Index: webrtc/modules/desktop_capture/win/dxgi_output_duplicator.h |
diff --git a/webrtc/modules/desktop_capture/win/dxgi_output_duplicator.h b/webrtc/modules/desktop_capture/win/dxgi_output_duplicator.h |
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index 0000000000000000000000000000000000000000..31fb32ab9e53fb22bc9f674c5f86c645bd2cf609 |
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+/* |
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |
+#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |
+ |
+#include <comdef.h> |
+#include <wrl/client.h> |
+#include <DXGI.h> |
+#include <DXGI1_2.h> |
+ |
+#include <memory> |
+#include <vector> |
+ |
+#include "webrtc/base/criticalsection.h" |
+#include "webrtc/base/thread_annotations.h" |
+#include "webrtc/modules/desktop_capture/desktop_frame.h" |
+#include "webrtc/modules/desktop_capture/desktop_geometry.h" |
+#include "webrtc/modules/desktop_capture/desktop_region.h" |
+#include "webrtc/modules/desktop_capture/win/d3d_device.h" |
+#include "webrtc/modules/desktop_capture/win/dxgi_texture.h" |
+ |
+namespace webrtc { |
+ |
+// Duplicates the content on one IDXGIOutput, i.e. one monitor attached to one |
+// video card. None of functions in this class is thread-safe. |
+// TODO(zijiehe): Understand the meaning of rotation. |
+class DxgiOutputDuplicator { |
+ public: |
+ struct Context { |
+ // The updated region DxgiOutputDuplicator::DetectUpdatedRegion() output |
+ // during last Duplicate() function call. It's a DesktopRegion translated by |
+ // offset of each DxgiOutputDuplicator instance. |
+ DesktopRegion updated_region; |
+ }; |
+ |
+ // Creates an instance of DxgiOutputDuplicator from a D3dDevice and one of its |
+ // IDXGIOutput1. Caller must maintain the lifetime of device, to make sure it |
+ // outlives this instance. Only DxgiAdapterDuplicator can create an instance. |
+ DxgiOutputDuplicator(const D3dDevice& device, |
+ const Microsoft::WRL::ComPtr<IDXGIOutput1>& output, |
+ const DXGI_OUTPUT_DESC& desc); |
+ |
+ // To allow this class to work with vector. |
+ DxgiOutputDuplicator(DxgiOutputDuplicator&& other); |
+ |
+ // Destructs this instance. We need to make sure texture_ has been released |
+ // before duplication_. |
+ ~DxgiOutputDuplicator(); |
+ |
+ // Initializes duplication_ object. |
+ bool Initialize(); |
+ |
+ // Copies the content of current IDXGIOutput to the |target|. To improve the |
+ // performance, this function copies only regions merged from |
+ // |last_frame|.updated_region and DetectUpdatedRegion(). The |offset| decides |
+ // the |
+ // offset in the |target| where the content should be copied to. i.e. this |
+ // function copies the content to the rectangle of (offset.x(), offset.y()) to |
+ // (offset.x() + desktop_rect_.width(), offset.y() + desktop_rect_.height()). |
+ // The |last_frame| is always expected to be translated by the same offset. |
+ // Returns false in case of a failure. |
+ bool Duplicate(Context* context, |
+ const DesktopFrame* last_frame, |
+ const DesktopVector offset, |
+ DesktopFrame* target); |
+ |
+ // Returns the desktop rect covered by this DxgiOutputDuplicator. |
+ DesktopRect desktop_rect() const { return desktop_rect_; } |
+ |
+ private: |
+ friend class DxgiAdapterDuplicator; |
+ |
+ // Detects updated region translated by offset from IDXGIOutput1. This |
+ // function will set the |updated_region| as entire DesktopRect starts from |
+ // offset if it failed to execute Windows APIs. |
+ void DetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ const DesktopVector offset, |
+ DesktopRegion* updated_region); |
+ |
+ // Returns untranslated updated region, which are directly returned by Windows |
+ // APIs. Returns false in case of a failure. |
+ bool DoDetectUpdatedRegion(const DXGI_OUTDUPL_FRAME_INFO& frame_info, |
+ DesktopRegion* updated_region); |
+ |
+ bool ReleaseFrame(); |
+ |
+ // Initializes duplication_ instance. Expects duplication_ is in empty status. |
+ // Returns false if system does not support IDXGIOutputDuplication. |
+ bool DuplicateOutput(); |
+ |
+ // Returns a DesktopRect with the same size of desktop_size_, but translated |
+ // by offset. |
+ DesktopRect TranslatedDesktopRect(const DesktopVector offset); |
+ |
+ void Setup(Context* context); |
+ |
+ void Unregister(const Context* const context); |
+ |
+ // Spreads changes from |context| to other registered Context(s) in |
+ // contexts_. |
+ void SpreadContextChange(const Context* const context); |
+ |
+ const D3dDevice& device_; |
+ const Microsoft::WRL::ComPtr<IDXGIOutput1> output_; |
+ const DesktopRect desktop_rect_; |
+ Microsoft::WRL::ComPtr<IDXGIOutputDuplication> duplication_; |
+ DXGI_OUTDUPL_DESC desc_; |
+ std::vector<uint8_t> metadata; |
+ std::unique_ptr<DxgiTexture> texture_; |
+ |
+ // After each AcquireNextFrame() function call, updated_region_(s) of all |
+ // active Context(s) need to be updated. Since they have missed the |
+ // change this time. And during next Duplicate() function call, their |
+ // updated_region_ will be merged and copied. |
+ std::vector<Context*> contexts_; |
+}; |
+ |
+} // namespace webrtc |
+ |
+#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_OUTPUT_DUPLICATOR_H_ |