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1 /* | 1 /* |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #ifndef WEBRTC_BASE_SOCKETSERVER_H_ | 11 #ifndef WEBRTC_BASE_SOCKETSERVER_H_ |
12 #define WEBRTC_BASE_SOCKETSERVER_H_ | 12 #define WEBRTC_BASE_SOCKETSERVER_H_ |
13 | 13 |
14 #include "webrtc/base/socketfactory.h" | 14 #include "webrtc/base/socketfactory.h" |
15 | 15 |
16 namespace rtc { | 16 namespace rtc { |
17 | 17 |
18 class MessageQueue; | 18 class MessageQueue; |
| 19 class NetworkBinderInterface; |
19 | 20 |
20 // Provides the ability to wait for activity on a set of sockets. The Thread | 21 // Provides the ability to wait for activity on a set of sockets. The Thread |
21 // class provides a nice wrapper on a socket server. | 22 // class provides a nice wrapper on a socket server. |
22 // | 23 // |
23 // The server is also a socket factory. The sockets it creates will be | 24 // The server is also a socket factory. The sockets it creates will be |
24 // notified of asynchronous I/O from this server's Wait method. | 25 // notified of asynchronous I/O from this server's Wait method. |
25 class SocketServer : public SocketFactory { | 26 class SocketServer : public SocketFactory { |
26 public: | 27 public: |
27 static const int kForever = -1; | 28 static const int kForever = -1; |
28 | 29 |
29 // When the socket server is installed into a Thread, this function is | 30 // When the socket server is installed into a Thread, this function is |
30 // called to allow the socket server to use the thread's message queue for | 31 // called to allow the socket server to use the thread's message queue for |
31 // any messaging that it might need to perform. | 32 // any messaging that it might need to perform. |
32 virtual void SetMessageQueue(MessageQueue* queue) {} | 33 virtual void SetMessageQueue(MessageQueue* queue) {} |
33 | 34 |
34 // Sleeps until: | 35 // Sleeps until: |
35 // 1) cms milliseconds have elapsed (unless cms == kForever) | 36 // 1) cms milliseconds have elapsed (unless cms == kForever) |
36 // 2) WakeUp() is called | 37 // 2) WakeUp() is called |
37 // While sleeping, I/O is performed if process_io is true. | 38 // While sleeping, I/O is performed if process_io is true. |
38 virtual bool Wait(int cms, bool process_io) = 0; | 39 virtual bool Wait(int cms, bool process_io) = 0; |
39 | 40 |
40 // Causes the current wait (if one is in progress) to wake up. | 41 // Causes the current wait (if one is in progress) to wake up. |
41 virtual void WakeUp() = 0; | 42 virtual void WakeUp() = 0; |
| 43 |
| 44 // A network binder will bind the created sockets to a network. |
| 45 // It is only used in PhysicalSocketServer. |
| 46 void set_network_binder(NetworkBinderInterface* binder) { |
| 47 network_binder_ = binder; |
| 48 } |
| 49 NetworkBinderInterface* network_binder() const { return network_binder_; } |
| 50 |
| 51 private: |
| 52 NetworkBinderInterface* network_binder_ = nullptr; |
42 }; | 53 }; |
43 | 54 |
44 } // namespace rtc | 55 } // namespace rtc |
45 | 56 |
46 #endif // WEBRTC_BASE_SOCKETSERVER_H_ | 57 #endif // WEBRTC_BASE_SOCKETSERVER_H_ |
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