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| 1 /* | 1 /* |
| 2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
| 5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
| 6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
| 7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
| 8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
| 9 */ | 9 */ |
| 10 | 10 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 #include "webrtc/system_wrappers/include/trace.h" | 22 #include "webrtc/system_wrappers/include/trace.h" |
| 23 #include "webrtc/test/testsupport/fileutils.h" | 23 #include "webrtc/test/testsupport/fileutils.h" |
| 24 | 24 |
| 25 namespace webrtc { | 25 namespace webrtc { |
| 26 | 26 |
| 27 TEST(ReceiverTiming, Tests) { | 27 TEST(ReceiverTiming, Tests) { |
| 28 SimulatedClock clock(0); | 28 SimulatedClock clock(0); |
| 29 VCMTiming timing(&clock); | 29 VCMTiming timing(&clock); |
| 30 uint32_t waitTime = 0; | 30 uint32_t waitTime = 0; |
| 31 uint32_t jitterDelayMs = 0; | 31 uint32_t jitterDelayMs = 0; |
| 32 uint32_t requiredDecodeTimeMs = 0; | 32 uint32_t maxDecodeTimeMs = 0; |
| 33 uint32_t timeStamp = 0; | 33 uint32_t timeStamp = 0; |
| 34 | 34 |
| 35 timing.Reset(); | 35 timing.Reset(); |
| 36 | 36 |
| 37 timing.UpdateCurrentDelay(timeStamp); | 37 timing.UpdateCurrentDelay(timeStamp); |
| 38 | 38 |
| 39 timing.Reset(); | 39 timing.Reset(); |
| 40 | 40 |
| 41 timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); | 41 timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); |
| 42 jitterDelayMs = 20; | 42 jitterDelayMs = 20; |
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| 87 int64_t startTimeMs = clock.TimeInMilliseconds(); | 87 int64_t startTimeMs = clock.TimeInMilliseconds(); |
| 88 clock.AdvanceTimeMilliseconds(10); | 88 clock.AdvanceTimeMilliseconds(10); |
| 89 timing.StopDecodeTimer( | 89 timing.StopDecodeTimer( |
| 90 timeStamp, clock.TimeInMilliseconds() - startTimeMs, | 90 timeStamp, clock.TimeInMilliseconds() - startTimeMs, |
| 91 clock.TimeInMilliseconds(), | 91 clock.TimeInMilliseconds(), |
| 92 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds())); | 92 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds())); |
| 93 timeStamp += 90000 / 25; | 93 timeStamp += 90000 / 25; |
| 94 clock.AdvanceTimeMilliseconds(1000 / 25 - 10); | 94 clock.AdvanceTimeMilliseconds(1000 / 25 - 10); |
| 95 timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); | 95 timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); |
| 96 } | 96 } |
| 97 requiredDecodeTimeMs = 10; | 97 maxDecodeTimeMs = 10; |
| 98 timing.SetJitterDelay(jitterDelayMs); | 98 timing.SetJitterDelay(jitterDelayMs); |
| 99 clock.AdvanceTimeMilliseconds(1000); | 99 clock.AdvanceTimeMilliseconds(1000); |
| 100 timeStamp += 90000; | 100 timeStamp += 90000; |
| 101 timing.UpdateCurrentDelay(timeStamp); | 101 timing.UpdateCurrentDelay(timeStamp); |
| 102 waitTime = timing.MaxWaitingTime( | 102 waitTime = timing.MaxWaitingTime( |
| 103 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 103 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
| 104 clock.TimeInMilliseconds()); | 104 clock.TimeInMilliseconds()); |
| 105 EXPECT_EQ(waitTime, jitterDelayMs); | 105 EXPECT_EQ(waitTime, jitterDelayMs); |
| 106 | 106 |
| 107 uint32_t minTotalDelayMs = 200; | 107 uint32_t minTotalDelayMs = 200; |
| 108 timing.set_min_playout_delay(minTotalDelayMs); | 108 timing.set_min_playout_delay(minTotalDelayMs); |
| 109 clock.AdvanceTimeMilliseconds(5000); | 109 clock.AdvanceTimeMilliseconds(5000); |
| 110 timeStamp += 5 * 90000; | 110 timeStamp += 5 * 90000; |
| 111 timing.UpdateCurrentDelay(timeStamp); | 111 timing.UpdateCurrentDelay(timeStamp); |
| 112 const int kRenderDelayMs = 10; | 112 const int kRenderDelayMs = 10; |
| 113 timing.set_render_delay(kRenderDelayMs); | 113 timing.set_render_delay(kRenderDelayMs); |
| 114 waitTime = timing.MaxWaitingTime( | 114 waitTime = timing.MaxWaitingTime( |
| 115 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 115 timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), |
| 116 clock.TimeInMilliseconds()); | 116 clock.TimeInMilliseconds()); |
| 117 // We should at least have minTotalDelayMs - decodeTime (10) - renderTime | 117 // We should at least have minTotalDelayMs - decodeTime (10) - renderTime |
| 118 // (10) to wait. | 118 // (10) to wait. |
| 119 EXPECT_EQ(waitTime, minTotalDelayMs - requiredDecodeTimeMs - kRenderDelayMs); | 119 EXPECT_EQ(waitTime, minTotalDelayMs - maxDecodeTimeMs - kRenderDelayMs); |
| 120 // The total video delay should be equal to the min total delay. | 120 // The total video delay should be equal to the min total delay. |
| 121 EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay()); | 121 EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay()); |
| 122 | 122 |
| 123 // Reset playout delay. | 123 // Reset playout delay. |
| 124 timing.set_min_playout_delay(0); | 124 timing.set_min_playout_delay(0); |
| 125 clock.AdvanceTimeMilliseconds(5000); | 125 clock.AdvanceTimeMilliseconds(5000); |
| 126 timeStamp += 5 * 90000; | 126 timeStamp += 5 * 90000; |
| 127 timing.UpdateCurrentDelay(timeStamp); | 127 timing.UpdateCurrentDelay(timeStamp); |
| 128 } | 128 } |
| 129 | 129 |
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| 140 int64_t render_time = | 140 int64_t render_time = |
| 141 timing.RenderTimeMs(0xFFFFFFFFu, clock.TimeInMilliseconds()); | 141 timing.RenderTimeMs(0xFFFFFFFFu, clock.TimeInMilliseconds()); |
| 142 EXPECT_EQ(3 * 1000 / kFramerate, render_time); | 142 EXPECT_EQ(3 * 1000 / kFramerate, render_time); |
| 143 render_time = timing.RenderTimeMs(89u, // One second later in 90 kHz. | 143 render_time = timing.RenderTimeMs(89u, // One second later in 90 kHz. |
| 144 clock.TimeInMilliseconds()); | 144 clock.TimeInMilliseconds()); |
| 145 EXPECT_EQ(3 * 1000 / kFramerate + 1, render_time); | 145 EXPECT_EQ(3 * 1000 / kFramerate + 1, render_time); |
| 146 } | 146 } |
| 147 } | 147 } |
| 148 | 148 |
| 149 } // namespace webrtc | 149 } // namespace webrtc |
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