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Side by Side Diff: webrtc/modules/video_coding/timing.cc

Issue 2007743003: Add sender controlled playout delay limits (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@cleanup_rtp_hdr_extensions
Patch Set: Rename OnReceivedRtcpReport to OnReceivedRtcpReportBlocks Created 4 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
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21 namespace webrtc { 21 namespace webrtc {
22 22
23 VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing) 23 VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing)
24 : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()), 24 : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()),
25 clock_(clock), 25 clock_(clock),
26 master_(false), 26 master_(false),
27 ts_extrapolator_(), 27 ts_extrapolator_(),
28 codec_timer_(new VCMCodecTimer()), 28 codec_timer_(new VCMCodecTimer()),
29 render_delay_ms_(kDefaultRenderDelayMs), 29 render_delay_ms_(kDefaultRenderDelayMs),
30 min_playout_delay_ms_(0), 30 min_playout_delay_ms_(0),
31 max_playout_delay_ms_(10000),
31 jitter_delay_ms_(0), 32 jitter_delay_ms_(0),
32 current_delay_ms_(0), 33 current_delay_ms_(0),
33 last_decode_ms_(0), 34 last_decode_ms_(0),
34 prev_frame_timestamp_(0), 35 prev_frame_timestamp_(0),
35 num_decoded_frames_(0), 36 num_decoded_frames_(0),
36 num_delayed_decoded_frames_(0), 37 num_delayed_decoded_frames_(0),
37 first_decoded_frame_ms_(-1), 38 first_decoded_frame_ms_(-1),
38 sum_missed_render_deadline_ms_(0) { 39 sum_missed_render_deadline_ms_(0) {
39 if (master_timing == NULL) { 40 if (master_timing == NULL) {
40 master_ = true; 41 master_ = true;
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
84 jitter_delay_ms_ = 0; 85 jitter_delay_ms_ = 0;
85 current_delay_ms_ = 0; 86 current_delay_ms_ = 0;
86 prev_frame_timestamp_ = 0; 87 prev_frame_timestamp_ = 0;
87 } 88 }
88 89
89 void VCMTiming::ResetDecodeTime() { 90 void VCMTiming::ResetDecodeTime() {
90 CriticalSectionScoped lock(crit_sect_); 91 CriticalSectionScoped lock(crit_sect_);
91 codec_timer_.reset(new VCMCodecTimer()); 92 codec_timer_.reset(new VCMCodecTimer());
92 } 93 }
93 94
94 void VCMTiming::set_render_delay(uint32_t render_delay_ms) { 95 void VCMTiming::set_render_delay(int render_delay_ms) {
95 CriticalSectionScoped cs(crit_sect_); 96 CriticalSectionScoped cs(crit_sect_);
96 render_delay_ms_ = render_delay_ms; 97 render_delay_ms_ = render_delay_ms;
97 } 98 }
98 99
99 void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) { 100 void VCMTiming::set_min_playout_delay(int min_playout_delay_ms) {
100 CriticalSectionScoped cs(crit_sect_); 101 CriticalSectionScoped cs(crit_sect_);
101 min_playout_delay_ms_ = min_playout_delay_ms; 102 min_playout_delay_ms_ = min_playout_delay_ms;
102 } 103 }
103 104
104 void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) { 105 int VCMTiming::min_playout_delay() {
106 CriticalSectionScoped cs(crit_sect_);
107 return min_playout_delay_ms_;
108 }
109
110 void VCMTiming::set_max_playout_delay(int max_playout_delay_ms) {
111 CriticalSectionScoped cs(crit_sect_);
112 max_playout_delay_ms_ = max_playout_delay_ms;
113 }
114
115 int VCMTiming::max_playout_delay() {
116 CriticalSectionScoped cs(crit_sect_);
117 return max_playout_delay_ms_;
118 }
119
120 void VCMTiming::SetJitterDelay(int jitter_delay_ms) {
105 CriticalSectionScoped cs(crit_sect_); 121 CriticalSectionScoped cs(crit_sect_);
106 if (jitter_delay_ms != jitter_delay_ms_) { 122 if (jitter_delay_ms != jitter_delay_ms_) {
107 jitter_delay_ms_ = jitter_delay_ms; 123 jitter_delay_ms_ = jitter_delay_ms;
108 // When in initial state, set current delay to minimum delay. 124 // When in initial state, set current delay to minimum delay.
109 if (current_delay_ms_ == 0) { 125 if (current_delay_ms_ == 0) {
110 current_delay_ms_ = jitter_delay_ms_; 126 current_delay_ms_ = jitter_delay_ms_;
111 } 127 }
112 } 128 }
113 } 129 }
114 130
115 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { 131 void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
116 CriticalSectionScoped cs(crit_sect_); 132 CriticalSectionScoped cs(crit_sect_);
117 uint32_t target_delay_ms = TargetDelayInternal(); 133 int target_delay_ms = TargetDelayInternal();
118 134
119 if (current_delay_ms_ == 0) { 135 if (current_delay_ms_ == 0) {
120 // Not initialized, set current delay to target. 136 // Not initialized, set current delay to target.
121 current_delay_ms_ = target_delay_ms; 137 current_delay_ms_ = target_delay_ms;
122 } else if (target_delay_ms != current_delay_ms_) { 138 } else if (target_delay_ms != current_delay_ms_) {
123 int64_t delay_diff_ms = 139 int64_t delay_diff_ms =
124 static_cast<int64_t>(target_delay_ms) - current_delay_ms_; 140 static_cast<int64_t>(target_delay_ms) - current_delay_ms_;
125 // Never change the delay with more than 100 ms every second. If we're 141 // Never change the delay with more than 100 ms every second. If we're
126 // changing the delay in too large steps we will get noticeable freezes. By 142 // changing the delay in too large steps we will get noticeable freezes. By
127 // limiting the change we can increase the delay in smaller steps, which 143 // limiting the change we can increase the delay in smaller steps, which
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140 } 156 }
141 if (max_change_ms <= 0) { 157 if (max_change_ms <= 0) {
142 // Any changes less than 1 ms are truncated and 158 // Any changes less than 1 ms are truncated and
143 // will be postponed. Negative change will be due 159 // will be postponed. Negative change will be due
144 // to reordering and should be ignored. 160 // to reordering and should be ignored.
145 return; 161 return;
146 } 162 }
147 delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); 163 delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
148 delay_diff_ms = std::min(delay_diff_ms, max_change_ms); 164 delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
149 165
150 current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms); 166 current_delay_ms_ = current_delay_ms_ + delay_diff_ms;
151 } 167 }
152 prev_frame_timestamp_ = frame_timestamp; 168 prev_frame_timestamp_ = frame_timestamp;
153 } 169 }
154 170
155 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, 171 void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
156 int64_t actual_decode_time_ms) { 172 int64_t actual_decode_time_ms) {
157 CriticalSectionScoped cs(crit_sect_); 173 CriticalSectionScoped cs(crit_sect_);
158 uint32_t target_delay_ms = TargetDelayInternal(); 174 uint32_t target_delay_ms = TargetDelayInternal();
159 int64_t delayed_ms = 175 int64_t delayed_ms =
160 actual_decode_time_ms - 176 actual_decode_time_ms -
161 (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_); 177 (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_);
162 if (delayed_ms < 0) { 178 if (delayed_ms < 0) {
163 return; 179 return;
164 } 180 }
165 if (current_delay_ms_ + delayed_ms <= target_delay_ms) { 181 if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
166 current_delay_ms_ += static_cast<uint32_t>(delayed_ms); 182 current_delay_ms_ += delayed_ms;
167 } else { 183 } else {
168 current_delay_ms_ = target_delay_ms; 184 current_delay_ms_ = target_delay_ms;
169 } 185 }
170 } 186 }
171 187
172 int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp, 188 int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp,
173 int32_t decode_time_ms, 189 int32_t decode_time_ms,
174 int64_t now_ms, 190 int64_t now_ms,
175 int64_t render_time_ms) { 191 int64_t render_time_ms) {
176 CriticalSectionScoped cs(crit_sect_); 192 CriticalSectionScoped cs(crit_sect_);
(...skipping 27 matching lines...) Expand all
204 } 220 }
205 221
206 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, 222 int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
207 int64_t now_ms) const { 223 int64_t now_ms) const {
208 int64_t estimated_complete_time_ms = 224 int64_t estimated_complete_time_ms =
209 ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); 225 ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
210 if (estimated_complete_time_ms == -1) { 226 if (estimated_complete_time_ms == -1) {
211 estimated_complete_time_ms = now_ms; 227 estimated_complete_time_ms = now_ms;
212 } 228 }
213 229
214 // Make sure that we have at least the playout delay. 230 if (min_playout_delay_ms_ == 0 && max_playout_delay_ms_ == 0) {
215 uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); 231 // Render as soon as possible
232 return now_ms;
233 }
234
235 // Make sure the actual delay stays in the range of |min_playout_delay_ms_|
236 // and |max_playout_delay_ms_|.
237 int actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
238 actual_delay = std::min(actual_delay, max_playout_delay_ms_);
216 return estimated_complete_time_ms + actual_delay; 239 return estimated_complete_time_ms + actual_delay;
217 } 240 }
218 241
219 // Must be called from inside a critical section. 242 // Must be called from inside a critical section.
220 int64_t VCMTiming::RequiredDecodeTimeMs() const { 243 int VCMTiming::RequiredDecodeTimeMs() const {
221 const int64_t decode_time_ms = codec_timer_->RequiredDecodeTimeMs(); 244 const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
222 assert(decode_time_ms >= 0); 245 assert(decode_time_ms >= 0);
223 return decode_time_ms; 246 return decode_time_ms;
224 } 247 }
225 248
226 uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, 249 uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
227 int64_t now_ms) const { 250 int64_t now_ms) const {
228 CriticalSectionScoped cs(crit_sect_); 251 CriticalSectionScoped cs(crit_sect_);
229 252
230 const int64_t max_wait_time_ms = 253 const int64_t max_wait_time_ms =
231 render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_; 254 render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
(...skipping 15 matching lines...) Expand all
247 } else if (required_decode_time_ms == 0) { 270 } else if (required_decode_time_ms == 0) {
248 // Decode time is less than 1, set to 1 for now since 271 // Decode time is less than 1, set to 1 for now since
249 // we don't have any better precision. Count ticks later? 272 // we don't have any better precision. Count ticks later?
250 required_decode_time_ms = 1; 273 required_decode_time_ms = 1;
251 } 274 }
252 return static_cast<int64_t>(available_processing_time_ms) - 275 return static_cast<int64_t>(available_processing_time_ms) -
253 required_decode_time_ms > 276 required_decode_time_ms >
254 0; 277 0;
255 } 278 }
256 279
257 uint32_t VCMTiming::TargetVideoDelay() const { 280 int VCMTiming::TargetVideoDelay() const {
258 CriticalSectionScoped cs(crit_sect_); 281 CriticalSectionScoped cs(crit_sect_);
259 return TargetDelayInternal(); 282 return TargetDelayInternal();
260 } 283 }
261 284
262 uint32_t VCMTiming::TargetDelayInternal() const { 285 int VCMTiming::TargetDelayInternal() const {
263 return std::max(min_playout_delay_ms_, 286 return std::max(min_playout_delay_ms_,
264 jitter_delay_ms_ + 287 jitter_delay_ms_ + RequiredDecodeTimeMs() + render_delay_ms_);
265 static_cast<uint32_t>(RequiredDecodeTimeMs()) +
266 render_delay_ms_);
267 } 288 }
268 289
269 void VCMTiming::GetTimings(int* decode_ms, 290 void VCMTiming::GetTimings(int* decode_ms,
270 int* max_decode_ms, 291 int* max_decode_ms,
271 int* current_delay_ms, 292 int* current_delay_ms,
272 int* target_delay_ms, 293 int* target_delay_ms,
273 int* jitter_buffer_ms, 294 int* jitter_buffer_ms,
274 int* min_playout_delay_ms, 295 int* min_playout_delay_ms,
275 int* render_delay_ms) const { 296 int* render_delay_ms) const {
276 CriticalSectionScoped cs(crit_sect_); 297 CriticalSectionScoped cs(crit_sect_);
277 *decode_ms = last_decode_ms_; 298 *decode_ms = last_decode_ms_;
278 *max_decode_ms = static_cast<int>(RequiredDecodeTimeMs()); 299 *max_decode_ms = RequiredDecodeTimeMs();
279 *current_delay_ms = current_delay_ms_; 300 *current_delay_ms = current_delay_ms_;
280 *target_delay_ms = TargetDelayInternal(); 301 *target_delay_ms = TargetDelayInternal();
281 *jitter_buffer_ms = jitter_delay_ms_; 302 *jitter_buffer_ms = jitter_delay_ms_;
282 *min_playout_delay_ms = min_playout_delay_ms_; 303 *min_playout_delay_ms = min_playout_delay_ms_;
283 *render_delay_ms = render_delay_ms_; 304 *render_delay_ms = render_delay_ms_;
284 } 305 }
285 306
286 } // namespace webrtc 307 } // namespace webrtc
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