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| 1 /* | |
| 2 * Copyright 2015 The WebRTC project authors. All Rights Reserved. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license | |
| 5 * that can be found in the LICENSE file in the root of the source | |
| 6 * tree. An additional intellectual property rights grant can be found | |
| 7 * in the file PATENTS. All contributing project authors may | |
| 8 * be found in the AUTHORS file in the root of the source tree. | |
| 9 */ | |
| 10 | |
| 11 #import "RTCOpenGLVideoRenderer.h" | |
| 12 | |
| 13 #include <string.h> | |
| 14 | |
| 15 #include "webrtc/base/scoped_ptr.h" | |
| 16 | |
| 17 #if TARGET_OS_IPHONE | |
| 18 #import <OpenGLES/ES3/gl.h> | |
| 19 #else | |
| 20 #import <OpenGL/gl3.h> | |
| 21 #endif | |
| 22 | |
| 23 #import "RTCVideoFrame.h" | |
| 24 | |
| 25 // TODO(tkchin): check and log openGL errors. Methods here return BOOLs in | |
| 26 // anticipation of that happening in the future. | |
| 27 | |
| 28 #if TARGET_OS_IPHONE | |
| 29 #define RTC_PIXEL_FORMAT GL_LUMINANCE | |
| 30 #define SHADER_VERSION | |
| 31 #define VERTEX_SHADER_IN "attribute" | |
| 32 #define VERTEX_SHADER_OUT "varying" | |
| 33 #define FRAGMENT_SHADER_IN "varying" | |
| 34 #define FRAGMENT_SHADER_OUT | |
| 35 #define FRAGMENT_SHADER_COLOR "gl_FragColor" | |
| 36 #define FRAGMENT_SHADER_TEXTURE "texture2D" | |
| 37 #else | |
| 38 #define RTC_PIXEL_FORMAT GL_RED | |
| 39 #define SHADER_VERSION "#version 150\n" | |
| 40 #define VERTEX_SHADER_IN "in" | |
| 41 #define VERTEX_SHADER_OUT "out" | |
| 42 #define FRAGMENT_SHADER_IN "in" | |
| 43 #define FRAGMENT_SHADER_OUT "out vec4 fragColor;\n" | |
| 44 #define FRAGMENT_SHADER_COLOR "fragColor" | |
| 45 #define FRAGMENT_SHADER_TEXTURE "texture" | |
| 46 #endif | |
| 47 | |
| 48 // Vertex shader doesn't do anything except pass coordinates through. | |
| 49 static const char kVertexShaderSource[] = | |
| 50 SHADER_VERSION | |
| 51 VERTEX_SHADER_IN " vec2 position;\n" | |
| 52 VERTEX_SHADER_IN " vec2 texcoord;\n" | |
| 53 VERTEX_SHADER_OUT " vec2 v_texcoord;\n" | |
| 54 "void main() {\n" | |
| 55 " gl_Position = vec4(position.x, position.y, 0.0, 1.0);\n" | |
| 56 " v_texcoord = texcoord;\n" | |
| 57 "}\n"; | |
| 58 | |
| 59 // Fragment shader converts YUV values from input textures into a final RGB | |
| 60 // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. | |
| 61 static const char kFragmentShaderSource[] = | |
| 62 SHADER_VERSION | |
| 63 "precision highp float;" | |
| 64 FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" | |
| 65 "uniform lowp sampler2D s_textureY;\n" | |
| 66 "uniform lowp sampler2D s_textureU;\n" | |
| 67 "uniform lowp sampler2D s_textureV;\n" | |
| 68 FRAGMENT_SHADER_OUT | |
| 69 "void main() {\n" | |
| 70 " float y, u, v, r, g, b;\n" | |
| 71 " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" | |
| 72 " u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n" | |
| 73 " v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n" | |
| 74 " u = u - 0.5;\n" | |
| 75 " v = v - 0.5;\n" | |
| 76 " r = y + 1.403 * v;\n" | |
| 77 " g = y - 0.344 * u - 0.714 * v;\n" | |
| 78 " b = y + 1.770 * u;\n" | |
| 79 " " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n" | |
| 80 " }\n"; | |
| 81 | |
| 82 // Compiles a shader of the given |type| with GLSL source |source| and returns | |
| 83 // the shader handle or 0 on error. | |
| 84 GLuint CreateShader(GLenum type, const GLchar *source) { | |
| 85 GLuint shader = glCreateShader(type); | |
| 86 if (!shader) { | |
| 87 return 0; | |
| 88 } | |
| 89 glShaderSource(shader, 1, &source, NULL); | |
| 90 glCompileShader(shader); | |
| 91 GLint compileStatus = GL_FALSE; | |
| 92 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); | |
| 93 if (compileStatus == GL_FALSE) { | |
| 94 glDeleteShader(shader); | |
| 95 shader = 0; | |
| 96 } | |
| 97 return shader; | |
| 98 } | |
| 99 | |
| 100 // Links a shader program with the given vertex and fragment shaders and | |
| 101 // returns the program handle or 0 on error. | |
| 102 GLuint CreateProgram(GLuint vertexShader, GLuint fragmentShader) { | |
| 103 if (vertexShader == 0 || fragmentShader == 0) { | |
| 104 return 0; | |
| 105 } | |
| 106 GLuint program = glCreateProgram(); | |
| 107 if (!program) { | |
| 108 return 0; | |
| 109 } | |
| 110 glAttachShader(program, vertexShader); | |
| 111 glAttachShader(program, fragmentShader); | |
| 112 glLinkProgram(program); | |
| 113 GLint linkStatus = GL_FALSE; | |
| 114 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); | |
| 115 if (linkStatus == GL_FALSE) { | |
| 116 glDeleteProgram(program); | |
| 117 program = 0; | |
| 118 } | |
| 119 return program; | |
| 120 } | |
| 121 | |
| 122 // When modelview and projection matrices are identity (default) the world is | |
| 123 // contained in the square around origin with unit size 2. Drawing to these | |
| 124 // coordinates is equivalent to drawing to the entire screen. The texture is | |
| 125 // stretched over that square using texture coordinates (u, v) that range | |
| 126 // from (0, 0) to (1, 1) inclusive. Texture coordinates are flipped vertically | |
| 127 // here because the incoming frame has origin in upper left hand corner but | |
| 128 // OpenGL expects origin in bottom left corner. | |
| 129 const GLfloat gVertices[] = { | |
| 130 // X, Y, U, V. | |
| 131 -1, -1, 0, 1, // Bottom left. | |
| 132 1, -1, 1, 1, // Bottom right. | |
| 133 1, 1, 1, 0, // Top right. | |
| 134 -1, 1, 0, 0, // Top left. | |
| 135 }; | |
| 136 | |
| 137 // |kNumTextures| must not exceed 8, which is the limit in OpenGLES2. Two sets | |
| 138 // of 3 textures are used here, one for each of the Y, U and V planes. Having | |
| 139 // two sets alleviates CPU blockage in the event that the GPU is asked to render | |
| 140 // to a texture that is already in use. | |
| 141 static const GLsizei kNumTextureSets = 2; | |
| 142 static const GLsizei kNumTextures = 3 * kNumTextureSets; | |
| 143 | |
| 144 @implementation RTCOpenGLVideoRenderer { | |
| 145 #if TARGET_OS_IPHONE | |
| 146 EAGLContext *_context; | |
| 147 #else | |
| 148 NSOpenGLContext *_context; | |
| 149 #endif | |
| 150 BOOL _isInitialized; | |
| 151 GLint _currentTextureSet; | |
| 152 // Handles for OpenGL constructs. | |
| 153 GLuint _textures[kNumTextures]; | |
| 154 GLuint _program; | |
| 155 #if !TARGET_OS_IPHONE | |
| 156 GLuint _vertexArray; | |
| 157 #endif | |
| 158 GLuint _vertexBuffer; | |
| 159 GLint _position; | |
| 160 GLint _texcoord; | |
| 161 GLint _ySampler; | |
| 162 GLint _uSampler; | |
| 163 GLint _vSampler; | |
| 164 // Used to create a non-padded plane for GPU upload when we receive padded | |
| 165 // frames. | |
| 166 rtc::scoped_ptr<uint8_t[]> _planeBuffer; | |
| 167 } | |
| 168 | |
| 169 @synthesize lastDrawnFrame = _lastDrawnFrame; | |
| 170 | |
| 171 + (void)initialize { | |
| 172 // Disable dithering for performance. | |
| 173 glDisable(GL_DITHER); | |
| 174 } | |
| 175 | |
| 176 #if TARGET_OS_IPHONE | |
| 177 - (instancetype)initWithContext:(EAGLContext *)context { | |
| 178 #else | |
| 179 - (instancetype)initWithContext:(NSOpenGLContext *)context { | |
| 180 #endif | |
| 181 NSAssert(context != nil, @"context cannot be nil"); | |
| 182 if (self = [super init]) { | |
| 183 _context = context; | |
| 184 } | |
| 185 return self; | |
| 186 } | |
| 187 | |
| 188 - (BOOL)drawFrame:(RTCVideoFrame *)frame { | |
| 189 if (!_isInitialized) { | |
| 190 return NO; | |
| 191 } | |
| 192 if (_lastDrawnFrame == frame) { | |
| 193 return NO; | |
| 194 } | |
| 195 [self ensureGLContext]; | |
| 196 glClear(GL_COLOR_BUFFER_BIT); | |
| 197 if (frame) { | |
| 198 if (![self updateTextureSizesForFrame:frame] || | |
| 199 ![self updateTextureDataForFrame:frame]) { | |
| 200 return NO; | |
| 201 } | |
| 202 #if !TARGET_OS_IPHONE | |
| 203 glBindVertexArray(_vertexArray); | |
| 204 #endif | |
| 205 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); | |
| 206 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| 207 } | |
| 208 #if !TARGET_OS_IPHONE | |
| 209 [_context flushBuffer]; | |
| 210 #endif | |
| 211 _lastDrawnFrame = frame; | |
| 212 return YES; | |
| 213 } | |
| 214 | |
| 215 - (void)setupGL { | |
| 216 if (_isInitialized) { | |
| 217 return; | |
| 218 } | |
| 219 [self ensureGLContext]; | |
| 220 if (![self setupProgram]) { | |
| 221 return; | |
| 222 } | |
| 223 if (![self setupTextures]) { | |
| 224 return; | |
| 225 } | |
| 226 if (![self setupVertices]) { | |
| 227 return; | |
| 228 } | |
| 229 glUseProgram(_program); | |
| 230 glPixelStorei(GL_UNPACK_ALIGNMENT, 1); | |
| 231 _isInitialized = YES; | |
| 232 } | |
| 233 | |
| 234 - (void)teardownGL { | |
| 235 if (!_isInitialized) { | |
| 236 return; | |
| 237 } | |
| 238 [self ensureGLContext]; | |
| 239 glDeleteProgram(_program); | |
| 240 _program = 0; | |
| 241 glDeleteTextures(kNumTextures, _textures); | |
| 242 glDeleteBuffers(1, &_vertexBuffer); | |
| 243 _vertexBuffer = 0; | |
| 244 #if !TARGET_OS_IPHONE | |
| 245 glDeleteVertexArrays(1, &_vertexArray); | |
| 246 #endif | |
| 247 _isInitialized = NO; | |
| 248 } | |
| 249 | |
| 250 #pragma mark - Private | |
| 251 | |
| 252 - (void)ensureGLContext { | |
| 253 NSAssert(_context, @"context shouldn't be nil"); | |
| 254 #if TARGET_OS_IPHONE | |
| 255 if ([EAGLContext currentContext] != _context) { | |
| 256 [EAGLContext setCurrentContext:_context]; | |
| 257 } | |
| 258 #else | |
| 259 if ([NSOpenGLContext currentContext] != _context) { | |
| 260 [_context makeCurrentContext]; | |
| 261 } | |
| 262 #endif | |
| 263 } | |
| 264 | |
| 265 - (BOOL)setupProgram { | |
| 266 NSAssert(!_program, @"program already set up"); | |
| 267 GLuint vertexShader = CreateShader(GL_VERTEX_SHADER, kVertexShaderSource); | |
| 268 NSAssert(vertexShader, @"failed to create vertex shader"); | |
| 269 GLuint fragmentShader = | |
| 270 CreateShader(GL_FRAGMENT_SHADER, kFragmentShaderSource); | |
| 271 NSAssert(fragmentShader, @"failed to create fragment shader"); | |
| 272 _program = CreateProgram(vertexShader, fragmentShader); | |
| 273 // Shaders are created only to generate program. | |
| 274 if (vertexShader) { | |
| 275 glDeleteShader(vertexShader); | |
| 276 } | |
| 277 if (fragmentShader) { | |
| 278 glDeleteShader(fragmentShader); | |
| 279 } | |
| 280 if (!_program) { | |
| 281 return NO; | |
| 282 } | |
| 283 _position = glGetAttribLocation(_program, "position"); | |
| 284 _texcoord = glGetAttribLocation(_program, "texcoord"); | |
| 285 _ySampler = glGetUniformLocation(_program, "s_textureY"); | |
| 286 _uSampler = glGetUniformLocation(_program, "s_textureU"); | |
| 287 _vSampler = glGetUniformLocation(_program, "s_textureV"); | |
| 288 if (_position < 0 || _texcoord < 0 || _ySampler < 0 || _uSampler < 0 || | |
| 289 _vSampler < 0) { | |
| 290 return NO; | |
| 291 } | |
| 292 return YES; | |
| 293 } | |
| 294 | |
| 295 - (BOOL)setupTextures { | |
| 296 glGenTextures(kNumTextures, _textures); | |
| 297 // Set parameters for each of the textures we created. | |
| 298 for (GLsizei i = 0; i < kNumTextures; i++) { | |
| 299 glActiveTexture(GL_TEXTURE0 + i); | |
| 300 glBindTexture(GL_TEXTURE_2D, _textures[i]); | |
| 301 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| 302 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| 303 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 304 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 305 } | |
| 306 return YES; | |
| 307 } | |
| 308 | |
| 309 - (BOOL)updateTextureSizesForFrame:(RTCVideoFrame *)frame { | |
| 310 if (frame.height == _lastDrawnFrame.height && | |
| 311 frame.width == _lastDrawnFrame.width && | |
| 312 frame.chromaWidth == _lastDrawnFrame.chromaWidth && | |
| 313 frame.chromaHeight == _lastDrawnFrame.chromaHeight) { | |
| 314 return YES; | |
| 315 } | |
| 316 GLsizei lumaWidth = static_cast<GLsizei>(frame.width); | |
| 317 GLsizei lumaHeight = static_cast<GLsizei>(frame.height); | |
| 318 GLsizei chromaWidth = static_cast<GLsizei>(frame.chromaWidth); | |
| 319 GLsizei chromaHeight = static_cast<GLsizei>(frame.chromaHeight); | |
| 320 for (GLint i = 0; i < kNumTextureSets; i++) { | |
| 321 glActiveTexture(GL_TEXTURE0 + i * 3); | |
| 322 glTexImage2D(GL_TEXTURE_2D, | |
| 323 0, | |
| 324 RTC_PIXEL_FORMAT, | |
| 325 lumaWidth, | |
| 326 lumaHeight, | |
| 327 0, | |
| 328 RTC_PIXEL_FORMAT, | |
| 329 GL_UNSIGNED_BYTE, | |
| 330 0); | |
| 331 glActiveTexture(GL_TEXTURE0 + i * 3 + 1); | |
| 332 glTexImage2D(GL_TEXTURE_2D, | |
| 333 0, | |
| 334 RTC_PIXEL_FORMAT, | |
| 335 chromaWidth, | |
| 336 chromaHeight, | |
| 337 0, | |
| 338 RTC_PIXEL_FORMAT, | |
| 339 GL_UNSIGNED_BYTE, | |
| 340 0); | |
| 341 glActiveTexture(GL_TEXTURE0 + i * 3 + 2); | |
| 342 glTexImage2D(GL_TEXTURE_2D, | |
| 343 0, | |
| 344 RTC_PIXEL_FORMAT, | |
| 345 chromaWidth, | |
| 346 chromaHeight, | |
| 347 0, | |
| 348 RTC_PIXEL_FORMAT, | |
| 349 GL_UNSIGNED_BYTE, | |
| 350 0); | |
| 351 } | |
| 352 if ((NSUInteger)frame.yPitch != frame.width || | |
| 353 (NSUInteger)frame.uPitch != frame.chromaWidth || | |
| 354 (NSUInteger)frame.vPitch != frame.chromaWidth) { | |
| 355 _planeBuffer.reset(new uint8_t[frame.width * frame.height]); | |
| 356 } else { | |
| 357 _planeBuffer.reset(); | |
| 358 } | |
| 359 return YES; | |
| 360 } | |
| 361 | |
| 362 - (void)uploadPlane:(const uint8_t *)plane | |
| 363 sampler:(GLint)sampler | |
| 364 offset:(GLint)offset | |
| 365 width:(size_t)width | |
| 366 height:(size_t)height | |
| 367 stride:(int32_t)stride { | |
| 368 glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + offset)); | |
| 369 // When setting texture sampler uniforms, the texture index is used not | |
| 370 // the texture handle. | |
| 371 glUniform1i(sampler, offset); | |
| 372 #if TARGET_OS_IPHONE | |
| 373 BOOL hasUnpackRowLength = _context.API == kEAGLRenderingAPIOpenGLES3; | |
| 374 #else | |
| 375 BOOL hasUnpackRowLength = YES; | |
| 376 #endif | |
| 377 const uint8_t *uploadPlane = plane; | |
| 378 if ((size_t)stride != width) { | |
| 379 if (hasUnpackRowLength) { | |
| 380 // GLES3 allows us to specify stride. | |
| 381 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride); | |
| 382 glTexImage2D(GL_TEXTURE_2D, | |
| 383 0, | |
| 384 RTC_PIXEL_FORMAT, | |
| 385 static_cast<GLsizei>(width), | |
| 386 static_cast<GLsizei>(height), | |
| 387 0, | |
| 388 RTC_PIXEL_FORMAT, | |
| 389 GL_UNSIGNED_BYTE, | |
| 390 uploadPlane); | |
| 391 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); | |
| 392 return; | |
| 393 } else { | |
| 394 // Make an unpadded copy and upload that instead. Quick profiling showed | |
| 395 // that this is faster than uploading row by row using glTexSubImage2D. | |
| 396 uint8_t *unpaddedPlane = _planeBuffer.get(); | |
| 397 for (size_t y = 0; y < height; ++y) { | |
| 398 memcpy(unpaddedPlane + y * width, plane + y * stride, width); | |
| 399 } | |
| 400 uploadPlane = unpaddedPlane; | |
| 401 } | |
| 402 } | |
| 403 glTexImage2D(GL_TEXTURE_2D, | |
| 404 0, | |
| 405 RTC_PIXEL_FORMAT, | |
| 406 static_cast<GLsizei>(width), | |
| 407 static_cast<GLsizei>(height), | |
| 408 0, | |
| 409 RTC_PIXEL_FORMAT, | |
| 410 GL_UNSIGNED_BYTE, | |
| 411 uploadPlane); | |
| 412 } | |
| 413 | |
| 414 - (BOOL)updateTextureDataForFrame:(RTCVideoFrame *)frame { | |
| 415 GLint textureOffset = _currentTextureSet * 3; | |
| 416 NSAssert(textureOffset + 3 <= kNumTextures, @"invalid offset"); | |
| 417 | |
| 418 [self uploadPlane:frame.yPlane | |
| 419 sampler:_ySampler | |
| 420 offset:textureOffset | |
| 421 width:frame.width | |
| 422 height:frame.height | |
| 423 stride:frame.yPitch]; | |
| 424 | |
| 425 [self uploadPlane:frame.uPlane | |
| 426 sampler:_uSampler | |
| 427 offset:textureOffset + 1 | |
| 428 width:frame.chromaWidth | |
| 429 height:frame.chromaHeight | |
| 430 stride:frame.uPitch]; | |
| 431 | |
| 432 [self uploadPlane:frame.vPlane | |
| 433 sampler:_vSampler | |
| 434 offset:textureOffset + 2 | |
| 435 width:frame.chromaWidth | |
| 436 height:frame.chromaHeight | |
| 437 stride:frame.vPitch]; | |
| 438 | |
| 439 _currentTextureSet = (_currentTextureSet + 1) % kNumTextureSets; | |
| 440 return YES; | |
| 441 } | |
| 442 | |
| 443 - (BOOL)setupVertices { | |
| 444 #if !TARGET_OS_IPHONE | |
| 445 NSAssert(!_vertexArray, @"vertex array already set up"); | |
| 446 glGenVertexArrays(1, &_vertexArray); | |
| 447 if (!_vertexArray) { | |
| 448 return NO; | |
| 449 } | |
| 450 glBindVertexArray(_vertexArray); | |
| 451 #endif | |
| 452 NSAssert(!_vertexBuffer, @"vertex buffer already set up"); | |
| 453 glGenBuffers(1, &_vertexBuffer); | |
| 454 if (!_vertexBuffer) { | |
| 455 #if !TARGET_OS_IPHONE | |
| 456 glDeleteVertexArrays(1, &_vertexArray); | |
| 457 _vertexArray = 0; | |
| 458 #endif | |
| 459 return NO; | |
| 460 } | |
| 461 glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); | |
| 462 glBufferData(GL_ARRAY_BUFFER, sizeof(gVertices), gVertices, GL_DYNAMIC_DRAW); | |
| 463 | |
| 464 // Read position attribute from |gVertices| with size of 2 and stride of 4 | |
| 465 // beginning at the start of the array. The last argument indicates offset | |
| 466 // of data within |gVertices| as supplied to the vertex buffer. | |
| 467 glVertexAttribPointer( | |
| 468 _position, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void *)0); | |
| 469 glEnableVertexAttribArray(_position); | |
| 470 | |
| 471 // Read texcoord attribute from |gVertices| with size of 2 and stride of 4 | |
| 472 // beginning at the first texcoord in the array. The last argument indicates | |
| 473 // offset of data within |gVertices| as supplied to the vertex buffer. | |
| 474 glVertexAttribPointer(_texcoord, | |
| 475 2, | |
| 476 GL_FLOAT, | |
| 477 GL_FALSE, | |
| 478 4 * sizeof(GLfloat), | |
| 479 (void *)(2 * sizeof(GLfloat))); | |
| 480 glEnableVertexAttribArray(_texcoord); | |
| 481 | |
| 482 return YES; | |
| 483 } | |
| 484 | |
| 485 @end | |
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