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Unified Diff: webrtc/modules/video_coding/utility/quality_scaler.cc

Issue 1880103002: Revert of Make QualityScaler more responsive to downgrades. (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 4 years, 8 months ago
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Index: webrtc/modules/video_coding/utility/quality_scaler.cc
diff --git a/webrtc/modules/video_coding/utility/quality_scaler.cc b/webrtc/modules/video_coding/utility/quality_scaler.cc
index c6e566973101e01f1ec868f8810e614d7a3480e7..68ae9218ea2162d1c39c6a47005d5c3f779e8b95 100644
--- a/webrtc/modules/video_coding/utility/quality_scaler.cc
+++ b/webrtc/modules/video_coding/utility/quality_scaler.cc
@@ -11,11 +11,8 @@
namespace webrtc {
-static const int kMinFps = 5;
-static const int kMeasureSecondsDownscale = 3;
-// Threshold constant used until first downscale (to permit fast rampup).
-static const int kMeasureSecondsFastUpscale = 2;
-static const int kMeasureSecondsUpscale = 5;
+static const int kMinFps = 10;
+static const int kMeasureSeconds = 5;
static const int kFramedropPercentThreshold = 60;
static const int kHdResolutionThreshold = 700 * 500;
static const int kHdBitrateThresholdKbps = 500;
@@ -26,7 +23,9 @@
const int QualityScaler::kDefaultMinDownscaleDimension = 90;
QualityScaler::QualityScaler()
- : low_qp_threshold_(-1),
+ : num_samples_(0),
+ low_qp_threshold_(-1),
+ downscale_shift_(0),
framerate_down_(false),
min_width_(kDefaultMinDownscaleDimension),
min_height_(kDefaultMinDownscaleDimension) {}
@@ -36,17 +35,12 @@
bool use_framerate_reduction,
int initial_bitrate_kbps,
int width,
- int height,
- int fps) {
+ int height) {
ClearSamples();
low_qp_threshold_ = low_qp_threshold;
high_qp_threshold_ = high_qp_threshold;
use_framerate_reduction_ = use_framerate_reduction;
downscale_shift_ = 0;
- // Use a faster window for upscaling initially (but be more graceful later).
- // This enables faster initial rampups without risking strong up-down
- // behavior later.
- measure_seconds_upscale_ = kMeasureSecondsFastUpscale;
const int init_width = width;
const int init_height = height;
// TODO(glaznev): Investigate using thresholds for other resolutions
@@ -61,7 +55,6 @@
}
}
UpdateTargetResolution(init_width, init_height);
- ReportFramerate(fps);
target_framerate_ = -1;
}
@@ -72,14 +65,14 @@
// Report framerate(fps) to estimate # of samples.
void QualityScaler::ReportFramerate(int framerate) {
+ num_samples_ = static_cast<size_t>(
+ kMeasureSeconds * (framerate < kMinFps ? kMinFps : framerate));
framerate_ = framerate;
- UpdateSampleCounts();
}
void QualityScaler::ReportQP(int qp) {
framedrop_percent_.AddSample(0);
- average_qp_downscale_.AddSample(qp);
- average_qp_upscale_.AddSample(qp);
+ average_qp_.AddSample(qp);
}
void QualityScaler::ReportDroppedFrame() {
@@ -89,8 +82,7 @@
void QualityScaler::OnEncodeFrame(const VideoFrame& frame) {
// Should be set through InitEncode -> Should be set by now.
assert(low_qp_threshold_ >= 0);
- assert(num_samples_upscale_ > 0);
- assert(num_samples_downscale_ > 0);
+ assert(num_samples_ > 0);
// Update scale factor.
int avg_drop = 0;
@@ -98,9 +90,9 @@
// When encoder consistently overshoots, framerate reduction and spatial
// resizing will be triggered to get a smoother video.
- if ((framedrop_percent_.GetAverage(num_samples_downscale_, &avg_drop) &&
+ if ((framedrop_percent_.GetAverage(num_samples_, &avg_drop) &&
avg_drop >= kFramedropPercentThreshold) ||
- (average_qp_downscale_.GetAverage(num_samples_downscale_, &avg_qp) &&
+ (average_qp_.GetAverage(num_samples_, &avg_qp) &&
avg_qp > high_qp_threshold_)) {
// Reducing frame rate before spatial resolution change.
// Reduce frame rate only when it is above a certain number.
@@ -115,7 +107,7 @@
} else {
AdjustScale(false);
}
- } else if (average_qp_upscale_.GetAverage(num_samples_upscale_, &avg_qp) &&
+ } else if (average_qp_.GetAverage(num_samples_, &avg_qp) &&
avg_qp <= low_qp_threshold_) {
if (use_framerate_reduction_ && framerate_down_) {
target_framerate_ = -1;
@@ -168,26 +160,13 @@
void QualityScaler::ClearSamples() {
framedrop_percent_.Reset();
- average_qp_downscale_.Reset();
- average_qp_upscale_.Reset();
-}
-
-void QualityScaler::UpdateSampleCounts() {
- num_samples_downscale_ = static_cast<size_t>(
- kMeasureSecondsDownscale * (framerate_ < kMinFps ? kMinFps : framerate_));
- num_samples_upscale_ = static_cast<size_t>(
- measure_seconds_upscale_ * (framerate_ < kMinFps ? kMinFps : framerate_));
+ average_qp_.Reset();
}
void QualityScaler::AdjustScale(bool up) {
downscale_shift_ += up ? -1 : 1;
if (downscale_shift_ < 0)
downscale_shift_ = 0;
- if (!up) {
- // Hit first downscale, start using a slower threshold for going up.
- measure_seconds_upscale_ = kMeasureSecondsUpscale;
- UpdateSampleCounts();
- }
ClearSamples();
}
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