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Side by Side Diff: webrtc/modules/audio_processing/beamformer/array_util.h

Issue 1394103003: Make the nonlinear beamformer steerable (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@highfreq
Patch Set: More windows fun Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
13 13
14 #include <cmath> 14 #include <cmath>
15 #include <vector> 15 #include <vector>
16 16
17 #include "webrtc/base/maybe.h"
18
17 namespace webrtc { 19 namespace webrtc {
18 20
19 // Coordinates in meters. 21 // Coordinates in meters. The convention used is:
22 // x: the horizontal dimension, with positive to the right from the camera's
23 // perspective.
24 // y: the depth dimension, with positive forward from the camera's
25 // perspective.
26 // z: the vertical dimension, with positive upwards.
20 template<typename T> 27 template<typename T>
21 struct CartesianPoint { 28 struct CartesianPoint {
29 CartesianPoint() {
30 c[0] = 0;
31 c[1] = 0;
32 c[2] = 0;
33 }
22 CartesianPoint(T x, T y, T z) { 34 CartesianPoint(T x, T y, T z) {
23 c[0] = x; 35 c[0] = x;
24 c[1] = y; 36 c[1] = y;
25 c[2] = z; 37 c[2] = z;
26 } 38 }
27 T x() const { return c[0]; } 39 T x() const { return c[0]; }
28 T y() const { return c[1]; } 40 T y() const { return c[1]; }
29 T z() const { return c[2]; } 41 T z() const { return c[2]; }
30 T c[3]; 42 T c[3];
31 }; 43 };
32 44
33 using Point = CartesianPoint<float>; 45 using Point = CartesianPoint<float>;
34 46
47 // Calculates the direction from a to b.
48 Point PairDirection(const Point& a, const Point& b);
49
50 float DotProduct(const Point& a, const Point& b);
51 Point CrossProduct(const Point& a, const Point& b);
52
53 bool AreParallel(const Point& a, const Point& b);
54 bool ArePerpendicular(const Point& a, const Point& b);
55
35 // Returns the minimum distance between any two Points in the given 56 // Returns the minimum distance between any two Points in the given
36 // |array_geometry|. 57 // |array_geometry|.
37 float GetMinimumSpacing(const std::vector<Point>& array_geometry); 58 float GetMinimumSpacing(const std::vector<Point>& array_geometry);
38 59
60 // If the given array geometry is linear it returns the direction without
61 // normalizing.
62 rtc::Maybe<Point> GetDirectionIfLinear(
63 const std::vector<Point>& array_geometry);
64
65 // If the given array geometry is planar it returns the normal without
66 // normalizing.
67 rtc::Maybe<Point> GetNormalIfPlanar(const std::vector<Point>& array_geometry);
68
69 // Returns the normal of an array if it has one and it is in the xy-plane.
70 rtc::Maybe<Point> GetArrayNormalIfExists(
71 const std::vector<Point>& array_geometry);
72
73 // The resulting Point will be in the xy-plane.
74 Point AzimuthToPoint(float azimuth);
75
39 template<typename T> 76 template<typename T>
40 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) { 77 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) {
41 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) + 78 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) +
42 (a.y() - b.y()) * (a.y() - b.y()) + 79 (a.y() - b.y()) * (a.y() - b.y()) +
43 (a.z() - b.z()) * (a.z() - b.z())); 80 (a.z() - b.z()) * (a.z() - b.z()));
44 } 81 }
45 82
83 // The convention used:
84 // azimuth: zero is to the right from the camera's perspective, with positive
85 // angles in radians counter-clockwise.
86 // elevation: zero is horizontal, with positive angles in radians upwards.
87 // radius: distance from the camera in meters.
46 template <typename T> 88 template <typename T>
47 struct SphericalPoint { 89 struct SphericalPoint {
48 SphericalPoint(T azimuth, T elevation, T radius) { 90 SphericalPoint(T azimuth, T elevation, T radius) {
49 s[0] = azimuth; 91 s[0] = azimuth;
50 s[1] = elevation; 92 s[1] = elevation;
51 s[2] = radius; 93 s[2] = radius;
52 } 94 }
53 T azimuth() const { return s[0]; } 95 T azimuth() const { return s[0]; }
54 T elevation() const { return s[1]; } 96 T elevation() const { return s[1]; }
55 T distance() const { return s[2]; } 97 T distance() const { return s[2]; }
56 T s[3]; 98 T s[3];
57 }; 99 };
58 100
59 using SphericalPointf = SphericalPoint<float>; 101 using SphericalPointf = SphericalPoint<float>;
60 102
103 // Helper functions to transform degrees to radians and the inverse.
104 template <typename T>
105 T DegreesToRadians(T angle_degrees) {
106 return M_PI * angle_degrees / 180;
107 }
108
109 template <typename T>
110 T RadiansToDegrees(T angle_radians) {
111 return 180 * angle_radians / M_PI;
112 }
113
61 } // namespace webrtc 114 } // namespace webrtc
62 115
63 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 116 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
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