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Unified Diff: webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java

Issue 2106333005: Revert of Combine webrtc/api/java/android and webrtc/api/java/src. (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 4 years, 6 months ago
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Index: webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java
diff --git a/webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java b/webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java
deleted file mode 100644
index 5677209a980d790ffb4b53d2f4d3c2f6cf1cc2a5..0000000000000000000000000000000000000000
--- a/webrtc/api/android/java/src/org/webrtc/SurfaceTextureHelper.java
+++ /dev/null
@@ -1,499 +0,0 @@
-/*
- * Copyright 2015 The WebRTC project authors. All Rights Reserved.
- *
- * Use of this source code is governed by a BSD-style license
- * that can be found in the LICENSE file in the root of the source
- * tree. An additional intellectual property rights grant can be found
- * in the file PATENTS. All contributing project authors may
- * be found in the AUTHORS file in the root of the source tree.
- */
-
-package org.webrtc;
-
-import android.graphics.SurfaceTexture;
-import android.opengl.GLES11Ext;
-import android.opengl.GLES20;
-import android.os.Build;
-import android.os.Handler;
-import android.os.HandlerThread;
-import android.os.SystemClock;
-
-import java.nio.ByteBuffer;
-import java.nio.FloatBuffer;
-import java.util.concurrent.Callable;
-import java.util.concurrent.CountDownLatch;
-import java.util.concurrent.TimeUnit;
-
-/**
- * Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified
- * of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with
- * the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be
- * called in order to receive a new frame. Call stopListening() to stop receiveing new frames. Call
- * dispose to release all resources once the texture frame is returned.
- * Note that there is a C++ counter part of this class that optionally can be used. It is used for
- * wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame()
- * when the webrtc::VideoFrame is no longer used.
- */
-class SurfaceTextureHelper {
- private static final String TAG = "SurfaceTextureHelper";
- /**
- * Callback interface for being notified that a new texture frame is available. The calls will be
- * made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the
- * lifetime of the SurfaceTextureHelper instance, but different from the thread calling the
- * SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current
- * on the calling thread.
- */
- public interface OnTextureFrameAvailableListener {
- abstract void onTextureFrameAvailable(
- int oesTextureId, float[] transformMatrix, long timestampNs);
- }
-
- /**
- * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. A dedicated
- * thread and handler is created for handling the SurfaceTexture. May return null if EGL fails to
- * initialize a pixel buffer surface and make it current.
- */
- public static SurfaceTextureHelper create(
- final String threadName, final EglBase.Context sharedContext) {
- final HandlerThread thread = new HandlerThread(threadName);
- thread.start();
- final Handler handler = new Handler(thread.getLooper());
-
- // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
- // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
- // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
- // is constructed on the |handler| thread.
- return ThreadUtils.invokeAtFrontUninterruptibly(handler, new Callable<SurfaceTextureHelper>() {
- @Override
- public SurfaceTextureHelper call() {
- try {
- return new SurfaceTextureHelper(sharedContext, handler);
- } catch (RuntimeException e) {
- Logging.e(TAG, threadName + " create failure", e);
- return null;
- }
- }
- });
- }
-
- // State for YUV conversion, instantiated on demand.
- static private class YuvConverter {
- private final EglBase eglBase;
- private final GlShader shader;
- private boolean released = false;
-
- // Vertex coordinates in Normalized Device Coordinates, i.e.
- // (-1, -1) is bottom-left and (1, 1) is top-right.
- private static final FloatBuffer DEVICE_RECTANGLE =
- GlUtil.createFloatBuffer(new float[] {
- -1.0f, -1.0f, // Bottom left.
- 1.0f, -1.0f, // Bottom right.
- -1.0f, 1.0f, // Top left.
- 1.0f, 1.0f, // Top right.
- });
-
- // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
- private static final FloatBuffer TEXTURE_RECTANGLE =
- GlUtil.createFloatBuffer(new float[] {
- 0.0f, 0.0f, // Bottom left.
- 1.0f, 0.0f, // Bottom right.
- 0.0f, 1.0f, // Top left.
- 1.0f, 1.0f // Top right.
- });
-
- private static final String VERTEX_SHADER =
- "varying vec2 interp_tc;\n"
- + "attribute vec4 in_pos;\n"
- + "attribute vec4 in_tc;\n"
- + "\n"
- + "uniform mat4 texMatrix;\n"
- + "\n"
- + "void main() {\n"
- + " gl_Position = in_pos;\n"
- + " interp_tc = (texMatrix * in_tc).xy;\n"
- + "}\n";
-
- private static final String FRAGMENT_SHADER =
- "#extension GL_OES_EGL_image_external : require\n"
- + "precision mediump float;\n"
- + "varying vec2 interp_tc;\n"
- + "\n"
- + "uniform samplerExternalOES oesTex;\n"
- // Difference in texture coordinate corresponding to one
- // sub-pixel in the x direction.
- + "uniform vec2 xUnit;\n"
- // Color conversion coefficients, including constant term
- + "uniform vec4 coeffs;\n"
- + "\n"
- + "void main() {\n"
- // Since the alpha read from the texture is always 1, this could
- // be written as a mat4 x vec4 multiply. However, that seems to
- // give a worse framerate, possibly because the additional
- // multiplies by 1.0 consume resources. TODO(nisse): Could also
- // try to do it as a vec3 x mat3x4, followed by an add in of a
- // constant vector.
- + " gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n"
- + " gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n"
- + " gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n"
- + " gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n"
- + "}\n";
-
- private int texMatrixLoc;
- private int xUnitLoc;
- private int coeffsLoc;;
-
- YuvConverter (EglBase.Context sharedContext) {
- eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_RGBA_BUFFER);
- eglBase.createDummyPbufferSurface();
- eglBase.makeCurrent();
-
- shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER);
- shader.useProgram();
- texMatrixLoc = shader.getUniformLocation("texMatrix");
- xUnitLoc = shader.getUniformLocation("xUnit");
- coeffsLoc = shader.getUniformLocation("coeffs");
- GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
- GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
- // Initialize vertex shader attributes.
- shader.setVertexAttribArray("in_pos", 2, DEVICE_RECTANGLE);
- // If the width is not a multiple of 4 pixels, the texture
- // will be scaled up slightly and clipped at the right border.
- shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE);
- eglBase.detachCurrent();
- }
-
- synchronized void convert(ByteBuffer buf,
- int width, int height, int stride, int textureId, float [] transformMatrix) {
- if (released) {
- throw new IllegalStateException(
- "YuvConverter.convert called on released object");
- }
-
- // We draw into a buffer laid out like
- //
- // +---------+
- // | |
- // | Y |
- // | |
- // | |
- // +----+----+
- // | U | V |
- // | | |
- // +----+----+
- //
- // In memory, we use the same stride for all of Y, U and V. The
- // U data starts at offset |height| * |stride| from the Y data,
- // and the V data starts at at offset |stride/2| from the U
- // data, with rows of U and V data alternating.
- //
- // Now, it would have made sense to allocate a pixel buffer with
- // a single byte per pixel (EGL10.EGL_COLOR_BUFFER_TYPE,
- // EGL10.EGL_LUMINANCE_BUFFER,), but that seems to be
- // unsupported by devices. So do the following hack: Allocate an
- // RGBA buffer, of width |stride|/4. To render each of these
- // large pixels, sample the texture at 4 different x coordinates
- // and store the results in the four components.
- //
- // Since the V data needs to start on a boundary of such a
- // larger pixel, it is not sufficient that |stride| is even, it
- // has to be a multiple of 8 pixels.
-
- if (stride % 8 != 0) {
- throw new IllegalArgumentException(
- "Invalid stride, must be a multiple of 8");
- }
- if (stride < width){
- throw new IllegalArgumentException(
- "Invalid stride, must >= width");
- }
-
- int y_width = (width+3) / 4;
- int uv_width = (width+7) / 8;
- int uv_height = (height+1)/2;
- int total_height = height + uv_height;
- int size = stride * total_height;
-
- if (buf.capacity() < size) {
- throw new IllegalArgumentException("YuvConverter.convert called with too small buffer");
- }
- // Produce a frame buffer starting at top-left corner, not
- // bottom-left.
- transformMatrix =
- RendererCommon.multiplyMatrices(transformMatrix,
- RendererCommon.verticalFlipMatrix());
-
- // Create new pBuffferSurface with the correct size if needed.
- if (eglBase.hasSurface()) {
- if (eglBase.surfaceWidth() != stride/4 ||
- eglBase.surfaceHeight() != total_height){
- eglBase.releaseSurface();
- eglBase.createPbufferSurface(stride/4, total_height);
- }
- } else {
- eglBase.createPbufferSurface(stride/4, total_height);
- }
-
- eglBase.makeCurrent();
-
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
- GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
-
- // Draw Y
- GLES20.glViewport(0, 0, y_width, height);
- // Matrix * (1;0;0;0) / width. Note that opengl uses column major order.
- GLES20.glUniform2f(xUnitLoc,
- transformMatrix[0] / width,
- transformMatrix[1] / width);
- // Y'UV444 to RGB888, see
- // https://en.wikipedia.org/wiki/YUV#Y.27UV444_to_RGB888_conversion.
- // We use the ITU-R coefficients for U and V */
- GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- // Draw U
- GLES20.glViewport(0, height, uv_width, uv_height);
- // Matrix * (1;0;0;0) / (width / 2). Note that opengl uses column major order.
- GLES20.glUniform2f(xUnitLoc,
- 2.0f * transformMatrix[0] / width,
- 2.0f * transformMatrix[1] / width);
- GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- // Draw V
- GLES20.glViewport(stride/8, height, uv_width, uv_height);
- GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- GLES20.glReadPixels(0, 0, stride/4, total_height, GLES20.GL_RGBA,
- GLES20.GL_UNSIGNED_BYTE, buf);
-
- GlUtil.checkNoGLES2Error("YuvConverter.convert");
-
- // Unbind texture. Reportedly needed on some devices to get
- // the texture updated from the camera.
- GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
- eglBase.detachCurrent();
- }
-
- synchronized void release() {
- released = true;
- eglBase.makeCurrent();
- shader.release();
- eglBase.release();
- }
- }
-
- private final Handler handler;
- private final EglBase eglBase;
- private final SurfaceTexture surfaceTexture;
- private final int oesTextureId;
- private YuvConverter yuvConverter;
-
- // These variables are only accessed from the |handler| thread.
- private OnTextureFrameAvailableListener listener;
- // The possible states of this class.
- private boolean hasPendingTexture = false;
- private volatile boolean isTextureInUse = false;
- private boolean isQuitting = false;
- // |pendingListener| is set in setListener() and the runnable is posted to the handler thread.
- // setListener() is not allowed to be called again before stopListening(), so this is thread safe.
- private OnTextureFrameAvailableListener pendingListener;
- final Runnable setListenerRunnable = new Runnable() {
- @Override
- public void run() {
- Logging.d(TAG, "Setting listener to " + pendingListener);
- listener = pendingListener;
- pendingListener = null;
- // May have a pending frame from the previous capture session - drop it.
- if (hasPendingTexture) {
- // Calling updateTexImage() is neccessary in order to receive new frames.
- updateTexImage();
- hasPendingTexture = false;
- }
- }
- };
-
- private SurfaceTextureHelper(EglBase.Context sharedContext, Handler handler) {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
- }
- this.handler = handler;
-
- eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
- try {
- // Both these statements have been observed to fail on rare occasions, see BUG=webrtc:5682.
- eglBase.createDummyPbufferSurface();
- eglBase.makeCurrent();
- } catch (RuntimeException e) {
- // Clean up before rethrowing the exception.
- eglBase.release();
- handler.getLooper().quit();
- throw e;
- }
-
- oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
- surfaceTexture = new SurfaceTexture(oesTextureId);
- surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
- @Override
- public void onFrameAvailable(SurfaceTexture surfaceTexture) {
- hasPendingTexture = true;
- tryDeliverTextureFrame();
- }
- });
- }
-
- private YuvConverter getYuvConverter() {
- // yuvConverter is assigned once
- if (yuvConverter != null)
- return yuvConverter;
-
- synchronized(this) {
- if (yuvConverter == null)
- yuvConverter = new YuvConverter(eglBase.getEglBaseContext());
- return yuvConverter;
- }
- }
-
- /**
- * Start to stream textures to the given |listener|. If you need to change listener, you need to
- * call stopListening() first.
- */
- public void startListening(final OnTextureFrameAvailableListener listener) {
- if (this.listener != null || this.pendingListener != null) {
- throw new IllegalStateException("SurfaceTextureHelper listener has already been set.");
- }
- this.pendingListener = listener;
- handler.post(setListenerRunnable);
- }
-
- /**
- * Stop listening. The listener set in startListening() is guaranteded to not receive any more
- * onTextureFrameAvailable() callbacks after this function returns.
- */
- public void stopListening() {
- Logging.d(TAG, "stopListening()");
- handler.removeCallbacks(setListenerRunnable);
- ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() {
- @Override
- public void run() {
- listener = null;
- pendingListener = null;
- }
- });
- }
-
- /**
- * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
- * producer such as a camera or decoder.
- */
- public SurfaceTexture getSurfaceTexture() {
- return surfaceTexture;
- }
-
- /**
- * Retrieve the handler that calls onTextureFrameAvailable(). This handler is valid until
- * dispose() is called.
- */
- public Handler getHandler() {
- return handler;
- }
-
- /**
- * Call this function to signal that you are done with the frame received in
- * onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call
- * this function in order to receive a new frame.
- */
- public void returnTextureFrame() {
- handler.post(new Runnable() {
- @Override public void run() {
- isTextureInUse = false;
- if (isQuitting) {
- release();
- } else {
- tryDeliverTextureFrame();
- }
- }
- });
- }
-
- public boolean isTextureInUse() {
- return isTextureInUse;
- }
-
- /**
- * Call disconnect() to stop receiving frames. OpenGL resources are released and the handler is
- * stopped when the texture frame has been returned by a call to returnTextureFrame(). You are
- * guaranteed to not receive any more onTextureFrameAvailable() after this function returns.
- */
- public void dispose() {
- Logging.d(TAG, "dispose()");
- ThreadUtils.invokeAtFrontUninterruptibly(handler, new Runnable() {
- @Override
- public void run() {
- isQuitting = true;
- if (!isTextureInUse) {
- release();
- }
- }
- });
- }
-
- public void textureToYUV(ByteBuffer buf,
- int width, int height, int stride, int textureId, float [] transformMatrix) {
- if (textureId != oesTextureId)
- throw new IllegalStateException("textureToByteBuffer called with unexpected textureId");
-
- getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix);
- }
-
- private void updateTexImage() {
- // SurfaceTexture.updateTexImage apparently can compete and deadlock with eglSwapBuffers,
- // as observed on Nexus 5. Therefore, synchronize it with the EGL functions.
- // See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
- synchronized (EglBase.lock) {
- surfaceTexture.updateTexImage();
- }
- }
-
- private void tryDeliverTextureFrame() {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("Wrong thread.");
- }
- if (isQuitting || !hasPendingTexture || isTextureInUse || listener == null) {
- return;
- }
- isTextureInUse = true;
- hasPendingTexture = false;
-
- updateTexImage();
-
- final float[] transformMatrix = new float[16];
- surfaceTexture.getTransformMatrix(transformMatrix);
- final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
- ? surfaceTexture.getTimestamp()
- : TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime());
- listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs);
- }
-
- private void release() {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("Wrong thread.");
- }
- if (isTextureInUse || !isQuitting) {
- throw new IllegalStateException("Unexpected release.");
- }
- synchronized (this) {
- if (yuvConverter != null)
- yuvConverter.release();
- }
- GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
- surfaceTexture.release();
- eglBase.release();
- handler.getLooper().quit();
- }
-}

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