| Index: webrtc/build/ios/build_ios_framework.sh
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| diff --git a/webrtc/build/ios/build_ios_framework.sh b/webrtc/build/ios/build_ios_framework.sh
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| deleted file mode 100755
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| index b5bb76e696796ea1e439a6cddf8e878b9c63b049..0000000000000000000000000000000000000000
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| --- a/webrtc/build/ios/build_ios_framework.sh
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| +++ /dev/null
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| @@ -1,152 +0,0 @@
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| -#!/bin/bash
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| -
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| -#  Copyright 2015 The WebRTC project authors. All Rights Reserved.
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| -#
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| -#  Use of this source code is governed by a BSD-style license
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| -#  that can be found in the LICENSE file in the root of the source
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| -#  tree. An additional intellectual property rights grant can be found
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| -#  in the file PATENTS.  All contributing project authors may
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| -#  be found in the AUTHORS file in the root of the source tree.
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| -
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| -# Generates dynamic FAT framework for iOS in out_ios_framework.
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| -
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| -# Exit on errors.
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| -set -e
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| -
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| -# Globals.
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| -SCRIPT_DIR=$(cd $(dirname $0) && pwd)
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| -WEBRTC_BASE_DIR=${SCRIPT_DIR}/../../..
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| -BUILD_WEBRTC_SCRIPT=${SCRIPT_DIR}/build_ios_libs.sh
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| -FLATTEN_HEADERS_SCRIPT=${SCRIPT_DIR}/flatten_ios_headers.py
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| -SDK_DIR=${SCRIPT_DIR}/SDK
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| -FRAMEWORK_PROJECT_DIR=${SDK_DIR}/Framework
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| -FRAMEWORK_PROJECT_PATH=${FRAMEWORK_PROJECT_DIR}/WebRTC.xcodeproj
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| -
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| -function check_preconditions {
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| -  # Check for Darwin.
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| -  if [[ ! $(uname) = "Darwin" ]]; then
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| -    echo "OS X required." >&2
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| -    exit 1
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| -  fi
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| -  if [[ ! -x ${BUILD_WEBRTC_SCRIPT} ]]; then
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| -    echo "Failed to find iOS library build script." >&2
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| -    exit 1
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| -  fi
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| -  if [[ ! -x ${FLATTEN_HEADERS_SCRIPT} ]]; then
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| -    echo "Failed to find flatten iOS headers script." >&2
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| -    exit 1
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| -  fi
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| -  if [[ ! -x ${FRAMEWORK_PROJECT_PATH} ]]; then
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| -    echo "Failed to find framework XCode project." >&2
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| -    exit 1
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| -  fi
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| -}
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| -
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| -function clean_artifacts {
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| -  # Make XCode clean up after itself.
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| -  xcodebuild -project ${FRAMEWORK_PROJECT_PATH} -scheme WebRTC \
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| -      -configuration Release clean
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| -  xcodebuild -project ${FRAMEWORK_PROJECT_PATH} -scheme WebRTC \
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| -      -configuration Release clean \
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| -      -destination "platform=iOS Simulator,name=iPhone 6"
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| -  # Remove remaining directory that XCode doesn't delete.
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| -  XCODE_BUILD_DIR=${FRAMEWORK_PROJECT_DIR}/build
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| -  if [[ -d ${XCODE_BUILD_DIR} ]]; then
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| -    rm -r ${XCODE_BUILD_DIR}
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| -  fi
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| -
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| -  # Remove the temporary framework header dir.
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| -  if [[ -d ${FRAMEWORK_INCLUDE_DIR} ]]; then
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| -    rm -r ${FRAMEWORK_INCLUDE_DIR}
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| -  fi
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| -
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| -  # Remove the generated framework.
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| -  if [[ -d ${FRAMEWORK_OUTPUT_DIR} ]]; then
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| -    rm -r ${FRAMEWORK_OUTPUT_DIR}
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| -  fi
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| -
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| -  # Let the other script clean up after itself.
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| -  ${BUILD_WEBRTC_SCRIPT} -c
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| -}
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| -
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| -function usage {
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| -  echo "WebRTC iOS Framework build script."
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| -  echo "Builds a dynamic Framework for the WebRTC APIs."
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| -  echo "Compiles various architectures and edits header paths as required."
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| -  echo "Usage: $0 [-h] [-c]"
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| -  echo "  -h Print this help."
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| -  echo "  -c Removes generated build output."
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| -  exit 0
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| -}
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| -
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| -check_preconditions
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| -
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| -# Set the output directories for the various build artifacts.
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| -# For convenience we'll output some generated files in the same directory
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| -# as the one we used to output the generated statis libraries.
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| -LIB_OUTPUT_DIR=${WEBRTC_BASE_DIR}/out_ios_libs
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| -INCLUDE_OUTPUT_DIR=${LIB_OUTPUT_DIR}/include
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| -FRAMEWORK_INCLUDE_DIR=${LIB_OUTPUT_DIR}/framework_include
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| -FRAMEWORK_OUTPUT_DIR=${WEBRTC_BASE_DIR}/out_ios_framework
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| -PERFORM_CLEAN=0
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| -
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| -# Parse arguments.
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| -while getopts "hc" opt; do
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| -  case "${opt}" in
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| -    h) usage;;
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| -    c) PERFORM_CLEAN=1;;
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| -    *)
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| -      usage
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| -      exit 1
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| -      ;;
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| -  esac
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| -done
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| -
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| -if [[ ${PERFORM_CLEAN} -ne 0 ]]; then
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| -  clean_artifacts
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| -  exit 0
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| -fi
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| -
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| -# Build static libraries for iOS.
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| -${BUILD_WEBRTC_SCRIPT} -o ${LIB_OUTPUT_DIR}
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| -
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| -# Flatten the directory structure for iOS headers generated from building the
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| -# static libraries.
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| -${FLATTEN_HEADERS_SCRIPT} ${INCLUDE_OUTPUT_DIR} ${FRAMEWORK_INCLUDE_DIR}
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| -
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| -# Replace full paths for headers with framework paths.
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| -SED_PATTERN='
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| -  s/(\#import )\"webrtc\/api\/objc\/(.*)\"/\1<WebRTC\/\2>/g;
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| -  s/(\#import )\"webrtc\/base\/objc\/(.*)\"/\1<WebRTC\/\2>/g;
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| -  s/(\#include )\"webrtc\/base\/objc\/(.*)\"/\1<WebRTC\/\2>/g;
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| -'
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| -sed -E -i '' "$SED_PATTERN" ${FRAMEWORK_INCLUDE_DIR}/*.h
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| -
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| -# Build the framework.
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| -xcodebuild -project ${FRAMEWORK_PROJECT_PATH} -scheme WebRTC \
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| -    -configuration Release build \
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| -    CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO
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| -xcodebuild -project ${FRAMEWORK_PROJECT_PATH} -scheme WebRTC \
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| -    -configuration Release build \
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| -    -destination "platform=iOS Simulator,name=iPhone 6"
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| -
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| -# XCode should output the build artifacts to the following directories.
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| -DEVICE_BUILD_DIR=${FRAMEWORK_PROJECT_DIR}/build/Release-iphoneos
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| -SIMULATOR_BUILD_DIR=${FRAMEWORK_PROJECT_DIR}/build/Release-iphonesimulator
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| -
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| -# Copy podspec, framework, dSYM and LICENSE to FRAMEWORK_OUTPUT_DIR.
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| -mkdir -p ${FRAMEWORK_OUTPUT_DIR}
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| -cp ${SDK_DIR}/WebRTC.podspec ${FRAMEWORK_OUTPUT_DIR}/
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| -cp -R ${DEVICE_BUILD_DIR}/WebRTC.framework ${FRAMEWORK_OUTPUT_DIR}/
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| -cp -R ${DEVICE_BUILD_DIR}/WebRTC.framework.dSYM ${FRAMEWORK_OUTPUT_DIR}/
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| -cp -R ${WEBRTC_BASE_DIR}/webrtc/LICENSE ${FRAMEWORK_OUTPUT_DIR}/
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| -
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| -# Combine multiple architectures.
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| -DYLIB_PATH=WebRTC.framework/WebRTC
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| -DWARF_PATH=WebRTC.framework.dSYM/Contents/Resources/DWARF/WebRTC
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| -lipo ${FRAMEWORK_OUTPUT_DIR}/${DYLIB_PATH} \
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| -    ${SIMULATOR_BUILD_DIR}/${DYLIB_PATH} \
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| -    -create -output ${FRAMEWORK_OUTPUT_DIR}/${DYLIB_PATH}
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| -lipo ${FRAMEWORK_OUTPUT_DIR}/${DWARF_PATH} \
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| -    ${SIMULATOR_BUILD_DIR}/${DWARF_PATH} \
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| -    -create -output ${FRAMEWORK_OUTPUT_DIR}/${DWARF_PATH}
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| 
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