DescriptionAndroid: Fix chroma sampling bug when converting from texture to YUV
The xUnit for the UV channels in SurfaceTextureHelper.YuvConverter is
currently calculated from 1 / (2 * width). It should be 1 / (width / 2)
instead.
R=nisse@webrtc.org
Committed: https://chromium.googlesource.com/external/webrtc/+/fae14804ee553cc6aa5de594eafe234f32e16bfd
Patch Set 1 #
Total comments: 2
Patch Set 2 : Change 2 to 2.0f #Messages
Total messages: 14 (7 generated)
|