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1 /* | 1 /* |
2 * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
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309 } | 309 } |
310 } | 310 } |
311 } | 311 } |
312 | 312 |
313 void OpenGles20::UpdateTextures(const VideoFrame& frame) { | 313 void OpenGles20::UpdateTextures(const VideoFrame& frame) { |
314 const GLsizei width = frame.width(); | 314 const GLsizei width = frame.width(); |
315 const GLsizei height = frame.height(); | 315 const GLsizei height = frame.height(); |
316 | 316 |
317 glActiveTexture(GL_TEXTURE0); | 317 glActiveTexture(GL_TEXTURE0); |
318 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); | 318 glBindTexture(GL_TEXTURE_2D, texture_ids_[0]); |
319 GlTexSubImage2D(width, height, frame.stride(kYPlane), frame.buffer(kYPlane)); | 319 GlTexSubImage2D(width, height, |
| 320 frame.video_frame_buffer()->StrideY(), |
| 321 frame.video_frame_buffer()->DataY()); |
320 | 322 |
321 glActiveTexture(GL_TEXTURE1); | 323 glActiveTexture(GL_TEXTURE1); |
322 glBindTexture(GL_TEXTURE_2D, texture_ids_[1]); | 324 glBindTexture(GL_TEXTURE_2D, texture_ids_[1]); |
323 GlTexSubImage2D( | 325 GlTexSubImage2D(width / 2, height / 2, |
324 width / 2, height / 2, frame.stride(kUPlane), frame.buffer(kUPlane)); | 326 frame.video_frame_buffer()->StrideU(), |
| 327 frame.video_frame_buffer()->DataU()); |
325 | 328 |
326 glActiveTexture(GL_TEXTURE2); | 329 glActiveTexture(GL_TEXTURE2); |
327 glBindTexture(GL_TEXTURE_2D, texture_ids_[2]); | 330 glBindTexture(GL_TEXTURE_2D, texture_ids_[2]); |
328 GlTexSubImage2D( | 331 GlTexSubImage2D(width / 2, height / 2, |
329 width / 2, height / 2, frame.stride(kVPlane), frame.buffer(kVPlane)); | 332 frame.video_frame_buffer()->StrideV(), |
| 333 frame.video_frame_buffer()->DataV()); |
330 } | 334 } |
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