Index: webrtc/build/common.gypi |
diff --git a/webrtc/build/common.gypi b/webrtc/build/common.gypi |
index 2c24963f4f3a9898e0a2953741121172ab2523b0..fea38db63574853394172a4df13a22f07a85a583 100644 |
--- a/webrtc/build/common.gypi |
+++ b/webrtc/build/common.gypi |
@@ -135,18 +135,22 @@ |
# Enabling this may break interop with Android clients that support H264. |
'use_objc_h264%': 0, |
- # Enable this to build H.264 encoder/decoder using third party libraries. |
- # Encoding uses OpenH264 and decoding uses FFmpeg. Because of this, OpenH264 |
- # and FFmpeg have to be correctly enabled separately. |
- # - use_openh264=1 is required for OpenH264 targets to be defined. |
- # - ffmpeg_branding=Chrome is one way to support H.264 decoding in FFmpeg. |
- # FFmpeg can be built with/without H.264 support, see 'ffmpeg_branding'. |
- # Without it, it compiles but H264DecoderImpl fails to initialize. |
+ # Enable this to build OpenH264 encoder/FFmpeg decoder. This is supported on |
+ # all platforms except iOS. Because FFmpeg can be built with/without H.264 |
+ # support, |ffmpeg_branding| has to separately be set to a value that |
+ # includes H.264, for example "Chrome". If FFmpeg is built without H.264, |
+ # compilation succeeds but |H264DecoderImpl| fails to initialize. |
hbos
2016/01/19 11:01:27
(Not asserting that ffmpeg_branding has to specifi
|
# CHECK THE OPENH264, FFMPEG AND H.264 LICENSES/PATENTS BEFORE BUILDING. |
# http://www.openh264.org, https://www.ffmpeg.org/ |
- 'use_third_party_h264%': 0, # TODO(hbos): To be used in follow-up CL(s). |
+# 'use_h264%': 0, # TODO(hbos): enc/dec in follow up CL(s). |
'conditions': [ |
+ ['OS!="ios"', { |
+ 'use_h264%': 1, |
+ }, { |
+ 'use_h264%': 0, |
+ }], |
hbos
2016/01/19 11:01:27
Know where to do "override defaults" similar to bu
kjellander_webrtc
2016/01/20 19:28:45
I believe I've told you before, it's https://chrom
hbos
2016/01/21 10:00:01
Thanks. Yeah I believe you did, but I couldn't fin
|
+ |
['build_with_chromium==1', { |
# Exclude pulse audio on Chromium since its prerequisites don't require |
# pulse audio. |