Index: webrtc/base/task_queue.h |
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+/* |
+ * Copyright 2016 The WebRTC Project Authors. All rights reserved. |
+ * |
+ * Use of this source code is governed by a BSD-style license |
+ * that can be found in the LICENSE file in the root of the source |
+ * tree. An additional intellectual property rights grant can be found |
+ * in the file PATENTS. All contributing project authors may |
+ * be found in the AUTHORS file in the root of the source tree. |
+ */ |
+ |
+#ifndef WEBRTC_BASE_TASK_QUEUE_H_ |
+#define WEBRTC_BASE_TASK_QUEUE_H_ |
+ |
+#include <list> |
+#include <memory> |
+ |
+#if defined(WEBRTC_MAC) && !defined(WEBRTC_BUILD_LIBEVENT) |
+#include <dispatch/dispatch.h> |
+#endif |
+ |
+#include "webrtc/base/constructormagic.h" |
+#include "webrtc/base/criticalsection.h" |
+ |
+#if defined(WEBRTC_WIN) || defined(WEBRTC_BUILD_LIBEVENT) |
+#include "webrtc/base/platform_thread.h" |
+#endif |
+ |
+#if defined(WEBRTC_BUILD_LIBEVENT) |
+struct event_base; |
+struct event; |
+#endif |
+ |
+namespace rtc { |
+ |
+// Base interface for asynchronously executed tasks. |
+// The interface basically consists of a single function, Run(), that executes |
+// on the target queue. For more details see the Run() method and TaskQueue. |
+class QueuedTask { |
+ public: |
+ QueuedTask() {} |
+ virtual ~QueuedTask() {} |
+ |
+ // Main routine that will run when the task is executed on the desired queue. |
+ // The task should return |true| to indicate that it should be deleted or |
+ // |false| to indicate that the queue should consider ownership of the task |
+ // having been transferred. Returning |false| can be useful if a task has |
+ // re-posted itself to a different queue or is otherwise being re-used. |
+ virtual bool Run() = 0; |
+ |
+ private: |
+ RTC_DISALLOW_COPY_AND_ASSIGN(QueuedTask); |
+}; |
+ |
+// Simple implementation of QueuedTask for use with rtc::Bind and lambdas. |
+template <class Closure> |
+class ClosureTask : public QueuedTask { |
+ public: |
+ explicit ClosureTask(const Closure& closure) : closure_(closure) {} |
+ |
+ private: |
+ bool Run() override { |
+ closure_(); |
+ return true; |
+ } |
+ |
+ Closure closure_; |
+}; |
+ |
+// Extends ClosureTask to also allow specifying cleanup code. |
+// This is useful when using lambdas if guaranteeing cleanup, even if a task |
+// was dropped (queue is too full), is required. |
+template <class Closure, class Cleanup> |
+class ClosureTaskWithCleanup : public ClosureTask<Closure> { |
+ public: |
+ ClosureTaskWithCleanup(const Closure& closure, Cleanup cleanup) |
+ : ClosureTask<Closure>(closure), cleanup_(cleanup) {} |
+ ~ClosureTaskWithCleanup() { cleanup_(); } |
+ |
+ private: |
+ Cleanup cleanup_; |
+}; |
+ |
+// Convenience function to construct closures that can be passed directly |
+// to methods that support std::unique_ptr<QueuedTask> but not template |
+// based parameters. |
+template <class Closure> |
+static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure) { |
+ return std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)); |
+} |
+ |
+template <class Closure, class Cleanup> |
+static std::unique_ptr<QueuedTask> NewClosure(const Closure& closure, |
+ const Cleanup& cleanup) { |
+ return std::unique_ptr<QueuedTask>( |
+ new ClosureTaskWithCleanup<Closure, Cleanup>(closure, cleanup)); |
+} |
+ |
+// Implements a task queue that asynchronously executes tasks in a way that |
+// guarantees that they're executed in FIFO order and that tasks never overlap. |
+// Tasks may always execute on the same worker thread and they may not. |
+// To DCHECK that tasks are executing on a known task queue, use IsCurrent(). |
+// |
+// Here are some usage examples: |
+// |
+// 1) Asynchronously running a lambda: |
+// |
+// class MyClass { |
+// ... |
+// TaskQueue queue_("MyQueue"); |
+// }; |
+// |
+// void MyClass::StartWork() { |
+// queue_.PostTask([]() { Work(); }); |
+// ... |
+// |
+// 2) Doing work asynchronously on a worker queue and providing a notification |
+// callback on the current queue, when the work has been done: |
+// |
+// void MyClass::StartWorkAndLetMeKnowWhenDone( |
+// std::unique_ptr<QueuedTask> callback) { |
+// DCHECK(TaskQueue::Current()) << "Need to be running on a queue"; |
+// queue_.PostTaskAndReply([]() { Work(); }, std::move(callback)); |
+// } |
+// ... |
+// my_class->StartWorkAndLetMeKnowWhenDone( |
+// NewClosure([]() { LOG(INFO) << "The work is done!";})); |
+// |
+// 3) Posting a custom task on a timer. The task posts itself again after |
+// every running: |
+// |
+// class TimerTask : public QueuedTask { |
+// public: |
+// TimerTask() {} |
+// private: |
+// bool Run() override { |
+// ++count_; |
+// TaskQueue::Current()->PostDelayedTask( |
+// std::unique_ptr<QueuedTask>(this), 1000); |
+// // Ownership has been transferred to the next occurance, |
+// // so return false to prevent from being deleted now. |
+// return false; |
+// } |
+// int count_ = 0; |
+// }; |
+// ... |
+// queue_.PostDelayedTask( |
+// std::unique_ptr<QueuedTask>(new TimerTask()), 1000); |
+// |
+// For more examples, see task_queue_unittests.cc. |
+// |
+// A note on destruction: |
+// |
+// When a TaskQueue is deleted, pending tasks will not be executed but they will |
+// be deleted. The deletion of tasks may happen asynchronously after the |
+// TaskQueue itself has been deleted or it may happen synchronously while the |
+// TaskQueue instance is being deleted. This may vary from one OS to the next |
+// so assumptions about lifetimes of pending tasks should not be made. |
+class TaskQueue { |
+ public: |
+ explicit TaskQueue(const char* queue_name); |
+ // TODO(tommi): Implement move semantics? |
+ ~TaskQueue(); |
+ |
+ static TaskQueue* Current(); |
+ |
+ // Used for DCHECKing the current queue. |
+ static bool IsCurrent(const char* queue_name); |
+ bool IsCurrent() const; |
+ |
+ // TODO(tommi): For better debuggability, implement FROM_HERE. |
+ |
+ // Ownership of the task is passed to PostTask. |
+ void PostTask(std::unique_ptr<QueuedTask> task); |
+ void PostTaskAndReply(std::unique_ptr<QueuedTask> task, |
+ std::unique_ptr<QueuedTask> reply, |
+ TaskQueue* reply_queue); |
+ void PostTaskAndReply(std::unique_ptr<QueuedTask> task, |
+ std::unique_ptr<QueuedTask> reply); |
+ |
+ void PostDelayedTask(std::unique_ptr<QueuedTask> task, uint32_t milliseconds); |
+ |
+ template <class Closure> |
+ void PostTask(const Closure& closure) { |
+ PostTask(std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure))); |
+ } |
+ |
+ template <class Closure> |
+ void PostDelayedTask(const Closure& closure, uint32_t milliseconds) { |
+ PostDelayedTask( |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(closure)), |
+ milliseconds); |
+ } |
+ |
+ template <class Closure1, class Closure2> |
+ void PostTaskAndReply(const Closure1& task, |
+ const Closure2& reply, |
+ TaskQueue* reply_queue) { |
+ PostTaskAndReply( |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)), |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply)), |
+ reply_queue); |
+ } |
+ |
+ template <class Closure> |
+ void PostTaskAndReply(std::unique_ptr<QueuedTask> task, |
+ const Closure& reply) { |
+ PostTaskAndReply(std::move(task), std::unique_ptr<QueuedTask>( |
+ new ClosureTask<Closure>(reply))); |
+ } |
+ |
+ template <class Closure> |
+ void PostTaskAndReply(const Closure& task, |
+ std::unique_ptr<QueuedTask> reply) { |
+ PostTaskAndReply( |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure>(task)), |
+ std::move(reply)); |
+ } |
+ |
+ template <class Closure1, class Closure2> |
+ void PostTaskAndReply(const Closure1& task, const Closure2& reply) { |
+ PostTaskAndReply( |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure1>(task)), |
+ std::unique_ptr<QueuedTask>(new ClosureTask<Closure2>(reply))); |
+ } |
+ |
+ private: |
+#if defined(WEBRTC_BUILD_LIBEVENT) |
+ static bool ThreadMain(void* context); |
+ static void OnWakeup(int socket, short flags, void* context); // NOLINT |
+ static void RunTask(int fd, short flags, void* context); // NOLINT |
+ static void RunTimer(int fd, short flags, void* context); // NOLINT |
+ |
+ class PostAndReplyTask; |
+ class SetTimerTask; |
+ |
+ void PrepareReplyTask(PostAndReplyTask* reply_task); |
+ void ReplyTaskDone(PostAndReplyTask* reply_task); |
+ |
+ struct QueueContext; |
+ |
+ int wakeup_pipe_in_ = -1; |
+ int wakeup_pipe_out_ = -1; |
+ event_base* event_base_; |
+ std::unique_ptr<event> wakeup_event_; |
+ PlatformThread thread_; |
+ rtc::CriticalSection pending_lock_; |
+ std::list<std::unique_ptr<QueuedTask>> pending_ GUARDED_BY(pending_lock_); |
+ std::list<PostAndReplyTask*> pending_replies_ GUARDED_BY(pending_lock_); |
+#elif defined(WEBRTC_MAC) |
+ struct QueueContext; |
+ struct TaskContext; |
+ struct PostTaskAndReplyContext; |
+ dispatch_queue_t queue_; |
+ QueueContext* const context_; |
+#elif defined(WEBRTC_WIN) |
+ static bool ThreadMain(void* context); |
+ |
+ class WorkerThread : public PlatformThread { |
+ public: |
+ WorkerThread(ThreadRunFunction func, void* obj, const char* thread_name) |
+ : PlatformThread(func, obj, thread_name) {} |
+ |
+ bool QueueAPC(PAPCFUNC apc_function, ULONG_PTR data) { |
+ return PlatformThread::QueueAPC(apc_function, data); |
+ } |
+ }; |
+ WorkerThread thread_; |
+#else |
+#error not supported. |
+#endif |
+ |
+ RTC_DISALLOW_COPY_AND_ASSIGN(TaskQueue); |
+}; |
+ |
+} // namespace rtc |
+ |
+#endif // WEBRTC_BASE_TASK_QUEUE_H_ |