| Index: webrtc/api/objc/RTCOpenGLVideoRenderer.h
|
| diff --git a/webrtc/api/objc/RTCOpenGLVideoRenderer.h b/webrtc/api/objc/RTCOpenGLVideoRenderer.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..729839c6a3009f33ad7cb2ca3664f5c2a2162977
|
| --- /dev/null
|
| +++ b/webrtc/api/objc/RTCOpenGLVideoRenderer.h
|
| @@ -0,0 +1,58 @@
|
| +/*
|
| + * Copyright 2015 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +#import <Foundation/Foundation.h>
|
| +#if TARGET_OS_IPHONE
|
| +#import <GLKit/GLKit.h>
|
| +#else
|
| +#import <AppKit/NSOpenGL.h>
|
| +#endif
|
| +
|
| +NS_ASSUME_NONNULL_BEGIN
|
| +
|
| +@class RTCVideoFrame;
|
| +
|
| +// RTCOpenGLVideoRenderer issues appropriate OpenGL commands to draw a frame to
|
| +// the currently bound framebuffer. Supports OpenGL 3.2 and OpenGLES 2.0. OpenGL
|
| +// framebuffer creation and management should be handled elsewhere using the
|
| +// same context used to initialize this class.
|
| +@interface RTCOpenGLVideoRenderer : NSObject
|
| +
|
| +// The last successfully drawn frame. Used to avoid drawing frames unnecessarily
|
| +// hence saving battery life by reducing load.
|
| +@property(nonatomic, readonly) RTCVideoFrame *lastDrawnFrame;
|
| +
|
| +#if TARGET_OS_IPHONE
|
| +- (instancetype)initWithContext:(EAGLContext *)context
|
| + NS_DESIGNATED_INITIALIZER;
|
| +#else
|
| +- (instancetype)initWithContext:(NSOpenGLContext *)context
|
| + NS_DESIGNATED_INITIALIZER;
|
| +#endif
|
| +
|
| +// Draws |frame| onto the currently bound OpenGL framebuffer. |setupGL| must be
|
| +// called before this function will succeed.
|
| +- (BOOL)drawFrame:(RTCVideoFrame *)frame;
|
| +
|
| +// The following methods are used to manage OpenGL resources. On iOS
|
| +// applications should release resources when placed in background for use in
|
| +// the foreground application. In fact, attempting to call OpenGLES commands
|
| +// while in background will result in application termination.
|
| +
|
| +// Sets up the OpenGL state needed for rendering.
|
| +- (void)setupGL;
|
| +// Tears down the OpenGL state created by |setupGL|.
|
| +- (void)teardownGL;
|
| +
|
| +- (instancetype)init NS_UNAVAILABLE;
|
| +
|
| +@end
|
| +
|
| +NS_ASSUME_NONNULL_END
|
|
|