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|   1 /* |   1 /* | 
|   2  *  Copyright 2016 The WebRTC Project Authors. All rights reserved. |   2  *  Copyright 2016 The WebRTC Project Authors. All rights reserved. | 
|   3  * |   3  * | 
|   4  *  Use of this source code is governed by a BSD-style license |   4  *  Use of this source code is governed by a BSD-style license | 
|   5  *  that can be found in the LICENSE file in the root of the source |   5  *  that can be found in the LICENSE file in the root of the source | 
|   6  *  tree. An additional intellectual property rights grant can be found |   6  *  tree. An additional intellectual property rights grant can be found | 
|   7  *  in the file PATENTS.  All contributing project authors may |   7  *  in the file PATENTS.  All contributing project authors may | 
|   8  *  be found in the AUTHORS file in the root of the source tree. |   8  *  be found in the AUTHORS file in the root of the source tree. | 
|   9  */ |   9  */ | 
|  10  |  10  | 
|  11 #ifndef WEBRTC_BASE_NETWORKROUTE_H_ |  11 #ifndef WEBRTC_BASE_NETWORKROUTE_H_ | 
|  12 #define WEBRTC_BASE_NETWORKROUTE_H_ |  12 #define WEBRTC_BASE_NETWORKROUTE_H_ | 
|  13  |  13  | 
|  14 // TODO(honghaiz): Make a directory that describes the interfaces and structs |  14 // TODO(honghaiz): Make a directory that describes the interfaces and structs | 
|  15 // the media code can rely on and the network code can implement, and both can |  15 // the media code can rely on and the network code can implement, and both can | 
|  16 // depend on that, but not depend on each other. Then, move this file to that |  16 // depend on that, but not depend on each other. Then, move this file to that | 
|  17 // directory. |  17 // directory. | 
|  18 namespace cricket { |  18 namespace cricket { | 
|  19  |  19  | 
|  20 struct NetworkRoute { |  20 struct NetworkRoute { | 
|  21   bool connected; |  21   bool connected; | 
|  22   uint16_t local_network_id; |  22   uint16_t local_network_id; | 
|  23   uint16_t remote_network_id; |  23   uint16_t remote_network_id; | 
 |  24   int last_sent_packet_id;  // Last packet id sent on the PREVIOUS route. | 
|  24  |  25  | 
|  25   NetworkRoute() |  26   NetworkRoute() | 
|  26       : connected(false), local_network_id(0), remote_network_id(0) {} |  27       : connected(false), | 
 |  28         local_network_id(0), | 
 |  29         remote_network_id(0), | 
 |  30         last_sent_packet_id(-1) {} | 
|  27  |  31  | 
|  28   // The route is connected if the local and remote network ids are provided. |  32   // The route is connected if the local and remote network ids are provided. | 
|  29   NetworkRoute(uint16_t local_net_id, uint16_t remote_net_id) |  33   NetworkRoute(uint16_t local_net_id, | 
 |  34                uint16_t remote_net_id, | 
 |  35                int last_packet_id) | 
|  30       : connected(true), |  36       : connected(true), | 
|  31         local_network_id(local_net_id), |  37         local_network_id(local_net_id), | 
|  32         remote_network_id(remote_net_id) {} |  38         remote_network_id(remote_net_id), | 
 |  39         last_sent_packet_id(last_packet_id) {} | 
|  33  |  40  | 
 |  41   // |last_sent_packet_id| does not affect the NetworkRoute comparison. | 
|  34   bool operator==(const NetworkRoute& nr) const { |  42   bool operator==(const NetworkRoute& nr) const { | 
|  35     return connected == nr.connected && |  43     return connected == nr.connected && | 
|  36            local_network_id == nr.local_network_id && |  44            local_network_id == nr.local_network_id && | 
|  37            remote_network_id == nr.remote_network_id; |  45            remote_network_id == nr.remote_network_id; | 
|  38   } |  46   } | 
|  39  |  47  | 
|  40   bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); } |  48   bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); } | 
|  41 }; |  49 }; | 
|  42 }  // namespace cricket |  50 }  // namespace cricket | 
|  43  |  51  | 
|  44 #endif  // WEBRTC_BASE_NETWORKROUTE_H_ |  52 #endif  // WEBRTC_BASE_NETWORKROUTE_H_ | 
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