Index: webrtc/modules/desktop_capture/win/dxgi_texture_staging.h |
diff --git a/webrtc/modules/desktop_capture/win/dxgi_texture_staging.h b/webrtc/modules/desktop_capture/win/dxgi_texture_staging.h |
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index 0000000000000000000000000000000000000000..2da1600122a010a452697943dda2f31a28929762 |
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+/* |
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |
+#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |
+ |
+#include <wrl/client.h> |
+#include <D3D11.h> |
+#include <DXGI1_2.h> |
+ |
+#include "webrtc/modules/desktop_capture/desktop_geometry.h" |
+#include "webrtc/modules/desktop_capture/desktop_region.h" |
+#include "webrtc/modules/desktop_capture/win/d3d_device.h" |
+#include "webrtc/modules/desktop_capture/win/dxgi_texture.h" |
+ |
+namespace webrtc { |
+ |
+// A pair of an ID3D11Texture2D and an IDXGISurface. We need an ID3D11Texture2D |
+// instance to copy GPU texture to RAM, but an IDXGISurface instance to map the |
+// texture into a bitmap buffer. These two instances are pointing to a same |
+// object. |
+// |
+// An ID3D11Texture2D is created by an ID3D11Device, so a DxgiTexture cannot be |
+// shared between two DxgiAdapterDuplicators. |
+class DxgiTextureStaging : public DxgiTexture { |
+ public: |
+ // Creates a DxgiTextureStaging instance. Caller must maintain the lifetime |
+ // of input device to make sure it outlives this instance. |
+ DxgiTextureStaging(const DesktopRect& desktop_rect, const D3dDevice& device); |
+ |
+ ~DxgiTextureStaging() override; |
+ |
+ // Copies selected regions of a frame represented by frame_info and resource. |
+ // Returns false if anything wrong. |
+ bool CopyFrom(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ IDXGIResource* resource, |
+ const DesktopRegion& region) override; |
+ |
+ bool DoRelease() override; |
+ |
+ private: |
+ // Initializes stage_ from a CPU inaccessible IDXGIResource. Returns false if |
+ // it failed to execute Windows APIs, or the size of the texture is not |
+ // consistent with desktop_rect. |
+ bool InitializeStage(ID3D11Texture2D* texture); |
+ |
+ // Makes sure stage_ and surface_ are always pointing to a same object. |
+ // We need an ID3D11Texture2D instance for |
+ // ID3D11DeviceContext::CopySubresourceRegion, but an IDXGISurface for |
+ // IDXGISurface::Map. |
+ void AssertStageAndSurfaceAreSameObject(); |
+ |
+ const DesktopRect desktop_rect_; |
+ const D3dDevice& device_; |
+ Microsoft::WRL::ComPtr<ID3D11Texture2D> stage_; |
+ Microsoft::WRL::ComPtr<IDXGISurface> surface_; |
+}; |
+ |
+} // namespace webrtc |
+ |
+#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_TEXTURE_STAGING_H_ |