DescriptionRevert of Switch to using EGL 1.0 for rendering and HW codec. (patchset #1 id:1 of https://codereview.webrtc.org/1829923002/ )
Reason for revert:
EGL 1.4 was not the cause of the deadlock. See https://bugs.chromium.org/p/webrtc/issues/detail?id=5702 for more info.
Original issue's description:
> Switch to using EGL 1.0 for rendering and HW codec.
>
> Using EGL 1.4 may cause texture rendering deadlock on some
> Android devices.
>
> R=jiayl@webrtc.org
>
> Committed: https://chromium.googlesource.com/external/webrtc/+/887a19b9d2be1ba90a407bd783be081087ffb0b1
BUG=webrtc:5702
TBR=jiayl@webrtc.org,glaznev@webrtc.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
Committed: https://crrev.com/38d653c9272816e092fc241b51999a5595ab8aaf
Cr-Commit-Position: refs/heads/master@{#12257}
Patch Set 1 #
Messages
Total messages: 12 (6 generated)
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