Index: webrtc/modules/desktop_capture/win/dxgi_duplicator_controller.h |
diff --git a/webrtc/modules/desktop_capture/win/dxgi_duplicator_controller.h b/webrtc/modules/desktop_capture/win/dxgi_duplicator_controller.h |
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+/* |
+ * Copyright (c) 2016 The WebRTC project authors. All Rights Reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#ifndef WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_CONTROLLER_H_ |
+#define WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_CONTROLLER_H_ |
+ |
+#include <vector> |
+ |
+#include "webrtc/base/criticalsection.h" |
+#include "webrtc/modules/desktop_capture/desktop_frame.h" |
+#include "webrtc/modules/desktop_capture/desktop_geometry.h" |
+#include "webrtc/modules/desktop_capture/desktop_region.h" |
+#include "webrtc/modules/desktop_capture/win/d3d_device.h" |
+#include "webrtc/modules/desktop_capture/win/dxgi_adapter_duplicator.h" |
+ |
+namespace webrtc { |
+ |
+// A controller for all the objects we need to call Windows DirectX capture APIs |
+// It's a singleton because, only one IDXGIOutputDuplication instance per |
+// monitor is allowed per application. |
+// |
+// Consumers should create a DxgiDuplicatorController::Context and keep it |
+// throughout their lifetime, and pass it when calling Duplicate(). Consumers |
+// can also call IsSupported() to determine whether the system supports DXGI |
+// duplicator or not. If a previous IsSupported() function call returns true, |
+// but a later Duplicate() returns false, this usually means the display mode is |
+// changing. Consumers should retry after a while. (Typically 50 milliseconds, |
+// but according to hardware performance, this time may vary.) |
+// |
+// This class is normally used with double buffering, e.g. as in |
+// ScreenCapturerWinDirectx, but it should work with consumers with one buffer, |
+// i.e. consumers can always send nullptr for |last_frame|. Some minor changes |
+// in DxgiOutputDuplicator class are nice to have to reduce size of data to copy |
+// (Commented in dxgi_output_duplicator.cc). But this class won't work |
+// with three or more buffers, the updated region merging logic will be broken |
+// in such scenarios. If a consumer does have this requirement, one can always |
+// send a new Context instance to Duplicate() function to force duplicator to |
+// treat it as a new consumer. |
+class DxgiDuplicatorController { |
+ public: |
+ // A context to store the status of a single consumer of |
+ // DxgiDuplicatorController. |
+ class Context { |
+ public: |
+ // Unregister this Context instance from all Dxgi duplicators during |
+ // destructing. |
+ ~Context(); |
+ |
+ private: |
+ friend class DxgiDuplicatorController; |
+ |
+ // A Context will have an exactly same |identity_| as |
+ // DxgiDuplicatorController, to ensure it has been correctly setted up after |
+ // each DxgiDuplicatorController::Initialize(). |
+ int identity_ = 0; |
+ |
+ // Child DxgiAdapterDuplicator::Context belongs to this Context. |
+ std::vector<DxgiAdapterDuplicator::Context> contexts_; |
+ }; |
+ |
+ // Returns the singleton instance of DxgiDuplicatorController. |
+ static DxgiDuplicatorController* Instance(); |
+ |
+ // Destructs current instance. We need to make sure COM components and their |
+ // containers are destructed in correct order. |
+ ~DxgiDuplicatorController(); |
+ |
+ // Detects whether the system supports DXGI based capturer. |
+ bool IsSupported(); |
+ |
+ // Captures current screen and writes into target. Since we are using double |
+ // buffering, |last_frame|.updated_region() is used to represent the not |
+ // updated regions in current |target| frame, which should also be copied this |
+ // time. |
+ // TODO(zijiehe): Windows cannot guarantee the frames returned by each |
+ // IDXGIOutputDuplication are synchronized. But we are using a totally |
+ // different threading model than the way Windows suggested, it's hard to |
+ // synchronize them manually. But we should find a way to do it. |
+ bool Duplicate(Context* context, |
+ const DesktopFrame* last_frame, |
+ DesktopFrame* target); |
+ |
+ // Captures one monitor and writes into target. |monitor_id| should >= 0. If |
+ // |monitor_id| is greater than the total screen count of all the Duplicators, |
+ // this function returns false. |
+ bool DuplicateMonitor(Context* context, |
+ int monitor_id, |
+ const DesktopFrame* last_frame, |
+ DesktopFrame* target); |
+ |
+ // Returns dpi of current system. Returns an empty DesktopVector if system |
+ // does not support DXGI based capturer. |
+ DesktopVector dpi(); |
+ |
+ // Returns entire desktop size. Returns an empty DesktopRect if system does |
+ // not support DXGI based capturer. |
+ DesktopRect desktop_rect(); |
+ |
+ // Returns a DesktopSize to cover entire desktop_rect. This may be different |
+ // than desktop_rect().size(), since top-left screen does not need to start |
+ // from (0, 0). |
+ DesktopSize desktop_size(); |
+ |
+ // Returns the size of one screen. |monitor_id| should be >= 0. If system does |
+ // not support DXGI based capturer, or |monitor_id| is greater than the total |
+ // screen count of all the Duplicators, this function returns an empty |
+ // DesktopRect. |
+ DesktopRect ScreenRect(int id); |
+ |
+ // Returns the count of screens on the system. These screens can be retrieved |
+ // by an integer in the range of [0, ScreenCount()). If system does not |
+ // support DXGI based capturer, this function returns 0. |
+ int ScreenCount(); |
+ |
+ private: |
+ // Context calls private Unregister(Context*) function during |
+ // destructing. |
+ friend class Context; |
+ |
+ // A private constructor to ensure consumers to use |
+ // DxgiDuplicatorController::Instance(). |
+ DxgiDuplicatorController(); |
+ |
+ // Unregisters Context from this instance and all DxgiAdapterDuplicator(s) |
+ // it owns. |
+ void Unregister(const Context* const context); |
+ |
+ // All functions below should be called in |lock_| locked scope. |
+ |
+ // If current instance has not been initialized, executes DoInitialize |
+ // function, and returns initialize result. Otherwise directly returns true. |
+ bool Initialize(); |
+ |
+ bool DoInitialize(); |
+ |
+ // Clears all COM components referred by this instance. So next Duplicate() |
+ // call will eventually initialize this instance again. |
+ void Deinitialize(); |
+ |
+ // A helper function to check whether a Context has been expired. |
+ bool ContextExpired(const Context* const context) const; |
+ |
+ // Updates Context if needed. |
+ void Setup(Context* context); |
+ |
+ // Do the real duplication work. |monitor_id < 0| to capture entire screen. |
+ bool DoDuplicate(Context* context, |
+ int monitor_id, |
+ const DesktopFrame* last_frame, |
+ DesktopFrame* target); |
+ |
+ // This lock must be locked whenever accessing any of the following objects. |
+ rtc::CriticalSection lock_; |
+ |
+ // A self-incremented integer to compare with the one in Context, to |
+ // ensure a Context has been initialized after DxgiDuplicatorController. |
+ int identity_ = 0; |
+ DesktopRect desktop_rect_; |
+ DesktopVector dpi_; |
+ std::vector<DxgiAdapterDuplicator> duplicators_; |
+}; |
+ |
+} // namespace webrtc |
+ |
+#endif // WEBRTC_MODULES_DESKTOP_CAPTURE_WIN_DXGI_DUPLICATOR_CONTROLLER_H_ |