Index: webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
diff --git a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
index 159e5a9195b516da17157a4e491b82b10afdff19..a09935fb01aad3a8aa67def08e5850c4656a392f 100644 |
--- a/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
+++ b/webrtc/modules/desktop_capture/win/screen_capturer_win_directx.cc |
@@ -10,458 +10,25 @@ |
#include "webrtc/modules/desktop_capture/win/screen_capturer_win_directx.h" |
-#include <string.h> |
- |
-#include <comdef.h> |
-#include <wincodec.h> |
-#include <wingdi.h> |
-#include <DXGI.h> |
+#include <utility> |
#include "webrtc/base/checks.h" |
-#include "webrtc/base/criticalsection.h" |
-#include "webrtc/base/scoped_ref_ptr.h" |
+#include "webrtc/base/logging.h" |
#include "webrtc/base/timeutils.h" |
#include "webrtc/modules/desktop_capture/desktop_frame.h" |
-#include "webrtc/modules/desktop_capture/win/screen_capture_utils.h" |
-#include "webrtc/system_wrappers/include/atomic32.h" |
-#include "webrtc/system_wrappers/include/logging.h" |
namespace webrtc { |
using Microsoft::WRL::ComPtr; |
-namespace { |
- |
-// Timeout for AcquireNextFrame() call. |
-const int kAcquireTimeoutMs = 10; |
- |
-// Wait time between two DuplicateOutput operations, DuplicateOutput may fail if |
-// display mode is changing. |
-const int kDuplicateOutputWaitMs = 50; |
- |
-// How many times we attempt to DuplicateOutput before returning an error to |
-// upstream components. |
-const int kDuplicateOutputAttempts = 10; |
- |
-rtc::GlobalLockPod g_initialize_lock; |
- |
-// A container of all the objects we need to call Windows API. Note, one |
-// application can only have one IDXGIOutputDuplication instance, that's the |
-// reason the container is singleton. |
-struct DxgiContainer { |
- rtc::CriticalSection duplication_lock; |
- rtc::CriticalSection acquire_lock; |
- bool initialize_result GUARDED_BY(g_initialize_lock) = false; |
- ID3D11Device* device GUARDED_BY(g_initialize_lock) = nullptr; |
- ID3D11DeviceContext* context GUARDED_BY(g_initialize_lock) = nullptr; |
- IDXGIOutput1* output1 GUARDED_BY(g_initialize_lock) = nullptr; |
- ComPtr<IDXGIOutputDuplication> duplication |
- GUARDED_BY(duplication_lock); |
- DXGI_OUTDUPL_DESC duplication_desc; |
- std::vector<uint8_t> metadata GUARDED_BY(acquire_lock); |
-}; |
- |
-DxgiContainer* g_container GUARDED_BY(g_initialize_lock); |
- |
-} // namespace |
- |
-// A pair of an ID3D11Texture2D and an IDXGISurface. We need an |
-// ID3D11Texture2D instance to copy GPU texture to RAM, but an IDXGISurface to |
-// map the texture into a bitmap buffer. These two instances are always |
-// pointing to a same object. |
-// This class also has two DesktopRegions, one is the updated region from |
-// returned from Windows API, the other is the region intersects with the |
-// updated region of last frame. |
-// |
-// This class is not thread safe. |
-class ScreenCapturerWinDirectx::Texture { |
- public: |
- // Copy a frame represented by frame_info and resource. Returns false if |
- // anything wrong. |
- bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
- IDXGIResource* resource, |
- const DesktopRegion& last_updated_region) { |
- if (!resource || frame_info.AccumulatedFrames == 0) { |
- // Nothing updated, but current data is still valid. |
- return false; |
- } |
- |
- ComPtr<ID3D11Texture2D> texture; |
- _com_error error = resource->QueryInterface( |
- __uuidof(ID3D11Texture2D), |
- reinterpret_cast<void**>(texture.GetAddressOf())); |
- if (error.Error() != S_OK || !texture) { |
- LOG(LS_ERROR) << "Failed to convert IDXGIResource to ID3D11Texture2D, " |
- "error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- return false; |
- } |
- |
- // AcquireNextFrame returns a CPU inaccessible IDXGIResource, so we need to |
- // make a copy. |
- if (!InitializeStage(texture.Get())) { |
- return false; |
- } |
- |
- updated_region_.Clear(); |
- if (!DetectUpdatedRegion(frame_info, &updated_region_)) { |
- updated_region_.SetRect(DesktopRect::MakeSize(size())); |
- } |
- // We need to copy changed area in both this frame and last frame, since |
- // currently this frame stores the bitmap of the one before last frame. |
- copied_region_.Clear(); |
- copied_region_.AddRegion(updated_region_); |
- copied_region_.AddRegion(last_updated_region); |
- copied_region_.IntersectWith(DesktopRect::MakeSize(size())); |
- |
- for (DesktopRegion::Iterator it(copied_region_); |
- !it.IsAtEnd(); |
- it.Advance()) { |
- D3D11_BOX box; |
- box.left = it.rect().left(); |
- box.top = it.rect().top(); |
- box.right = it.rect().right(); |
- box.bottom = it.rect().bottom(); |
- box.front = 0; |
- box.back = 1; |
- g_container->context->CopySubresourceRegion( |
- static_cast<ID3D11Resource*>(stage_.Get()), |
- 0, it.rect().left(), it.rect().top(), 0, |
- static_cast<ID3D11Resource*>(texture.Get()), |
- 0, &box); |
- } |
- |
- rect_ = {0}; |
- error = _com_error(surface_->Map(&rect_, DXGI_MAP_READ)); |
- if (error.Error() != S_OK) { |
- rect_ = {0}; |
- LOG(LS_ERROR) << "Failed to map the IDXGISurface to a bitmap, error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- return false; |
- } |
- |
- // surface_->Unmap() will be called next time we capture an image to avoid |
- // memory copy without shared_memory. |
- return true; |
- } |
- |
- uint8_t* bits() const { return static_cast<uint8_t*>(rect_.pBits); } |
- int pitch() const { return static_cast<int>(rect_.Pitch); } |
- const DesktopSize& size() const { return size_; } |
- const DesktopVector& dpi() const { return dpi_; } |
- |
- int32_t AddRef() { |
- return ++ref_count_; |
- } |
- |
- int32_t Release() { |
- int32_t ref_count; |
- ref_count = --ref_count_; |
- if (ref_count == 0) { |
- delete this; |
- } |
- return ref_count; |
- } |
- |
- const DesktopRegion& updated_region() { |
- return updated_region_; |
- } |
- |
- const DesktopRegion& copied_region() { |
- return copied_region_; |
- } |
- |
- private: |
- // Texture should only be deleted by Release function. |
- ~Texture() = default; |
- |
- // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false |
- // if it fails to execute windows api. |
- bool InitializeStage(ID3D11Texture2D* texture) { |
- RTC_DCHECK(texture); |
- D3D11_TEXTURE2D_DESC desc = {0}; |
- texture->GetDesc(&desc); |
- desc.BindFlags = 0; |
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
- desc.MiscFlags = 0; |
- desc.Usage = D3D11_USAGE_STAGING; |
- if (stage_) { |
- // Make sure stage_ and surface_ are always pointing to a same object. |
- // We need an ID3D11Texture2D instance for |
- // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for |
- // IDXGISurface::Map. |
- { |
- ComPtr<IUnknown> left; |
- ComPtr<IUnknown> right; |
- bool left_result = SUCCEEDED(stage_.As(&left)); |
- bool right_result = SUCCEEDED(surface_.As(&right)); |
- RTC_DCHECK(left_result); |
- RTC_DCHECK(right_result); |
- RTC_DCHECK(left.Get() == right.Get()); |
- } |
- |
- // This buffer should be used already. |
- _com_error error = _com_error(surface_->Unmap()); |
- if (error.Error() == S_OK) { |
- D3D11_TEXTURE2D_DESC current_desc; |
- stage_->GetDesc(¤t_desc); |
- if (memcmp(&desc, ¤t_desc, sizeof(D3D11_TEXTURE2D_DESC)) == 0) { |
- return true; |
- } |
- } else { |
- // Let's recreate stage_ and surface_ later. |
- LOG(LS_ERROR) << "Failed to unmap surface, error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- } |
- |
- stage_.Reset(); |
- surface_.Reset(); |
- } else { |
- RTC_DCHECK(!surface_); |
- } |
- |
- HDC hdc = GetDC(nullptr); |
- // Use old DPI value if failed. |
- if (hdc != nullptr) { |
- dpi_.set(GetDeviceCaps(hdc, LOGPIXELSX), GetDeviceCaps(hdc, LOGPIXELSY)); |
- ReleaseDC(nullptr, hdc); |
- } |
- |
- _com_error error = _com_error(g_container->device->CreateTexture2D( |
- &desc, nullptr, stage_.GetAddressOf())); |
- if (error.Error() != S_OK || !stage_) { |
- LOG(LS_ERROR) << "Failed to create a new ID3D11Texture2D as stage, " |
- "error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- return false; |
- } |
- |
- error = _com_error(stage_.As(&surface_)); |
- if (error.Error() != S_OK || !surface_) { |
- LOG(LS_ERROR) << "Failed to convert ID3D11Texture2D to IDXGISurface, " |
- "error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- return false; |
- } |
- |
- size_.set(desc.Width, desc.Height); |
- return true; |
- } |
- |
- ComPtr<ID3D11Texture2D> stage_; |
- ComPtr<IDXGISurface> surface_; |
- DXGI_MAPPED_RECT rect_; |
- DesktopSize size_; |
- Atomic32 ref_count_; |
- // The updated region from Windows API. |
- DesktopRegion updated_region_; |
- // Combination of updated regions from both current frame and previous frame. |
- DesktopRegion copied_region_; |
- // The DPI of current frame. |
- DesktopVector dpi_; |
-}; |
- |
-// A DesktopFrame which does not own the data buffer, and also does not have |
-// shared memory. This uses in IT2ME scenario only. |
-class ScreenCapturerWinDirectx::DxgiDesktopFrame : public DesktopFrame { |
- public: |
- DxgiDesktopFrame( |
- const rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture>& texture) |
- : DesktopFrame(texture.get()->size(), |
- texture.get()->pitch(), |
- texture.get()->bits(), |
- nullptr), |
- texture_(texture) { |
- set_dpi(texture->dpi()); |
- } |
- |
- virtual ~DxgiDesktopFrame() {} |
- |
- private: |
- // Keep a reference to the Texture instance to make sure we can still access |
- // its bytes array. |
- rtc::scoped_refptr<ScreenCapturerWinDirectx::Texture> texture_; |
-}; |
- |
-bool ScreenCapturerWinDirectx::Initialize() { |
- if (!g_container) { |
- rtc::GlobalLockScope lock(&g_initialize_lock); |
- if (!g_container) { |
- g_container = new DxgiContainer(); |
- g_container->initialize_result = DoInitialize(); |
- if (g_container->initialize_result) { |
- return true; |
- } |
- |
- // Clean up if DirectX cannot work on the system. |
- if (g_container->duplication) { |
- g_container->duplication.Reset(); |
- } |
- |
- if (g_container->output1) { |
- g_container->output1->Release(); |
- g_container->output1 = nullptr; |
- } |
- |
- if (g_container->context) { |
- g_container->context->Release(); |
- g_container->context = nullptr; |
- } |
- |
- if (g_container->device) { |
- g_container->device->Release(); |
- g_container->device = nullptr; |
- } |
- |
- return false; |
- } |
- } |
- |
- return g_container->initialize_result; |
-} |
- |
-bool ScreenCapturerWinDirectx::DoInitialize() { |
- D3D_FEATURE_LEVEL feature_level; |
- _com_error error = D3D11CreateDevice( |
- nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, |
- D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_SINGLETHREADED, |
- nullptr, 0, D3D11_SDK_VERSION, &g_container->device, &feature_level, |
- &g_container->context); |
- if (error.Error() != S_OK || !g_container->device || !g_container->context) { |
- LOG(LS_WARNING) << "D3D11CreateDeivce returns error " |
- << error.ErrorMessage() << " with code " << error.Error(); |
- return false; |
- } |
- |
- if (feature_level < D3D_FEATURE_LEVEL_11_0) { |
- LOG(LS_WARNING) << "D3D11CreateDevice returns an instance without DirectX " |
- "11 support, level " |
- << feature_level; |
- return false; |
- } |
- |
- ComPtr<IDXGIDevice> device; |
- error = _com_error(g_container->device->QueryInterface( |
- __uuidof(IDXGIDevice), reinterpret_cast<void**>(device.GetAddressOf()))); |
- if (error.Error() != S_OK || !device) { |
- LOG(LS_WARNING) << "ID3D11Device is not an implementation of IDXGIDevice, " |
- "this usually means the system does not support DirectX " |
- "11"; |
- return false; |
- } |
- |
- ComPtr<IDXGIAdapter> adapter; |
- error = _com_error(device->GetAdapter(adapter.GetAddressOf())); |
- if (error.Error() != S_OK || !adapter) { |
- LOG(LS_WARNING) << "Failed to get an IDXGIAdapter implementation from " |
- "IDXGIDevice."; |
- return false; |
- } |
- |
- ComPtr<IDXGIOutput> output; |
- for (int i = 0;; i++) { |
- error = _com_error(adapter->EnumOutputs(i, output.GetAddressOf())); |
- if (error.Error() == DXGI_ERROR_NOT_FOUND) { |
- LOG(LS_WARNING) << "No output detected."; |
- return false; |
- } |
- if (error.Error() == S_OK && output) { |
- DXGI_OUTPUT_DESC desc; |
- error = _com_error(output->GetDesc(&desc)); |
- if (error.Error() == S_OK) { |
- if (desc.AttachedToDesktop) { |
- // Current output instance is the device attached to desktop. |
- break; |
- } |
- } else { |
- LOG(LS_WARNING) << "Failed to get output description of device " << i |
- << ", ignore."; |
- } |
- } |
- } |
- |
- RTC_DCHECK(output); |
- error = _com_error(output.CopyTo( |
- __uuidof(IDXGIOutput1), reinterpret_cast<void**>(&g_container->output1))); |
- if (error.Error() != S_OK || !g_container->output1) { |
- LOG(LS_WARNING) << "Failed to convert IDXGIOutput to IDXGIOutput1, this " |
- "usually means the system does not support DirectX 11"; |
- return false; |
- } |
- |
- // When we are initializing the DXGI, retrying several times to avoid any |
- // temporary issue, such as display mode changing, to block us from using |
- // DXGI based capturer. |
- for (int i = 0; i < kDuplicateOutputAttempts; i++) { |
- if (DuplicateOutput()) { |
- return true; |
- } |
- Sleep(kDuplicateOutputWaitMs); |
- } |
- return false; |
-} |
- |
-bool ScreenCapturerWinDirectx::DuplicateOutput() { |
- // We are updating the instance. |
- rtc::CritScope lock(&g_container->duplication_lock); |
- // Make sure nobody is using current instance. |
- rtc::CritScope lock2(&g_container->acquire_lock); |
- if (g_container->duplication) { |
- return true; |
- } |
- |
- _com_error error = g_container->output1->DuplicateOutput( |
- static_cast<IUnknown*>(g_container->device), |
- g_container->duplication.GetAddressOf()); |
- if (error.Error() != S_OK || !g_container->duplication) { |
- g_container->duplication.Reset(); |
- LOG(LS_WARNING) << "Failed to duplicate output from IDXGIOutput1, error " |
- << error.ErrorMessage() << ", with code " |
- << error.Error(); |
- return false; |
- } |
- |
- memset(&g_container->duplication_desc, 0, sizeof(DXGI_OUTDUPL_DESC)); |
- g_container->duplication->GetDesc(&g_container->duplication_desc); |
- if (g_container->duplication_desc.ModeDesc.Format != |
- DXGI_FORMAT_B8G8R8A8_UNORM) { |
- g_container->duplication.Reset(); |
- LOG(LS_ERROR) << "IDXGIDuplicateOutput does not use RGBA (8 bit) " |
- "format, which is required by downstream components, " |
- "format is " |
- << g_container->duplication_desc.ModeDesc.Format; |
- return false; |
- } |
- |
- return true; |
-} |
- |
-bool ScreenCapturerWinDirectx::ForceDuplicateOutput() { |
- // We are updating the instance. |
- rtc::CritScope lock(&g_container->duplication_lock); |
- // Make sure nobody is using current instance. |
- rtc::CritScope lock2(&g_container->acquire_lock); |
- |
- if (g_container->duplication) { |
- g_container->duplication->ReleaseFrame(); |
- g_container->duplication.Reset(); |
- } |
- |
- return DuplicateOutput(); |
+bool ScreenCapturerWinDirectx::IsSupported() { |
+ // Forward IsSupported function call to DxgiDuplicatorController. |
+ return DxgiDuplicatorController::Instance()->IsSupported(); |
} |
ScreenCapturerWinDirectx::ScreenCapturerWinDirectx( |
const DesktopCaptureOptions& options) |
- : callback_(nullptr) { |
- RTC_DCHECK(g_container && g_container->initialize_result); |
- |
- // Texture instance won't change forever. |
- while (!surfaces_.current_frame()) { |
- surfaces_.ReplaceCurrentFrame(std::unique_ptr<rtc::scoped_refptr<Texture>>( |
- new rtc::scoped_refptr<Texture>(new Texture()))); |
- surfaces_.MoveToNextFrame(); |
- } |
-} |
+ : callback_(nullptr) {} |
ScreenCapturerWinDirectx::~ScreenCapturerWinDirectx() {} |
@@ -477,202 +44,65 @@ void ScreenCapturerWinDirectx::SetSharedMemoryFactory( |
shared_memory_factory_ = std::move(shared_memory_factory); |
} |
-bool ScreenCapturerWinDirectx::HandleDetectUpdatedRegionError( |
- const _com_error& error, |
- const char* stage) { |
- if (error.Error() != S_OK) { |
- if (error.Error() == DXGI_ERROR_ACCESS_LOST) { |
- ForceDuplicateOutput(); |
- } else { |
- LOG(LS_ERROR) << "Failed to get " << stage << " rectangles, error " |
- << error.ErrorMessage() << ", code " << error.Error(); |
- } |
- // Send entire desktop as we cannot get dirty or move rectangles. |
- return false; |
+DesktopSize ScreenCapturerWinDirectx::SelectedDesktopSize() const { |
+ if (current_screen_id == kFullDesktopScreenId) { |
+ return DxgiDuplicatorController::Instance()->desktop_size(); |
} |
- |
- return true; |
-} |
- |
-bool ScreenCapturerWinDirectx::DetectUpdatedRegion( |
- const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
- DesktopRegion* updated_region) { |
- RTC_DCHECK(g_container->duplication); |
- RTC_DCHECK(updated_region); |
- updated_region->Clear(); |
- if (frame_info.TotalMetadataBufferSize == 0) { |
- // This should not happen, since frame_info.AccumulatedFrames > 0. |
- LOG(LS_ERROR) << "frame_info.AccumulatedFrames > 0, " |
- "but TotalMetadataBufferSize == 0"; |
- return false; |
- } |
- |
- if (g_container->metadata.capacity() < frame_info.TotalMetadataBufferSize) { |
- g_container->metadata.clear(); // Avoid data copy |
- g_container->metadata.reserve(frame_info.TotalMetadataBufferSize); |
- } |
- |
- UINT buff_size = 0; |
- DXGI_OUTDUPL_MOVE_RECT* move_rects = |
- reinterpret_cast<DXGI_OUTDUPL_MOVE_RECT*>(g_container->metadata.data()); |
- size_t move_rects_count = 0; |
- _com_error error = _com_error(g_container->duplication->GetFrameMoveRects( |
- static_cast<UINT>(g_container->metadata.capacity()), |
- move_rects, &buff_size)); |
- if (!HandleDetectUpdatedRegionError(error, "move")) { |
- return false; |
- } |
- move_rects_count = buff_size / sizeof(DXGI_OUTDUPL_MOVE_RECT); |
- |
- RECT* dirty_rects = |
- reinterpret_cast<RECT*>(g_container->metadata.data() + buff_size); |
- size_t dirty_rects_count = 0; |
- error = _com_error(g_container->duplication->GetFrameDirtyRects( |
- static_cast<UINT>(g_container->metadata.capacity()) - buff_size, |
- dirty_rects, &buff_size)); |
- if (!HandleDetectUpdatedRegionError(error, "dirty")) { |
- return false; |
- } |
- dirty_rects_count = buff_size / sizeof(RECT); |
- |
- while (move_rects_count > 0) { |
- updated_region->AddRect(DesktopRect::MakeXYWH( |
- move_rects->SourcePoint.x, move_rects->SourcePoint.y, |
- move_rects->DestinationRect.right - move_rects->DestinationRect.left, |
- move_rects->DestinationRect.bottom - move_rects->DestinationRect.top)); |
- updated_region->AddRect(DesktopRect::MakeLTRB( |
- move_rects->DestinationRect.left, move_rects->DestinationRect.top, |
- move_rects->DestinationRect.right, move_rects->DestinationRect.bottom)); |
- move_rects++; |
- move_rects_count--; |
- } |
- |
- while (dirty_rects_count > 0) { |
- updated_region->AddRect(DesktopRect::MakeLTRB( |
- dirty_rects->left, dirty_rects->top, |
- dirty_rects->right, dirty_rects->bottom)); |
- dirty_rects++; |
- dirty_rects_count--; |
- } |
- |
- return true; |
-} |
- |
-std::unique_ptr<DesktopFrame> ScreenCapturerWinDirectx::ProcessFrame( |
- const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
- IDXGIResource* resource) { |
- RTC_DCHECK(resource); |
- RTC_DCHECK(frame_info.AccumulatedFrames > 0); |
- // We have something to update, so move to next surface. |
- surfaces_.MoveToNextFrame(); |
- if (shared_memory_factory_) { |
- // Make sure frames_ and surfaces_ are synchronized if we are using both. |
- frames_.MoveToNextFrame(); |
- } |
- RTC_DCHECK(surfaces_.current_frame()); |
- if (!surfaces_.current_frame()->get()->CopyFrom(frame_info, resource, |
- surfaces_.previous_frame()->get()->updated_region())) { |
- return std::unique_ptr<DesktopFrame>(); |
- } |
- |
- std::unique_ptr<DesktopFrame> result; |
- if (shared_memory_factory_) { |
- // When using shared memory, |frames_| is used to store a queue of |
- // SharedMemoryDesktopFrame's. |
- if (!frames_.current_frame() || |
- !frames_.current_frame()->size().equals( |
- surfaces_.current_frame()->get()->size())) { |
- // Current frame does not have a same size as last captured surface. |
- std::unique_ptr<DesktopFrame> new_frame = |
- SharedMemoryDesktopFrame::Create( |
- surfaces_.current_frame()->get()->size(), |
- shared_memory_factory_.get()); |
- if (!new_frame) { |
- LOG(LS_ERROR) << "Failed to allocate a new SharedMemoryDesktopFrame"; |
- return std::unique_ptr<DesktopFrame>(); |
- } |
- frames_.ReplaceCurrentFrame( |
- SharedDesktopFrame::Wrap(std::move(new_frame))); |
- } |
- result = frames_.current_frame()->Share(); |
- |
- std::unique_ptr<DesktopFrame> frame( |
- new DxgiDesktopFrame(*surfaces_.current_frame())); |
- // Copy data into SharedMemory. |
- for (DesktopRegion::Iterator it( |
- surfaces_.current_frame()->get()->copied_region()); |
- !it.IsAtEnd(); |
- it.Advance()) { |
- result->CopyPixelsFrom(*frame, it.rect().top_left(), it.rect()); |
- } |
- result->set_dpi(frame->dpi()); |
- } else { |
- result.reset(new DxgiDesktopFrame(*surfaces_.current_frame())); |
- } |
- RTC_DCHECK(result); |
- *result->mutable_updated_region() = |
- surfaces_.current_frame()->get()->updated_region(); |
- return result; |
+ return DxgiDuplicatorController::Instance() |
+ ->ScreenRect(current_screen_id) |
+ .size(); |
} |
void ScreenCapturerWinDirectx::Capture(const DesktopRegion& region) { |
RTC_DCHECK(callback_); |
- if (!g_container->duplication && !DuplicateOutput()) { |
- // Failed to initialize desktop duplication. This usually happens when |
- // Windows is switching display mode. Retrying later usually resolves the |
- // issue. |
- callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
- return; |
- } |
- |
- RTC_DCHECK(g_container->duplication); |
int64_t capture_start_time_nanos = rtc::TimeNanos(); |
- DXGI_OUTDUPL_FRAME_INFO frame_info; |
- memset(&frame_info, 0, sizeof(DXGI_OUTDUPL_FRAME_INFO)); |
- ComPtr<IDXGIResource> resource; |
- rtc::CritScope lock(&g_container->acquire_lock); |
- _com_error error = g_container->duplication->AcquireNextFrame( |
- kAcquireTimeoutMs, &frame_info, resource.GetAddressOf()); |
- |
- if (error.Error() == DXGI_ERROR_WAIT_TIMEOUT) { |
- // Nothing changed. |
- EmitCurrentFrame(); |
- return; |
- } |
- |
- if (error.Error() != S_OK) { |
- LOG(LS_ERROR) << "Failed to capture frame, error " << error.ErrorMessage() |
- << ", code " << error.Error(); |
- if (ForceDuplicateOutput()) { |
- EmitCurrentFrame(); |
+ frames_.MoveToNextFrame(); |
+ if (!frames_.current_frame()) { |
+ std::unique_ptr<DesktopFrame> new_frame; |
+ if (shared_memory_factory_) { |
+ new_frame = SharedMemoryDesktopFrame::Create( |
+ SelectedDesktopSize(), shared_memory_factory_.get()); |
} else { |
- callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
+ new_frame.reset(new BasicDesktopFrame(SelectedDesktopSize())); |
} |
- return; |
- } |
- |
- if (frame_info.AccumulatedFrames == 0) { |
- g_container->duplication->ReleaseFrame(); |
- EmitCurrentFrame(); |
- return; |
+ if (!new_frame) { |
+ LOG(LS_ERROR) << "Failed to allocate a new DesktopFrame."; |
+ // This usually means we do not have enough memory or SharedMemoryFactory |
+ // cannot work correctly. |
+ callback_->OnCaptureResult(Result::ERROR_PERMANENT, nullptr); |
+ return; |
+ } |
+ frames_.ReplaceCurrentFrame(SharedDesktopFrame::Wrap(std::move(new_frame))); |
} |
- // Everything looks good so far, build next frame. |
- std::unique_ptr<DesktopFrame> result = |
- ProcessFrame(frame_info, resource.Get()); |
- // DetectUpdatedRegion may release last g_container->duplication. But |
- // ForctDuplicateOutput function will always release last frame, so there is |
- // no potential leak. |
- if (g_container->duplication) { |
- g_container->duplication->ReleaseFrame(); |
- } |
- if (!result) { |
- callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
- return; |
+ if (current_screen_id == kFullDesktopScreenId) { |
+ if (!DxgiDuplicatorController::Instance()->Duplicate( |
+ &context_, frames_.previous_frame(), frames_.current_frame())) { |
+ // Screen size may be changed, so we need to reset the frames. |
+ frames_.Reset(); |
+ callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
+ return; |
+ } |
+ } else { |
+ if (!DxgiDuplicatorController::Instance()->DuplicateMonitor( |
+ &context_, current_screen_id, frames_.previous_frame(), |
+ frames_.current_frame())) { |
+ // Screen size may be changed, so we need to reset the frames. |
+ frames_.Reset(); |
+ if (current_screen_id >= |
+ DxgiDuplicatorController::Instance()->ScreenCount()) { |
+ // Current monitor has been removed from the system. |
+ callback_->OnCaptureResult(Result::ERROR_PERMANENT, nullptr); |
+ } else { |
+ callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
+ } |
+ return; |
+ } |
} |
+ std::unique_ptr<DesktopFrame> result = frames_.current_frame()->Share(); |
result->set_capture_time_ms( |
(rtc::TimeNanos() - capture_start_time_nanos) / |
rtc::kNumNanosecsPerMillisec); |
@@ -680,41 +110,31 @@ void ScreenCapturerWinDirectx::Capture(const DesktopRegion& region) { |
} |
bool ScreenCapturerWinDirectx::GetScreenList(ScreenList* screens) { |
+ int screen_count = DxgiDuplicatorController::Instance()->ScreenCount(); |
+ for (int i = 0; i < screen_count; i++) { |
+ screens->push_back(Screen{i}); |
+ } |
return true; |
} |
bool ScreenCapturerWinDirectx::SelectScreen(ScreenId id) { |
- // Only full desktop capture is supported. |
- return id == kFullDesktopScreenId; |
-} |
- |
-void ScreenCapturerWinDirectx::EmitCurrentFrame() { |
- if (!surfaces_.current_frame()->get()->bits()) { |
- // At the very begining, we have not captured any frames. |
- callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
- return; |
+ if (id == current_screen_id) { |
+ return true; |
} |
- if (shared_memory_factory_) { |
- // If shared_memory_factory_ is provided, last frame is stored in frames_ |
- // queue. If there is not an existing frame (at the very begining), we can |
- // only return a nullptr. |
- if (frames_.current_frame()) { |
- std::unique_ptr<SharedDesktopFrame> frame = |
- frames_.current_frame()->Share(); |
- frame->mutable_updated_region()->Clear(); |
- callback_->OnCaptureResult(Result::SUCCESS, std::move(frame)); |
- } else { |
- callback_->OnCaptureResult(Result::ERROR_TEMPORARY, nullptr); |
- } |
- return; |
+ // Changing target screen may or may not impact frame size. So resetting |
+ // frames only when a Duplicate() function call returns false. |
+ if (id == kFullDesktopScreenId) { |
+ current_screen_id = id; |
+ return true; |
} |
- // If there is no shared_memory_factory_, last frame is stored in surfaces_ |
- // queue. |
- std::unique_ptr<DesktopFrame> frame( |
- new DxgiDesktopFrame(*surfaces_.current_frame())); |
- callback_->OnCaptureResult(Result::SUCCESS, std::move(frame)); |
+ int screen_count = DxgiDuplicatorController::Instance()->ScreenCount(); |
+ if (id >= 0 && id < screen_count) { |
+ current_screen_id = id; |
+ return true; |
+ } |
+ return false; |
} |
} // namespace webrtc |