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Unified Diff: webrtc/base/platform_thread.h

Issue 1469013002: Move ThreadWrapper to ProcessThread in base. (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: removed comment Created 5 years, 1 month ago
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Index: webrtc/base/platform_thread.h
diff --git a/webrtc/base/platform_thread.h b/webrtc/base/platform_thread.h
index 50033b39282e976cd3f3f4ec35cb52b641249843..e2d9b337e464ecc2e88d83da2615be04cd34f97e 100644
--- a/webrtc/base/platform_thread.h
+++ b/webrtc/base/platform_thread.h
@@ -11,23 +11,15 @@
#ifndef WEBRTC_BASE_PLATFORM_THREAD_H_
#define WEBRTC_BASE_PLATFORM_THREAD_H_
-#if defined(WEBRTC_WIN)
-#include <winsock2.h>
-#include <windows.h>
-#elif defined(WEBRTC_POSIX)
-#include <pthread.h>
-#include <unistd.h>
-#endif
+#include <string>
-namespace rtc {
+#include "webrtc/base/constructormagic.h"
+#include "webrtc/base/event.h"
+#include "webrtc/base/platform_thread_types.h"
+#include "webrtc/base/scoped_ptr.h"
+#include "webrtc/base/thread_checker.h"
-#if defined(WEBRTC_WIN)
-typedef DWORD PlatformThreadId;
-typedef DWORD PlatformThreadRef;
-#elif defined(WEBRTC_POSIX)
-typedef pid_t PlatformThreadId;
-typedef pthread_t PlatformThreadRef;
-#endif
+namespace rtc {
PlatformThreadId CurrentThreadId();
PlatformThreadRef CurrentThreadRef();
@@ -40,4 +32,96 @@ void SetCurrentThreadName(const char* name);
} // namespace rtc
+// TODO(pbos): Merge with namespace rtc.
+namespace webrtc {
+
+// Callback function that the spawned thread will enter once spawned.
+// A return value of false is interpreted as that the function has no
+// more work to do and that the thread can be released.
+typedef bool (*ThreadRunFunction)(void*);
+
+enum ThreadPriority {
+#ifdef WEBRTC_WIN
+ kLowPriority = THREAD_PRIORITY_BELOW_NORMAL,
+ kNormalPriority = THREAD_PRIORITY_NORMAL,
+ kHighPriority = THREAD_PRIORITY_ABOVE_NORMAL,
+ kHighestPriority = THREAD_PRIORITY_HIGHEST,
+ kRealtimePriority = THREAD_PRIORITY_TIME_CRITICAL
+#else
+ kLowPriority = 1,
+ kNormalPriority = 2,
+ kHighPriority = 3,
+ kHighestPriority = 4,
+ kRealtimePriority = 5
+#endif
+};
+
+// Represents a simple worker thread. The implementation must be assumed
+// to be single threaded, meaning that all methods of the class, must be
+// called from the same thread, including instantiation.
+// TODO(tommi): There's no need for this to be a virtual interface since there's
+// only ever a single implementation of it.
+class PlatformThread {
+ public:
+ PlatformThread(ThreadRunFunction func, void* obj, const char* thread_name);
+ virtual ~PlatformThread();
+
+ // Factory method. Constructor disabled.
+ //
+ // func Pointer to a, by user, specified callback function.
+ // obj Object associated with the thread. Passed in the callback
+ // function.
+ // prio Thread priority. May require root/admin rights.
+ // thread_name NULL terminated thread name, will be visable in the Windows
+ // debugger.
+ // TODO(pbos): Move users onto explicit initialization/member ownership
+ // instead of additional heap allocation due to CreateThread.
+ static rtc::scoped_ptr<PlatformThread> CreateThread(ThreadRunFunction func,
+ void* obj,
+ const char* thread_name);
+
+ // Tries to spawns a thread and returns true if that was successful.
+ // Additionally, it tries to set thread priority according to the priority
+ // from when CreateThread was called. However, failure to set priority will
+ // not result in a false return value.
+ // TODO(pbos): Make void not war.
+ bool Start();
+
+ // Stops the spawned thread and waits for it to be reclaimed with a timeout
+ // of two seconds. Will return false if the thread was not reclaimed.
+ // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
+ // It's ok to call Stop() even if the spawned thread has been reclaimed.
+ // TODO(pbos): Make void not war.
+ bool Stop();
+
+ // Set the priority of the worker thread. Must be called when thread
+ // is running.
+ bool SetPriority(ThreadPriority priority);
+
+ private:
+ void Run();
+
+ ThreadRunFunction const run_function_;
+ void* const obj_;
+ // TODO(pbos): Make sure call sites use string literals and update to a const
+ // char* instead of a std::string.
+ const std::string name_;
+ rtc::ThreadChecker thread_checker_;
+#if defined(WEBRTC_WIN)
+ static DWORD WINAPI StartThread(void* param);
+
+ bool stop_;
+ HANDLE thread_;
+#else
+ static void* StartThread(void* param);
+
+ rtc::Event stop_event_;
+
+ pthread_t thread_;
+#endif // defined(WEBRTC_WIN)
+ RTC_DISALLOW_COPY_AND_ASSIGN(PlatformThread);
+};
+
+} // namespace webrtc
+
#endif // WEBRTC_BASE_PLATFORM_THREAD_H_
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