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1 /* | 1 /* |
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. | 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #ifndef WEBRTC_BASE_ASYNCSOCKET_H_ | 11 #ifndef WEBRTC_BASE_ASYNCSOCKET_H_ |
12 #define WEBRTC_BASE_ASYNCSOCKET_H_ | 12 #define WEBRTC_BASE_ASYNCSOCKET_H_ |
13 | 13 |
14 #include "webrtc/base/common.h" | 14 #include "webrtc/base/common.h" |
15 #include "webrtc/base/sigslot.h" | 15 #include "webrtc/base/sigslot.h" |
16 #include "webrtc/base/socket.h" | 16 #include "webrtc/base/socket.h" |
17 | 17 |
18 namespace rtc { | 18 namespace rtc { |
19 | 19 |
20 // TODO: Remove Socket and rename AsyncSocket to Socket. | 20 // TODO: Remove Socket and rename AsyncSocket to Socket. |
21 | 21 |
22 // Provides the ability to perform socket I/O asynchronously. | 22 // Provides the ability to perform socket I/O asynchronously. |
23 class AsyncSocket : public Socket { | 23 class AsyncSocket : public Socket { |
24 public: | 24 public: |
25 AsyncSocket(); | 25 AsyncSocket(); |
26 ~AsyncSocket() override; | 26 ~AsyncSocket() override; |
27 | 27 |
28 AsyncSocket* Accept(SocketAddress* paddr) override = 0; | 28 AsyncSocket* Accept(SocketAddress* paddr) override = 0; |
29 | 29 |
30 virtual int BindToNetwork(NetworkHandle handle) = 0; | |
pthatcher1
2016/01/06 21:58:46
Can you put a comment explaining when this should
honghaiz3
2016/01/12 20:36:41
Acknowledged.
| |
31 | |
30 // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow | 32 // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow |
31 // access concurrently from different thread. | 33 // access concurrently from different thread. |
32 // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor | 34 // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor |
33 // but at the same time the SocketDispatcher maybe signaling the read event. | 35 // but at the same time the SocketDispatcher maybe signaling the read event. |
34 // ready to read | 36 // ready to read |
35 sigslot::signal1<AsyncSocket*, | 37 sigslot::signal1<AsyncSocket*, |
36 sigslot::multi_threaded_local> SignalReadEvent; | 38 sigslot::multi_threaded_local> SignalReadEvent; |
37 // ready to write | 39 // ready to write |
38 sigslot::signal1<AsyncSocket*, | 40 sigslot::signal1<AsyncSocket*, |
39 sigslot::multi_threaded_local> SignalWriteEvent; | 41 sigslot::multi_threaded_local> SignalWriteEvent; |
(...skipping 13 matching lines...) Expand all Loading... | |
53 SocketAddress GetLocalAddress() const override; | 55 SocketAddress GetLocalAddress() const override; |
54 SocketAddress GetRemoteAddress() const override; | 56 SocketAddress GetRemoteAddress() const override; |
55 int Bind(const SocketAddress& addr) override; | 57 int Bind(const SocketAddress& addr) override; |
56 int Connect(const SocketAddress& addr) override; | 58 int Connect(const SocketAddress& addr) override; |
57 int Send(const void* pv, size_t cb) override; | 59 int Send(const void* pv, size_t cb) override; |
58 int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | 60 int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; |
59 int Recv(void* pv, size_t cb) override; | 61 int Recv(void* pv, size_t cb) override; |
60 int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; | 62 int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; |
61 int Listen(int backlog) override; | 63 int Listen(int backlog) override; |
62 AsyncSocket* Accept(SocketAddress* paddr) override; | 64 AsyncSocket* Accept(SocketAddress* paddr) override; |
65 int BindToNetwork(NetworkHandle handle) override; | |
63 int Close() override; | 66 int Close() override; |
64 int GetError() const override; | 67 int GetError() const override; |
65 void SetError(int error) override; | 68 void SetError(int error) override; |
66 ConnState GetState() const override; | 69 ConnState GetState() const override; |
67 int EstimateMTU(uint16_t* mtu) override; | 70 int EstimateMTU(uint16_t* mtu) override; |
68 int GetOption(Option opt, int* value) override; | 71 int GetOption(Option opt, int* value) override; |
69 int SetOption(Option opt, int value) override; | 72 int SetOption(Option opt, int value) override; |
70 | 73 |
71 protected: | 74 protected: |
72 virtual void OnConnectEvent(AsyncSocket* socket); | 75 virtual void OnConnectEvent(AsyncSocket* socket); |
73 virtual void OnReadEvent(AsyncSocket* socket); | 76 virtual void OnReadEvent(AsyncSocket* socket); |
74 virtual void OnWriteEvent(AsyncSocket* socket); | 77 virtual void OnWriteEvent(AsyncSocket* socket); |
75 virtual void OnCloseEvent(AsyncSocket* socket, int err); | 78 virtual void OnCloseEvent(AsyncSocket* socket, int err); |
76 | 79 |
77 AsyncSocket* socket_; | 80 AsyncSocket* socket_; |
78 }; | 81 }; |
79 | 82 |
80 } // namespace rtc | 83 } // namespace rtc |
81 | 84 |
82 #endif // WEBRTC_BASE_ASYNCSOCKET_H_ | 85 #endif // WEBRTC_BASE_ASYNCSOCKET_H_ |
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