lapped_transform_->ProcessChunk(input.channels(0), output->channels(0));
- // Ramp up/down for smoothing. 1 mask per 10ms results in audible
- // discontinuities.
+ old_high_pass_mask_ = high_pass_postfilter_mask_;
+ process_transform_->ProcessChunk(data.channels(0), nullptr);
+}
+
+void NonlinearBeamformer::PostFilter(ChannelBuffer<float>* data) {
+ RTC_DCHECK_EQ(data->num_frames_per_band(), chunk_length_);
+ // TODO(aluebs): Change to RTC_CHECK_EQ once the ChannelBuffer is updated.
+ RTC_DCHECK_GE(data->num_channels(), num_postfilter_channels_);
+
+ postfilter_transform_->ProcessChunk(data->channels(0), final_mask_);
+
+ // Ramp up/down for smoothing is needed in order to avoid discontinuities in
+ // the transitions between 10 ms frames.
const float ramp_increment =
- (high_pass_postfilter_mask_ - old_high_pass_mask) /
- input.num_frames_per_band();
- // Apply the smoothed high-pass mask to the first channel of each band.
- // This can be done because the effect of the linear beamformer is negligible
- // compared to the post-filter.
- for (size_t i = 1; i < input.num_bands(); ++i) {
- float smoothed_mask = old_high_pass_mask;
- for (size_t j = 0; j < input.num_frames_per_band(); ++j) {
+ (high_pass_postfilter_mask_ - old_high_pass_mask_) /
+ data->num_frames_per_band();
+ for (size_t i = 1; i < data->num_bands(); ++i) {
+ float smoothed_mask = old_high_pass_mask_;
+ for (size_t j = 0; j < data->num_frames_per_band(); ++j) {
smoothed_mask += ramp_increment;
- output->channels(i)[0][j] = input.channels(i)[0][j] * smoothed_mask;
+ for (size_t k = 0; k < num_postfilter_channels_; ++k) {
+ data->channels(i)[k][j] *= smoothed_mask;
+ }
}
}
}
+void NonlinearBeamformer::ProcessChunk(const ChannelBuffer<float>& input,
+ ChannelBuffer<float>* output) {
+ RTC_DCHECK_GT(output->num_channels(), 0u);
+ RTC_DCHECK_EQ(output->num_frames_per_band(), input.num_frames_per_band());
+ AnalyzeChunk(input);
+ for (size_t i = 0u; i < input.num_bands(); ++i) {
+ std::memcpy(output->channels(i)[0], input.channels(i)[0],
+ sizeof(input.channels(0)[0][0]) * input.num_frames_per_band());
+ }
+ PostFilter(output);
+}
+
void NonlinearBeamformer::AimAt(const SphericalPointf& target_direction) {
target_angle_radians_ = target_direction.azimuth();
InitHighFrequencyCorrectionRanges();
@@ -414,7 +457,7 @@ void NonlinearBeamformer::ProcessAudioBlock(const complex_f* const* input,
complex_f* const* output) {
RTC_CHECK_EQ(kNumFreqBins, num_freq_bins);
RTC_CHECK_EQ(num_input_channels_, num_input_channels);
- RTC_CHECK_EQ(1u, num_output_channels);
+ RTC_CHECK_EQ(0u, num_output_channels);
// Calculating the post-filter masks. Note that we need two for each
// frequency bin to account for the positive and negative interferer
@@ -456,7 +499,6 @@ void NonlinearBeamformer::ProcessAudioBlock(const complex_f* const* input,
ApplyLowFrequencyCorrection();
ApplyHighFrequencyCorrection();
ApplyMaskFrequencySmoothing();
- ApplyMasks(input, output);
}
float NonlinearBeamformer::CalculatePostfilterMask(
@@ -484,22 +526,6 @@ float NonlinearBeamformer::CalculatePostfilterMask(
return numerator / denominator;
}
-void NonlinearBeamformer::ApplyMasks(const complex_f* const* input,
- complex_f* const* output) {
- complex_f* output_channel = output[0];
- for (size_t f_ix = 0; f_ix < kNumFreqBins; ++f_ix) {
- output_channel[f_ix] = complex_f(0.f, 0.f);
-
- const complex_f* delay_sum_mask_els =
- normalized_delay_sum_masks_[f_ix].elements()[0];
- for (size_t c_ix = 0; c_ix < num_input_channels_; ++c_ix) {
- output_channel[f_ix] += input[c_ix][f_ix] * delay_sum_mask_els[c_ix];
- }
-
- output_channel[f_ix] *= kCompensationGain * final_mask_[f_ix];
- }
-}
-
// Smooth new_mask_ into time_smooth_mask_.
void NonlinearBeamformer::ApplyMaskTimeSmoothing() {
for (size_t i = low_mean_start_bin_; i <= high_mean_end_bin_; ++i) {

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