Index: build/config/BUILDCONFIG.gn |
diff --git a/build/config/BUILDCONFIG.gn b/build/config/BUILDCONFIG.gn |
new file mode 100644 |
index 0000000000000000000000000000000000000000..86fceae3a3b4f7ce5fcbc8551387a359919faf82 |
--- /dev/null |
+++ b/build/config/BUILDCONFIG.gn |
@@ -0,0 +1,629 @@ |
+# Copyright (c) 2013 The Chromium Authors. All rights reserved. |
+# Use of this source code is governed by a BSD-style license that can be |
+# found in the LICENSE file. |
+ |
+# ============================================================================= |
+# PLATFORM SELECTION |
+# ============================================================================= |
+# |
+# There are two main things to set: "os" and "cpu". The "toolchain" is the name |
+# of the GN thing that encodes combinations of these things. |
+# |
+# Users typically only set the variables "target_os" and "target_cpu" in "gn |
+# args", the rest are set up by our build and internal to GN. |
+# |
+# There are three different types of each of these things: The "host" |
+# represents the computer doing the compile and never changes. The "target" |
+# represents the main thing we're trying to build. The "current" represents |
+# which configuration is currently being defined, which can be either the |
+# host, the target, or something completely different (like nacl). GN will |
+# run the same build file multiple times for the different required |
+# configuration in the same build. |
+# |
+# This gives the following variables: |
+# - host_os, host_cpu, host_toolchain |
+# - target_os, target_cpu, default_toolchain |
+# - current_os, current_cpu, current_toolchain. |
+# |
+# Note the default_toolchain isn't symmetrical (you would expect |
+# target_toolchain). This is because the "default" toolchain is a GN built-in |
+# concept, and "target" is something our build sets up that's symmetrical with |
+# its GYP counterpart. Potentially the built-in default_toolchain variable |
+# could be renamed in the future. |
+# |
+# When writing build files, to do something only for the host: |
+# if (current_toolchain == host_toolchain) { ... |
+ |
+if (target_os == "") { |
+ target_os = host_os |
+} |
+ |
+if (target_cpu == "") { |
+ if (target_os == "android") { |
+ # If we're building for Android, we should assume that we want to |
+ # build for ARM by default, not the host_cpu (which is likely x64). |
+ # This allows us to not have to specify both target_os and target_cpu |
+ # on the command line. |
+ target_cpu = "arm" |
+ } else { |
+ target_cpu = host_cpu |
+ } |
+} |
+ |
+if (current_cpu == "") { |
+ current_cpu = target_cpu |
+} |
+if (current_os == "") { |
+ current_os = target_os |
+} |
+ |
+# ============================================================================= |
+# BUILD FLAGS |
+# ============================================================================= |
+# |
+# This block lists input arguments to the build, along with their default |
+# values. |
+# |
+# If a value is specified on the command line, it will overwrite the defaults |
+# given in a declare_args block, otherwise the default will be used. |
+# |
+# YOU SHOULD ALMOST NEVER NEED TO ADD FLAGS TO THIS FILE. GN allows any file in |
+# the build to declare build flags. If you need a flag for a single component, |
+# you can just declare it in the corresponding BUILD.gn file. If you need a |
+# flag in multiple components, there are a few options: |
+# |
+# - If your feature is a single target, say //components/foo, and the targets |
+# depending on foo need to have some define set if foo is enabled: (1) Write |
+# a declare_args block in foo's BUILD.gn file listing your enable_foo build |
+# flag. (2) Write a config in that file listing the define, and list that |
+# config in foo's public_configs. This will propagate that define to all the |
+# targets depending on foo. (3) When foo is not enabled, just make it expand |
+# to an empty group (or whatever's appropriate for the "off" state of your |
+# feature. |
+# |
+# - If a semi-random set of targets need to know about a define: (1) In the |
+# lowest level of the build that knows about this feature, add a declare_args |
+# block in the build file for your enable flag. (2) Write a config that adds |
+# a define conditionally based on that build flags. (3) Manually add that |
+# config to the "configs" applying to the targets that need the define. |
+# |
+# - If a semi-random set of targets need to know about the build flag (to do |
+# file inclusion or exclusion, more than just defines): (1) Write a .gni file |
+# in the lowest-level directory that knows about the feature. (2) Put the |
+# declare_args block with your build flag in that .gni file. (3) Import that |
+# .gni file from the BUILD.gn files that need the flag. |
+# |
+# Other advice: |
+# |
+# - Use boolean values when possible. If you need a default value that expands |
+# to some complex thing in the default case (like the location of the |
+# compiler which would be computed by a script), use a default value of -1 or |
+# the empty string. Outside of the declare_args block, conditionally expand |
+# the default value as necessary. |
+# |
+# - Use a name like "use_foo" or "is_foo" (whatever is more appropriate for |
+# your feature) rather than just "foo". |
+# |
+# - Write good comments directly above the declaration with no blank line. |
+# These comments will appear as documentation in "gn args --list". |
+# |
+# - Don't call exec_script inside declare_args. This will execute the script |
+# even if the value is overridden, which is wasteful. See first bullet. |
+ |
+declare_args() { |
+ # Component build. |
+ is_component_build = false |
+ |
+ # Debug build. |
+ is_debug = true |
+ |
+ # Whether we're a traditional desktop unix. |
+ is_desktop_linux = current_os == "linux" |
+ |
+ # Set to true when compiling with the Clang compiler. Typically this is used |
+ # to configure warnings. |
+ is_clang = current_os == "mac" || current_os == "ios" || |
+ current_os == "linux" || current_os == "chromeos" |
+ |
+ # Allows the path to a custom target toolchain to be injected as a single |
+ # argument, and set as the default toolchain. |
+ custom_toolchain = "" |
+ |
+ # This should not normally be set as a build argument. It's here so that |
+ # every toolchain can pass through the "global" value via toolchain_args(). |
+ host_toolchain = "" |
+ |
+ # DON'T ADD MORE FLAGS HERE. Read the comment above. |
+} |
+ |
+# ============================================================================== |
+# TOOLCHAIN SETUP |
+# ============================================================================== |
+# |
+# Here we set the default toolchain, as well as the variable host_toolchain |
+# which will identify the toolchain corresponding to the local system when |
+# doing cross-compiles. When not cross-compiling, this will be the same as the |
+# default toolchain. |
+# |
+# We do this before anything else to make sure we complain about any |
+# unsupported os/cpu combinations as early as possible. |
+ |
+if (host_toolchain == "") { |
+ # This should only happen in the top-level context. |
+ # In a specific toolchain context, the toolchain_args() |
+ # block should have propagated a value down. |
+ # TODO(dpranke): Add some sort of assert here that verifies that |
+ # no toolchain omitted host_toolchain from its toolchain_args(). |
+ |
+ if (host_os == "linux") { |
+ if (target_os != "linux") { |
+ # TODO(dpranke) - is_clang normally applies only to the target |
+ # build, and there is no way to indicate that you want to override |
+ # it for both the target build *and* the host build. Do we need to |
+ # support this? |
+ host_toolchain = "//build/toolchain/linux:clang_$host_cpu" |
+ } else if (is_clang) { |
+ host_toolchain = "//build/toolchain/linux:clang_$host_cpu" |
+ } else { |
+ host_toolchain = "//build/toolchain/linux:$host_cpu" |
+ } |
+ } else if (host_os == "mac") { |
+ host_toolchain = "//build/toolchain/mac:clang_$host_cpu" |
+ } else if (host_os == "win") { |
+ # On Windows always use the target CPU for host builds. On the |
+ # configurations we support this will always work and it saves build steps. |
+ if (is_clang) { |
+ host_toolchain = "//build/toolchain/win:clang_$target_cpu" |
+ } else { |
+ host_toolchain = "//build/toolchain/win:$target_cpu" |
+ } |
+ } else { |
+ assert(false, "Unsupported host_os: $host_os") |
+ } |
+} |
+ |
+_default_toolchain = "" |
+ |
+if (target_os == "android") { |
+ assert(host_os == "linux" || host_os == "mac", |
+ "Android builds are only supported on Linux and Mac hosts.") |
+ if (is_clang) { |
+ _default_toolchain = "//build/toolchain/android:clang_$target_cpu" |
+ } else { |
+ _default_toolchain = "//build/toolchain/android:$target_cpu" |
+ } |
+} else if (target_os == "chromeos") { |
+ # See comments in build/toolchain/cros/BUILD.gn about board compiles. |
+ assert(host_os == "linux", |
+ "ChromeOS builds are only supported on Linux hosts.") |
+ if (is_clang) { |
+ _default_toolchain = "//build/toolchain/cros:clang_target" |
+ } else { |
+ _default_toolchain = "//build/toolchain/cros:target" |
+ } |
+} else if (target_os == "ios") { |
+ _default_toolchain = "//build/toolchain/mac:ios_clang_arm" |
+} else if (target_os == "linux") { |
+ if (is_clang) { |
+ _default_toolchain = "//build/toolchain/linux:clang_$target_cpu" |
+ } else { |
+ _default_toolchain = "//build/toolchain/linux:$target_cpu" |
+ } |
+} else if (target_os == "mac") { |
+ assert(host_os == "mac", "Mac cross-compiles are unsupported.") |
+ _default_toolchain = host_toolchain |
+} else if (target_os == "win") { |
+ # On Windows we use the same toolchain for host and target by default. |
+ assert(target_os == host_os, "Win cross-compiles only work on win hosts.") |
+ if (is_clang) { |
+ _default_toolchain = "//build/toolchain/win:clang_$target_cpu" |
+ } else { |
+ _default_toolchain = "//build/toolchain/win:$target_cpu" |
+ } |
+} else if (target_os == "winrt_81" || target_os == "winrt_81_phone" || |
+ target_os == "winrt_10") { |
+ _default_toolchain = "//build/toolchain/win:winrt_$target_cpu" |
+} else { |
+ assert(false, "Unsupported target_os: $target_os") |
+} |
+ |
+# If a custom toolchain has been set in the args, set it as default. Otherwise, |
+# set the default toolchain for the platform (if any). |
+if (custom_toolchain != "") { |
+ set_default_toolchain(custom_toolchain) |
+} else if (_default_toolchain != "") { |
+ set_default_toolchain(_default_toolchain) |
+} |
+ |
+# ============================================================================= |
+# OS DEFINITIONS |
+# ============================================================================= |
+# |
+# We set these various is_FOO booleans for convenience in writing OS-based |
+# conditions. |
+# |
+# - is_android, is_chromeos, is_ios, and is_win should be obvious. |
+# - is_mac is set only for desktop Mac. It is not set on iOS. |
+# - is_posix is true for mac and any Unix-like system (basically everything |
+# except Windows). |
+# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is |
+# generally too different despite being based on the Linux kernel). |
+# |
+# Do not add more is_* variants here for random lesser-used Unix systems like |
+# aix or one of the BSDs. If you need to check these, just check the |
+# current_os value directly. |
+ |
+if (current_os == "win" || current_os == "winrt_81" || |
+ current_os == "winrt_81_phone" || current_os == "winrt_10") { |
+ is_android = false |
+ is_chromeos = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = false |
+ is_win = true |
+} else if (current_os == "mac") { |
+ is_android = false |
+ is_chromeos = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = true |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "android") { |
+ is_android = true |
+ is_chromeos = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "chromeos") { |
+ is_android = false |
+ is_chromeos = true |
+ is_ios = false |
+ is_linux = true |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "nacl") { |
+ # current_os == "nacl" will be passed by the nacl toolchain definition. |
+ # It is not set by default or on the command line. We treat is as a |
+ # Posix variant. |
+ is_android = false |
+ is_chromeos = false |
+ is_ios = false |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = true |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "ios") { |
+ is_android = false |
+ is_chromeos = false |
+ is_ios = true |
+ is_linux = false |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} else if (current_os == "linux") { |
+ is_android = false |
+ is_chromeos = false |
+ is_ios = false |
+ is_linux = true |
+ is_mac = false |
+ is_nacl = false |
+ is_posix = true |
+ is_win = false |
+} |
+ |
+# ============================================================================= |
+# SOURCES FILTERS |
+# ============================================================================= |
+# |
+# These patterns filter out platform-specific files when assigning to the |
+# sources variable. The magic variable |sources_assignment_filter| is applied |
+# to each assignment or appending to the sources variable and matches are |
+# automatcally removed. |
+# |
+# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path |
+# boundary = end of string or slash) are supported, and the entire string |
+# muct match the pattern (so you need "*.cc" to match all .cc files, for |
+# example). |
+ |
+# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call |
+# below. |
+sources_assignment_filter = [] |
+if (!is_posix) { |
+ sources_assignment_filter += [ |
+ "*_posix.h", |
+ "*_posix.cc", |
+ "*_posix_unittest.h", |
+ "*_posix_unittest.cc", |
+ "*\bposix/*", |
+ ] |
+} |
+if (!is_win) { |
+ sources_assignment_filter += [ |
+ "*_win.cc", |
+ "*_win.h", |
+ "*_win_unittest.cc", |
+ "*\bwin/*", |
+ "*.def", |
+ "*.rc", |
+ ] |
+} |
+if (!is_mac) { |
+ sources_assignment_filter += [ |
+ "*_mac.h", |
+ "*_mac.cc", |
+ "*_mac.mm", |
+ "*_mac_unittest.h", |
+ "*_mac_unittest.cc", |
+ "*_mac_unittest.mm", |
+ "*\bmac/*", |
+ "*_cocoa.h", |
+ "*_cocoa.cc", |
+ "*_cocoa.mm", |
+ "*_cocoa_unittest.h", |
+ "*_cocoa_unittest.cc", |
+ "*_cocoa_unittest.mm", |
+ "*\bcocoa/*", |
+ ] |
+} |
+if (!is_ios) { |
+ sources_assignment_filter += [ |
+ "*_ios.h", |
+ "*_ios.cc", |
+ "*_ios.mm", |
+ "*_ios_unittest.h", |
+ "*_ios_unittest.cc", |
+ "*_ios_unittest.mm", |
+ "*\bios/*", |
+ ] |
+} |
+if (!is_mac && !is_ios) { |
+ sources_assignment_filter += [ "*.mm" ] |
+} |
+if (!is_linux) { |
+ sources_assignment_filter += [ |
+ "*_linux.h", |
+ "*_linux.cc", |
+ "*_linux_unittest.h", |
+ "*_linux_unittest.cc", |
+ "*\blinux/*", |
+ ] |
+} |
+if (!is_android) { |
+ sources_assignment_filter += [ |
+ "*_android.h", |
+ "*_android.cc", |
+ "*_android_unittest.h", |
+ "*_android_unittest.cc", |
+ "*\bandroid/*", |
+ ] |
+} |
+if (!is_chromeos) { |
+ sources_assignment_filter += [ |
+ "*_chromeos.h", |
+ "*_chromeos.cc", |
+ "*_chromeos_unittest.h", |
+ "*_chromeos_unittest.cc", |
+ "*\bchromeos/*", |
+ ] |
+} |
+ |
+# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call |
+# below. |
+ |
+# Actually save this list. |
+# |
+# These patterns are executed for every file in the source tree of every run. |
+# Therefore, adding more patterns slows down the build for everybody. We should |
+# only add automatic patterns for configurations affecting hundreds of files |
+# across many projects in the tree. |
+# |
+# Therefore, we only add rules to this list corresponding to platforms on the |
+# Chromium waterfall. This is not for non-officially-supported platforms |
+# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases, |
+# write a conditional in the target to remove the file(s) from the list when |
+# your platform/toolkit/feature doesn't apply. |
+set_sources_assignment_filter(sources_assignment_filter) |
+ |
+# ============================================================================= |
+# TARGET DEFAULTS |
+# ============================================================================= |
+# |
+# Set up the default configuration for every build target of the given type. |
+# The values configured here will be automatically set on the scope of the |
+# corresponding target. Target definitions can add or remove to the settings |
+# here as needed. |
+ |
+# Holds all configs used for making native executables and libraries, to avoid |
+# duplication in each target below. |
+_native_compiler_configs = [ |
+ "//build/config:feature_flags", |
+ "//build/config/compiler:compiler", |
+ "//build/config/compiler:clang_stackrealign", |
+ "//build/config/compiler:compiler_arm_fpu", |
+ "//build/config/compiler:chromium_code", |
+ "//build/config/compiler:default_include_dirs", |
+ "//build/config/compiler:default_optimization", |
+ "//build/config/compiler:default_symbols", |
+ "//build/config/compiler:no_rtti", |
+ "//build/config/compiler:runtime_library", |
+ "//build/config/sanitizers:default_sanitizer_flags", |
+] |
+if (is_win) { |
+ _native_compiler_configs += [ |
+ "//build/config/win:lean_and_mean", |
+ "//build/config/win:nominmax", |
+ "//build/config/win:unicode", |
+ "//build/config/win:winver", |
+ "//build/config/win:vs_code_analysis", |
+ ] |
+} |
+if (current_os == "winrt_81" || current_os == "winrt_81_phone" || |
+ current_os == "winrt_10") { |
+ _native_compiler_configs += [ "//build/config/win:target_winrt" ] |
+} |
+if (is_posix) { |
+ _native_compiler_configs += [ |
+ "//build/config/gcc:no_exceptions", |
+ "//build/config/gcc:symbol_visibility_hidden", |
+ ] |
+} |
+ |
+if (is_android) { |
+ _native_compiler_configs += |
+ [ "//build/config/android:default_cygprofile_instrumentation" ] |
+} |
+ |
+if (is_clang && !is_nacl) { |
+ _native_compiler_configs += [ |
+ "//build/config/clang:find_bad_constructs", |
+ "//build/config/clang:extra_warnings", |
+ ] |
+} |
+ |
+# Debug/release-related defines. |
+if (is_debug) { |
+ _native_compiler_configs += [ "//build/config:debug" ] |
+} else { |
+ _native_compiler_configs += [ "//build/config:release" ] |
+} |
+ |
+if (is_win) { |
+ # Many targets remove these configs, so they are not contained within |
+ # //build/config:executable_config for easy removal. |
+ _windows_linker_configs = [ |
+ "//build/config/win:default_incremental_linking", |
+ |
+ # Default to console-mode apps. Most of our targets are tests and such |
+ # that shouldn't use the windows subsystem. |
+ "//build/config/win:console", |
+ ] |
+} |
+ |
+# Executable defaults. |
+_executable_configs = _native_compiler_configs + [ |
+ "//build/config:default_libs", |
+ "//build/config:executable_config", |
+ ] |
+if (is_win) { |
+ _executable_configs += _windows_linker_configs |
+} |
+set_defaults("executable") { |
+ configs = _executable_configs |
+} |
+ |
+# Static library defaults. |
+set_defaults("static_library") { |
+ configs = _native_compiler_configs |
+} |
+ |
+# Shared library and loadable module defaults (also for components in component |
+# mode). |
+_shared_library_configs = _native_compiler_configs + [ |
+ "//build/config:default_libs", |
+ "//build/config:shared_library_config", |
+ ] |
+if (is_win) { |
+ _shared_library_configs += _windows_linker_configs |
+} else if (is_android) { |
+ # Strip native JNI exports from shared libraries by default. Binaries that |
+ # want this can remove this config. |
+ _shared_library_configs += |
+ [ "//build/config/android:hide_native_jni_exports" ] |
+} |
+set_defaults("shared_library") { |
+ configs = _shared_library_configs |
+} |
+set_defaults("loadable_module") { |
+ configs = _shared_library_configs |
+} |
+if (is_component_build) { |
+ set_defaults("component") { |
+ configs = _shared_library_configs |
+ if (is_android) { |
+ configs -= [ "//build/config/android:hide_native_jni_exports" ] |
+ } |
+ } |
+} |
+if (is_ios) { |
+ set_defaults("ios_framework_bundle") { |
+ configs = _shared_library_configs |
+ } |
+} |
+if (is_mac) { |
+ set_defaults("mac_framework_bundle") { |
+ configs = _shared_library_configs |
+ } |
+} |
+ |
+# Source set defaults (also for components in non-component mode). |
+set_defaults("source_set") { |
+ configs = _native_compiler_configs |
+} |
+if (!is_component_build) { |
+ set_defaults("component") { |
+ configs = _native_compiler_configs |
+ } |
+} |
+ |
+# Test defaults. |
+set_defaults("test") { |
+ if (is_android) { |
+ configs = _shared_library_configs |
+ } else { |
+ configs = _executable_configs |
+ } |
+} |
+ |
+# ============================================================================== |
+# COMPONENT SETUP |
+# ============================================================================== |
+ |
+# Defines a component, which equates to a shared_library when |
+# is_component_build == true and a source_set / static_library otherwise. |
+# |
+# Arguments are the same as a normal library with this addition: |
+# component_never_use_source_set: Whether to use static_library instead of |
+# source_set for non-component builds. Some targets (e.g. //base) should |
+# use static_library rather than source_set to avoid linking unused object |
+# files. |
+template("component") { |
+ _never_use_source_set = defined(invoker.component_never_use_source_set) && |
+ invoker.component_never_use_source_set |
+ assert(_never_use_source_set || true) # Mark as used. |
+ if (is_component_build) { |
+ _component_mode = "shared_library" |
+ } else if (_never_use_source_set) { |
+ _component_mode = "static_library" |
+ } else { |
+ _component_mode = "source_set" |
+ } |
+ target(_component_mode, target_name) { |
+ # Explicitly forward visibility, implicitly forward everything else. |
+ # Forwarding "*" doesn't recurse into nested scopes (to avoid copying all |
+ # globals into each template invocation), so won't pick up file-scoped |
+ # variables. Normally this isn't too bad, but visibility is commonly |
+ # defined at the file scope. Explicitly forwarding visibility and then |
+ # excluding it from the "*" set works around this problem. |
+ # See http://crbug.com/594610 |
+ forward_variables_from(invoker, [ "visibility" ]) |
+ forward_variables_from(invoker, "*", [ "visibility" ]) |
+ |
+ # All shared libraries must have the sanitizer deps to properly link in |
+ # asan mode (this target will be empty in other cases). |
+ if (!defined(deps)) { |
+ deps = [] |
+ } |
+ deps += [ "//build/config/sanitizers:deps" ] |
+ } |
+} |