| Index: webrtc/modules/video_coding/utility/quality_scaler.cc
|
| diff --git a/webrtc/modules/video_coding/utility/quality_scaler.cc b/webrtc/modules/video_coding/utility/quality_scaler.cc
|
| index c6e566973101e01f1ec868f8810e614d7a3480e7..68ae9218ea2162d1c39c6a47005d5c3f779e8b95 100644
|
| --- a/webrtc/modules/video_coding/utility/quality_scaler.cc
|
| +++ b/webrtc/modules/video_coding/utility/quality_scaler.cc
|
| @@ -11,11 +11,8 @@
|
|
|
| namespace webrtc {
|
|
|
| -static const int kMinFps = 5;
|
| -static const int kMeasureSecondsDownscale = 3;
|
| -// Threshold constant used until first downscale (to permit fast rampup).
|
| -static const int kMeasureSecondsFastUpscale = 2;
|
| -static const int kMeasureSecondsUpscale = 5;
|
| +static const int kMinFps = 10;
|
| +static const int kMeasureSeconds = 5;
|
| static const int kFramedropPercentThreshold = 60;
|
| static const int kHdResolutionThreshold = 700 * 500;
|
| static const int kHdBitrateThresholdKbps = 500;
|
| @@ -26,7 +23,9 @@
|
| const int QualityScaler::kDefaultMinDownscaleDimension = 90;
|
|
|
| QualityScaler::QualityScaler()
|
| - : low_qp_threshold_(-1),
|
| + : num_samples_(0),
|
| + low_qp_threshold_(-1),
|
| + downscale_shift_(0),
|
| framerate_down_(false),
|
| min_width_(kDefaultMinDownscaleDimension),
|
| min_height_(kDefaultMinDownscaleDimension) {}
|
| @@ -36,17 +35,12 @@
|
| bool use_framerate_reduction,
|
| int initial_bitrate_kbps,
|
| int width,
|
| - int height,
|
| - int fps) {
|
| + int height) {
|
| ClearSamples();
|
| low_qp_threshold_ = low_qp_threshold;
|
| high_qp_threshold_ = high_qp_threshold;
|
| use_framerate_reduction_ = use_framerate_reduction;
|
| downscale_shift_ = 0;
|
| - // Use a faster window for upscaling initially (but be more graceful later).
|
| - // This enables faster initial rampups without risking strong up-down
|
| - // behavior later.
|
| - measure_seconds_upscale_ = kMeasureSecondsFastUpscale;
|
| const int init_width = width;
|
| const int init_height = height;
|
| // TODO(glaznev): Investigate using thresholds for other resolutions
|
| @@ -61,7 +55,6 @@
|
| }
|
| }
|
| UpdateTargetResolution(init_width, init_height);
|
| - ReportFramerate(fps);
|
| target_framerate_ = -1;
|
| }
|
|
|
| @@ -72,14 +65,14 @@
|
|
|
| // Report framerate(fps) to estimate # of samples.
|
| void QualityScaler::ReportFramerate(int framerate) {
|
| + num_samples_ = static_cast<size_t>(
|
| + kMeasureSeconds * (framerate < kMinFps ? kMinFps : framerate));
|
| framerate_ = framerate;
|
| - UpdateSampleCounts();
|
| }
|
|
|
| void QualityScaler::ReportQP(int qp) {
|
| framedrop_percent_.AddSample(0);
|
| - average_qp_downscale_.AddSample(qp);
|
| - average_qp_upscale_.AddSample(qp);
|
| + average_qp_.AddSample(qp);
|
| }
|
|
|
| void QualityScaler::ReportDroppedFrame() {
|
| @@ -89,8 +82,7 @@
|
| void QualityScaler::OnEncodeFrame(const VideoFrame& frame) {
|
| // Should be set through InitEncode -> Should be set by now.
|
| assert(low_qp_threshold_ >= 0);
|
| - assert(num_samples_upscale_ > 0);
|
| - assert(num_samples_downscale_ > 0);
|
| + assert(num_samples_ > 0);
|
|
|
| // Update scale factor.
|
| int avg_drop = 0;
|
| @@ -98,9 +90,9 @@
|
|
|
| // When encoder consistently overshoots, framerate reduction and spatial
|
| // resizing will be triggered to get a smoother video.
|
| - if ((framedrop_percent_.GetAverage(num_samples_downscale_, &avg_drop) &&
|
| + if ((framedrop_percent_.GetAverage(num_samples_, &avg_drop) &&
|
| avg_drop >= kFramedropPercentThreshold) ||
|
| - (average_qp_downscale_.GetAverage(num_samples_downscale_, &avg_qp) &&
|
| + (average_qp_.GetAverage(num_samples_, &avg_qp) &&
|
| avg_qp > high_qp_threshold_)) {
|
| // Reducing frame rate before spatial resolution change.
|
| // Reduce frame rate only when it is above a certain number.
|
| @@ -115,7 +107,7 @@
|
| } else {
|
| AdjustScale(false);
|
| }
|
| - } else if (average_qp_upscale_.GetAverage(num_samples_upscale_, &avg_qp) &&
|
| + } else if (average_qp_.GetAverage(num_samples_, &avg_qp) &&
|
| avg_qp <= low_qp_threshold_) {
|
| if (use_framerate_reduction_ && framerate_down_) {
|
| target_framerate_ = -1;
|
| @@ -168,26 +160,13 @@
|
|
|
| void QualityScaler::ClearSamples() {
|
| framedrop_percent_.Reset();
|
| - average_qp_downscale_.Reset();
|
| - average_qp_upscale_.Reset();
|
| -}
|
| -
|
| -void QualityScaler::UpdateSampleCounts() {
|
| - num_samples_downscale_ = static_cast<size_t>(
|
| - kMeasureSecondsDownscale * (framerate_ < kMinFps ? kMinFps : framerate_));
|
| - num_samples_upscale_ = static_cast<size_t>(
|
| - measure_seconds_upscale_ * (framerate_ < kMinFps ? kMinFps : framerate_));
|
| + average_qp_.Reset();
|
| }
|
|
|
| void QualityScaler::AdjustScale(bool up) {
|
| downscale_shift_ += up ? -1 : 1;
|
| if (downscale_shift_ < 0)
|
| downscale_shift_ = 0;
|
| - if (!up) {
|
| - // Hit first downscale, start using a slower threshold for going up.
|
| - measure_seconds_upscale_ = kMeasureSecondsUpscale;
|
| - UpdateSampleCounts();
|
| - }
|
| ClearSamples();
|
| }
|
|
|
|
|