Chromium Code Reviews| Index: talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java |
| diff --git a/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java b/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java |
| index c730a41b61f34e84e368814150593de18d799fad..cf6fad4fc94cf7137c7b2ff4597be1ae7d2d9b84 100644 |
| --- a/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java |
| +++ b/talk/app/webrtc/java/android/org/webrtc/SurfaceTextureHelper.java |
| @@ -35,6 +35,8 @@ import android.os.Handler; |
| import android.os.HandlerThread; |
| import android.os.SystemClock; |
| +import java.nio.ByteBuffer; |
| +import java.nio.FloatBuffer; |
| import java.util.concurrent.Callable; |
| import java.util.concurrent.CountDownLatch; |
| import java.util.concurrent.TimeUnit; |
| @@ -93,11 +95,214 @@ class SurfaceTextureHelper { |
| }); |
| } |
| + // State for YUV conversion, instantiated on demand. |
| + static private class YuvConverter { |
| + private final EglBase eglBase; |
| + private final GlShader shader; |
| + private boolean released = false; |
| + |
| + // Vertex coordinates in Normalized Device Coordinates, i.e. |
| + // (-1, -1) is bottom-left and (1, 1) is top-right. |
| + private static final FloatBuffer DEVICE_RECTANGLE = |
| + GlUtil.createFloatBuffer(new float[] { |
| + -1.0f, -1.0f, // Bottom left. |
| + 1.0f, -1.0f, // Bottom right. |
| + -1.0f, 1.0f, // Top left. |
| + 1.0f, 1.0f, // Top right. |
| + }); |
| + |
| + // Texture coordinates - (0, 0) is bottom-left and (1, 1) is top-right. |
| + private static final FloatBuffer TEXTURE_RECTANGLE = |
| + GlUtil.createFloatBuffer(new float[] { |
| + 0.0f, 0.0f, // Bottom left. |
| + 1.0f, 0.0f, // Bottom right. |
| + 0.0f, 1.0f, // Top left. |
| + 1.0f, 1.0f // Top right. |
| + }); |
| + |
| + private static final String VERTEX_SHADER = |
| + "varying vec2 interp_tc;\n" |
| + + "attribute vec4 in_pos;\n" |
| + + "attribute vec4 in_tc;\n" |
| + + "\n" |
| + + "uniform mat4 texMatrix;\n" |
| + + "\n" |
| + + "void main() {\n" |
| + + " gl_Position = in_pos;\n" |
| + + " interp_tc = (texMatrix * in_tc).xy;\n" |
| + + "}\n"; |
| + |
| + private static final String FRAGMENT_SHADER = |
| + "#extension GL_OES_EGL_image_external : require\n" |
| + + "precision mediump float;\n" |
| + + "varying vec2 interp_tc;\n" |
| + + "\n" |
| + + "uniform samplerExternalOES oesTex;\n" |
| + // Difference in texture coordinate corresponding to one |
| + // sub-pixel in the x direction. |
| + + "uniform vec2 xUnit;\n" |
| + // Color conversion coefficients, including constant term |
| + + "uniform vec4 coeffs;\n" |
| + + "\n" |
| + + "void main() {\n" |
| + // Since the alpha read from the texture is always 1, this could |
| + // be written as a mat4 x vec4 multiply. However, that seems to |
| + // give a worse framerate, possibly because the additional |
| + // multiplies by 1.0 consume resources. TODO(nisse): Could also |
| + // try to do it as a vec3 x mat3x4, followed by an add in of a |
| + // constant vector. |
| + + " gl_FragColor.r = coeffs.a + dot(coeffs.rgb,\n" |
| + + " texture2D(oesTex, interp_tc - 1.5 * xUnit).rgb);\n" |
| + + " gl_FragColor.g = coeffs.a + dot(coeffs.rgb,\n" |
| + + " texture2D(oesTex, interp_tc - 0.5 * xUnit).rgb);\n" |
| + + " gl_FragColor.b = coeffs.a + dot(coeffs.rgb,\n" |
| + + " texture2D(oesTex, interp_tc + 0.5 * xUnit).rgb);\n" |
| + + " gl_FragColor.a = coeffs.a + dot(coeffs.rgb,\n" |
| + + " texture2D(oesTex, interp_tc + 1.5 * xUnit).rgb);\n" |
| + + "}\n"; |
| + |
| + private int texMatrixLoc; |
| + private int xUnitLoc; |
| + private int coeffsLoc;; |
| + |
| + YuvConverter (EglBase.Context sharedContext) { |
| + eglBase = EglBase.create(sharedContext, EglBase.CONFIG_PIXEL_RGBA_BUFFER); |
| + eglBase.createDummyPbufferSurface(); |
| + eglBase.makeCurrent(); |
| + |
| + shader = new GlShader(VERTEX_SHADER, FRAGMENT_SHADER); |
| + shader.useProgram(); |
| + texMatrixLoc = shader.getUniformLocation("texMatrix"); |
| + xUnitLoc = shader.getUniformLocation("xUnit"); |
| + coeffsLoc = shader.getUniformLocation("coeffs"); |
| + GLES20.glUniform1i(shader.getUniformLocation("oesTex"), 0); |
| + GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values."); |
| + // Initialize vertex shader attributes. |
| + shader.setVertexAttribArray("in_pos", 2, DEVICE_RECTANGLE); |
| + // If the width is not a multiple of 4 pixels, the texture |
| + // will be scaled up slightly and clipped at the right border. |
| + shader.setVertexAttribArray("in_tc", 2, TEXTURE_RECTANGLE); |
| + } |
| + |
| + synchronized void convert(ByteBuffer buf, |
| + int width, int height, int stride, int textureId, float [] transformMatrix) { |
| + if (released) { |
| + throw new IllegalStateException( |
| + "YuvConverter.convert called on released object"); |
| + } |
| + if (stride % 8 != 0) { |
| + throw new IllegalArgumentException( |
| + "Invalid stride, must be a multiple of 8"); |
| + } |
| + if (stride < width){ |
| + throw new IllegalArgumentException( |
| + "Invalid stride, must >= width"); |
| + } |
| + |
| + int y_width = (width+3) / 4; |
| + int uv_width = (width+7) / 8; |
| + int uv_height = (height+1)/2; |
| + int total_height = height + uv_height; |
| + int size = stride * total_height; |
| + |
| + if (buf.capacity() < size) { |
| + throw new IllegalArgumentException("YuvConverter.convert called with too small buffer"); |
| + } |
| + // Produce a frame buffer starting at top-left corner, not |
| + // bottom-left. |
| + transformMatrix = |
| + RendererCommon.multiplyMatrices(transformMatrix, |
| + RendererCommon.verticalFlipMatrix()); |
| + |
| + try { |
| + // Reuse surface, if possible. TODO(nisse): Add an eglBase |
|
perkj_webrtc
2015/12/09 09:28:28
I would recommend to do this now or remove the tod
nisse-webrtc
2015/12/09 12:02:21
I'm adding a helper function, withPbufferSurface.
|
| + // helper function, say, makeCurrentWithSize. |
| + if (eglBase.hasSurface()) { |
| + if (eglBase.surfaceWidth() != stride/4 || |
| + eglBase.surfaceHeight() != total_height){ |
| + eglBase.releaseSurface(); |
| + eglBase.createPbufferSurface(stride/4, total_height); |
| + } |
| + } else { |
| + eglBase.createPbufferSurface(stride/4, total_height); |
| + } |
| + |
| + eglBase.makeCurrent(); |
| + |
| + GlUtil.checkNoGLES2Error("Initialize fragment shader uniform values."); |
|
perkj_webrtc
2015/12/09 09:28:28
Can we skip checking for error on every line. Just
nisse-webrtc
2015/12/09 12:02:21
Done.
|
| + |
| + GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
| + GlUtil.checkNoGLES2Error("Active texture"); |
| + GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, textureId); |
| + GLES20.glUniformMatrix4fv(texMatrixLoc, 1, false, transformMatrix, 0); |
| + |
| + // Draw Y */ |
| + GLES20.glViewport(0, 0, y_width, height); |
| + GlUtil.checkNoGLES2Error("Viewport"); |
| + // Matrix * (1;0;0;0) / width. Note that opengl uses column major order. |
| + GLES20.glUniform2f(xUnitLoc, |
| + transformMatrix[0] / width, |
| + transformMatrix[1] / width); |
| + // Y'UV444 to RGB888, see |
| + // https://en.wikipedia.org/wiki/YUV#Y.27UV444_to_RGB888_conversion |
| + GLES20.glUniform4f(coeffsLoc, 0.299f, 0.587f, 0.114f, 0.0f); |
| + GlUtil.checkNoGLES2Error("Binding texture and matrix"); |
| + |
| + GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| + GlUtil.checkNoGLES2Error("glDrawArrays, Y"); |
| + |
| + // Draw U */ |
| + GLES20.glViewport(0, height, uv_width, uv_height); |
| + GlUtil.checkNoGLES2Error("Viewport"); |
| + // Matrix * (1;0;0;0) / (2*width). Note that opengl uses column major order. |
| + GLES20.glUniform2f(xUnitLoc, |
| + transformMatrix[0] / (2.0f*width), |
| + transformMatrix[1] / (2.0f*width)); |
| + /* Use ITU-R coefficients for U and V */ |
| + GLES20.glUniform4f(coeffsLoc, -0.169f, -0.331f, 0.499f, 0.5f); |
| + GlUtil.checkNoGLES2Error("Binding texture and matrix"); |
| + |
| + GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| + GlUtil.checkNoGLES2Error("glDrawArrays, U"); |
| + |
| + // Draw V */ |
| + GLES20.glViewport(stride/8, height, uv_width, uv_height); |
| + GlUtil.checkNoGLES2Error("Viewport"); |
| + /* Use ITU-R coefficients for U and V */ |
| + GLES20.glUniform4f(coeffsLoc, 0.499f, -0.418f, -0.0813f, 0.5f); |
| + GlUtil.checkNoGLES2Error("Binding texture and matrix"); |
| + |
| + GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
| + GlUtil.checkNoGLES2Error("glDrawArrays, V"); |
| + |
| + GLES20.glReadPixels(0, 0, stride/4, total_height, GLES20.GL_RGBA, |
| + GLES20.GL_UNSIGNED_BYTE, buf); |
| + GlUtil.checkNoGLES2Error("glReadPixels"); |
| + |
| + // Unbind texture. Reportedly needed on some devices to get |
| + // the texture updated from the camera. |
| + GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); |
| + } |
| + finally { |
| + eglBase.detachCurrent(); |
| + } |
| + } |
| + |
| + synchronized public void release() { |
| + released = true; |
| + eglBase.makeCurrent(); |
| + shader.release(); |
| + eglBase.release(); |
| + } |
| + } |
| + |
| private final Handler handler; |
| private boolean isOwningThread; |
| private final EglBase eglBase; |
| private final SurfaceTexture surfaceTexture; |
| private final int oesTextureId; |
| + private YuvConverter yuvConverter; |
| + |
| private OnTextureFrameAvailableListener listener; |
| // The possible states of this class. |
| private boolean hasPendingTexture = false; |
| @@ -120,6 +325,18 @@ class SurfaceTextureHelper { |
| surfaceTexture = new SurfaceTexture(oesTextureId); |
| } |
| + private YuvConverter getYuvConverter() { |
| + // yuvConverter is assign once |
| + if (yuvConverter != null) |
| + return yuvConverter; |
| + |
| + synchronized(this) { |
| + if (yuvConverter == null) |
| + yuvConverter = new YuvConverter(eglBase.getEglBaseContext()); |
| + return yuvConverter; |
| + } |
| + } |
| + |
| /** |
| * Start to stream textures to the given |listener|. |
| * A Listener can only be set once. |
| @@ -207,6 +424,14 @@ class SurfaceTextureHelper { |
| disconnect(); |
| } |
| + public void textureToYUV(ByteBuffer buf, |
| + int width, int height, int stride, int textureId, float [] transformMatrix) { |
| + if (textureId != oesTextureId) |
| + throw new IllegalStateException("textureToByteBuffer called with unexpected textureId"); |
| + |
| + getYuvConverter().convert(buf, width, height, stride, textureId, transformMatrix); |
| + } |
| + |
| private void tryDeliverTextureFrame() { |
| if (handler.getLooper().getThread() != Thread.currentThread()) { |
| throw new IllegalStateException("Wrong thread."); |
| @@ -235,6 +460,10 @@ class SurfaceTextureHelper { |
| if (isTextureInUse || !isQuitting) { |
| throw new IllegalStateException("Unexpected release."); |
| } |
| + synchronized (this) { |
| + if (yuvConverter != null) |
| + yuvConverter.release(); |
| + } |
| eglBase.makeCurrent(); |
| GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); |
| surfaceTexture.release(); |