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Unified Diff: talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java

Issue 1610243002: Move talk/app/webrtc to webrtc/api (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Removed processing of api.gyp for Chromium builds Created 4 years, 10 months ago
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Index: talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java
diff --git a/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java b/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java
deleted file mode 100644
index b001d2a101a48eef362e0ebf2ab9ebcb719ddb3a..0000000000000000000000000000000000000000
--- a/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java
+++ /dev/null
@@ -1,488 +0,0 @@
-/*
- * libjingle
- * Copyright 2015 Google Inc.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
- * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-package org.webrtc;
-
-import android.graphics.SurfaceTexture;
-import android.opengl.GLES11Ext;
-import android.opengl.GLES20;
-import android.os.Build;
-import android.os.Handler;
-import android.os.HandlerThread;
-import android.os.SystemClock;
-
-import java.nio.ByteBuffer;
-import java.nio.FloatBuffer;
-import java.util.concurrent.Callable;
-import java.util.concurrent.CountDownLatch;
-import java.util.concurrent.TimeUnit;
-
-/**
- * Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified
- * of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with
- * the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be
- * called in order to receive a new frame. Call disconnect() to stop receiveing new frames and
- * release all resources.
- * Note that there is a C++ counter part of this class that optionally can be used. It is used for
- * wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame()
- * when the webrtc::VideoFrame is no longer used.
- */
-class SurfaceTextureHelper {
- private static final String TAG = "SurfaceTextureHelper";
- /**
- * Callback interface for being notified that a new texture frame is available. The calls will be
- * made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the
- * lifetime of the SurfaceTextureHelper instance, but different from the thread calling the
- * SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current
- * on the calling thread.
- */
- public interface OnTextureFrameAvailableListener {
- abstract void onTextureFrameAvailable(
- int oesTextureId, float[] transformMatrix, long timestampNs);
- }
-
- public static SurfaceTextureHelper create(EglBase.Context sharedContext) {
- return create(sharedContext, null);
- }
-
- /**
- * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. If
- * |handler| is non-null, the callback will be executed on that handler's thread. If |handler| is
- * null, a dedicated private thread is created for the callbacks.
- */
- public static SurfaceTextureHelper create(final EglBase.Context sharedContext,
- final Handler handler) {
- final Handler finalHandler;
- if (handler != null) {
- finalHandler = handler;
- } else {
- final HandlerThread thread = new HandlerThread(TAG);
- thread.start();
- finalHandler = new Handler(thread.getLooper());
- }
- // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See:
- // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195.
- // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper
- // is constructed on the |handler| thread.
- return ThreadUtils.invokeUninterruptibly(finalHandler, new Callable<SurfaceTextureHelper>() {
- @Override public SurfaceTextureHelper call() {
- return new SurfaceTextureHelper(sharedContext, finalHandler, (handler == null));
- }
- });
- }
-
- // State for YUV conversion, instantiated on demand.
- static private class YuvConverter {
- private final EglBase eglBase;
- private final GlShader shader;
- private boolean released = false;
-
- // Vertex coordinates in Normalized Device Coordinates, i.e.
- // (-1, -1) is bottom-left and (1, 1) is top-right.
- private static final FloatBuffer DEVICE_RECTANGLE =
- GlUtil.createFloatBuffer(new float[] {
- -1.0f, -1.0f, // Bottom left.
- 1.0f, -1.0f, // Bottom right.
- -1.0f, 1.0f, // Top left.
- 1.0f, 1.0f, // Top right.
- });
-
- // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right.
- private static final FloatBuffer TEXTURE_RECTANGLE =
- GlUtil.createFloatBuffer(new float[] {
- 0.0f, 0.0f, // Bottom left.
- 1.0f, 0.0f, // Bottom right.
- 0.0f, 1.0f, // Top left.
- 1.0f, 1.0f // Top right.
- });
-
- private static final String VERTEX_SHADER =
- "varying vec2 interp_tc;\n"
- + "attribute vec4 in_pos;\n"
- + "attribute vec4 in_tc;\n"
- + "\n"
- + "uniform mat4 texMatrix;\n"
- + "\n"
- + "void main() {\n"
- + " gl_Position = in_pos;\n"
- + " interp_tc = (texMatrix * in_tc).xy;\n"
- + "}\n";
-
- private static final String FRAGMENT_SHADER =
- "#extension GL_OES_EGL_image_external : require\n"
- + "precision mediump float;\n"
- + "varying vec2 interp_tc;\n"
- + "\n"
- + "uniform samplerExternalOES oesTex;\n"
- // Difference in texture coordinate corresponding to one
- // sub-pixel in the x direction.
- + "uniform vec2 xUnit;\n"
- // Color conversion coefficients, including constant term
- + "uniform vec4 coeffs;\n"
- + "\n"
- + "void main() {\n"
- // Since the alpha read from the texture is always 1, this could
- // be written as a mat4 x vec4 multiply. However, that seems to
- // give a worse framerate, possibly because the additional
- // multiplies by 1.0 consume resources. TODO(nisse): Could also
- // try to do it as a vec3 x mat3x4, followed by an add in of a
- // constant vector.
- + " gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n"
- + " gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n"
- + " gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n"
- + " gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n"
- + " texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n"
- + "}\n";
-
- private int texMatrixLoc;
- private int xUnitLoc;
- private int coeffsLoc;;
-
- YuvConverter (EglBase.Context sharedContext) {
- eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_RGBA_BUFFER);
- eglBase.createDummyPbufferSurface();
- eglBase.makeCurrent();
-
- shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER);
- shader.useProgram();
- texMatrixLoc = shader.getUniformLocation("texMatrix");
- xUnitLoc = shader.getUniformLocation("xUnit");
- coeffsLoc = shader.getUniformLocation("coeffs");
- GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0);
- GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values.");
- // Initialize vertex shader attributes.
- shader.setVertexAttribArray("in_pos", 2, DEVICE_RECTANGLE);
- // If the width is not a multiple of 4 pixels, the texture
- // will be scaled up slightly and clipped at the right border.
- shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE);
- eglBase.detachCurrent();
- }
-
- synchronized void convert(ByteBuffer buf,
- int width, int height, int stride, int textureId, float [] transformMatrix) {
- if (released) {
- throw new IllegalStateException(
- "YuvConverter.convert called on released object");
- }
-
- // We draw into a buffer laid out like
- //
- // +---------+
- // | |
- // | Y |
- // | |
- // | |
- // +----+----+
- // | U | V |
- // | | |
- // +----+----+
- //
- // In memory, we use the same stride for all of Y, U and V. The
- // U data starts at offset |height| * |stride| from the Y data,
- // and the V data starts at at offset |stride/2| from the U
- // data, with rows of U and V data alternating.
- //
- // Now, it would have made sense to allocate a pixel buffer with
- // a single byte per pixel (EGL10.EGL_COLOR_BUFFER_TYPE,
- // EGL10.EGL_LUMINANCE_BUFFER,), but that seems to be
- // unsupported by devices. So do the following hack: Allocate an
- // RGBA buffer, of width |stride|/4. To render each of these
- // large pixels, sample the texture at 4 different x coordinates
- // and store the results in the four components.
- //
- // Since the V data needs to start on a boundary of such a
- // larger pixel, it is not sufficient that |stride| is even, it
- // has to be a multiple of 8 pixels.
-
- if (stride % 8 != 0) {
- throw new IllegalArgumentException(
- "Invalid stride, must be a multiple of 8");
- }
- if (stride < width){
- throw new IllegalArgumentException(
- "Invalid stride, must >= width");
- }
-
- int y_width = (width+3) / 4;
- int uv_width = (width+7) / 8;
- int uv_height = (height+1)/2;
- int total_height = height + uv_height;
- int size = stride * total_height;
-
- if (buf.capacity() < size) {
- throw new IllegalArgumentException("YuvConverter.convert called with too small buffer");
- }
- // Produce a frame buffer starting at top-left corner, not
- // bottom-left.
- transformMatrix =
- RendererCommon.multiplyMatrices(transformMatrix,
- RendererCommon.verticalFlipMatrix());
-
- // Create new pBuffferSurface with the correct size if needed.
- if (eglBase.hasSurface()) {
- if (eglBase.surfaceWidth() != stride/4 ||
- eglBase.surfaceHeight() != total_height){
- eglBase.releaseSurface();
- eglBase.createPbufferSurface(stride/4, total_height);
- }
- } else {
- eglBase.createPbufferSurface(stride/4, total_height);
- }
-
- eglBase.makeCurrent();
-
- GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
- GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId);
- GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0);
-
- // Draw Y
- GLES20.glViewport(0, 0, y_width, height);
- // Matrix * (1;0;0;0) / width. Note that opengl uses column major order.
- GLES20.glUniform2f(xUnitLoc,
- transformMatrix[0] / width,
- transformMatrix[1] / width);
- // Y'UV444 to RGB888, see
- // https://en.wikipedia.org/wiki/YUV#Y.27UV444_to_RGB888_conversion.
- // We use the ITU-R coefficients for U and V */
- GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- // Draw U
- GLES20.glViewport(0, height, uv_width, uv_height);
- // Matrix * (1;0;0;0) / (2*width). Note that opengl uses column major order.
- GLES20.glUniform2f(xUnitLoc,
- transformMatrix[0] / (2.0f*width),
- transformMatrix[1] / (2.0f*width));
- GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- // Draw V
- GLES20.glViewport(stride/8, height, uv_width, uv_height);
- GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f);
- GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
-
- GLES20.glReadPixels(0, 0, stride/4, total_height, GLES20.GL_RGBA,
- GLES20.GL_UNSIGNED_BYTE, buf);
-
- GlUtil.checkNoGLES2Error("YuvConverter.convert");
-
- // Unbind texture. Reportedly needed on some devices to get
- // the texture updated from the camera.
- GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0);
- eglBase.detachCurrent();
- }
-
- synchronized void release() {
- released = true;
- eglBase.makeCurrent();
- shader.release();
- eglBase.release();
- }
- }
-
- private final Handler handler;
- private boolean isOwningThread;
- private final EglBase eglBase;
- private final SurfaceTexture surfaceTexture;
- private final int oesTextureId;
- private YuvConverter yuvConverter;
-
- private OnTextureFrameAvailableListener listener;
- // The possible states of this class.
- private boolean hasPendingTexture = false;
- private volatile boolean isTextureInUse = false;
- private boolean isQuitting = false;
-
- private SurfaceTextureHelper(EglBase.Context sharedContext,
- Handler handler, boolean isOwningThread) {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread");
- }
- this.handler = handler;
- this.isOwningThread = isOwningThread;
-
- eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_BUFFER);
- eglBase.createDummyPbufferSurface();
- eglBase.makeCurrent();
-
- oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES);
- surfaceTexture = new SurfaceTexture(oesTextureId);
- }
-
- private YuvConverter getYuvConverter() {
- // yuvConverter is assigned once
- if (yuvConverter != null)
- return yuvConverter;
-
- synchronized(this) {
- if (yuvConverter == null)
- yuvConverter = new YuvConverter(eglBase.getEglBaseContext());
- return yuvConverter;
- }
- }
-
- /**
- * Start to stream textures to the given |listener|.
- * A Listener can only be set once.
- */
- public void setListener(OnTextureFrameAvailableListener listener) {
- if (this.listener != null) {
- throw new IllegalStateException("SurfaceTextureHelper listener has already been set.");
- }
- this.listener = listener;
- surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
- @Override
- public void onFrameAvailable(SurfaceTexture surfaceTexture) {
- hasPendingTexture = true;
- tryDeliverTextureFrame();
- }
- });
- }
-
- /**
- * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video
- * producer such as a camera or decoder.
- */
- public SurfaceTexture getSurfaceTexture() {
- return surfaceTexture;
- }
-
- /**
- * Call this function to signal that you are done with the frame received in
- * onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call
- * this function in order to receive a new frame.
- */
- public void returnTextureFrame() {
- handler.post(new Runnable() {
- @Override public void run() {
- isTextureInUse = false;
- if (isQuitting) {
- release();
- } else {
- tryDeliverTextureFrame();
- }
- }
- });
- }
-
- public boolean isTextureInUse() {
- return isTextureInUse;
- }
-
- /**
- * Call disconnect() to stop receiving frames. Resources are released when the texture frame has
- * been returned by a call to returnTextureFrame(). You are guaranteed to not receive any more
- * onTextureFrameAvailable() after this function returns.
- */
- public void disconnect() {
- if (!isOwningThread) {
- throw new IllegalStateException("Must call disconnect(handler).");
- }
- if (handler.getLooper().getThread() == Thread.currentThread()) {
- isQuitting = true;
- if (!isTextureInUse) {
- release();
- }
- return;
- }
- final CountDownLatch barrier = new CountDownLatch(1);
- handler.postAtFrontOfQueue(new Runnable() {
- @Override public void run() {
- isQuitting = true;
- barrier.countDown();
- if (!isTextureInUse) {
- release();
- }
- }
- });
- ThreadUtils.awaitUninterruptibly(barrier);
- }
-
- /**
- * Call disconnect() to stop receiving frames and quit the looper used by |handler|.
- * Resources are released when the texture frame has been returned by a call to
- * returnTextureFrame(). You are guaranteed to not receive any more
- * onTextureFrameAvailable() after this function returns.
- */
- public void disconnect(Handler handler) {
- if (this.handler != handler) {
- throw new IllegalStateException("Wrong handler.");
- }
- isOwningThread = true;
- disconnect();
- }
-
- public void textureToYUV(ByteBuffer buf,
- int width, int height, int stride, int textureId, float [] transformMatrix) {
- if (textureId != oesTextureId)
- throw new IllegalStateException("textureToByteBuffer called with unexpected textureId");
-
- getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix);
- }
-
- private void tryDeliverTextureFrame() {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("Wrong thread.");
- }
- if (isQuitting || !hasPendingTexture || isTextureInUse) {
- return;
- }
- isTextureInUse = true;
- hasPendingTexture = false;
-
- eglBase.makeCurrent();
- surfaceTexture.updateTexImage();
-
- final float[] transformMatrix = new float[16];
- surfaceTexture.getTransformMatrix(transformMatrix);
- final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH)
- ? surfaceTexture.getTimestamp()
- : TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime());
- listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs);
- }
-
- private void release() {
- if (handler.getLooper().getThread() != Thread.currentThread()) {
- throw new IllegalStateException("Wrong thread.");
- }
- if (isTextureInUse || !isQuitting) {
- throw new IllegalStateException("Unexpected release.");
- }
- synchronized (this) {
- if (yuvConverter != null)
- yuvConverter.release();
- }
- eglBase.makeCurrent();
- GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0);
- surfaceTexture.release();
- eglBase.release();
- handler.getLooper().quit();
- }
-}

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