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Side by Side Diff: webrtc/modules/audio_processing/beamformer/array_util.h

Issue 1394103003: Make the nonlinear beamformer steerable (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@highfreq
Patch Set: Formatting Created 5 years, 1 month ago
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1 /* 1 /*
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
13 13
14 #include <cmath> 14 #include <cmath>
15 #include <vector> 15 #include <vector>
16 16
17 namespace webrtc { 17 namespace webrtc {
18 18
19 // Coordinates in meters. 19 // Coordinates in meters. The convention used is:
20 // x: the horizontal dimension, with positive to the right from the camera's
21 // perspective.
22 // y: the depth dimension, with positive forward from the camera's
23 // perspective.
24 // z: the vertical dimension, with positive upwards.
20 template<typename T> 25 template<typename T>
21 struct CartesianPoint { 26 struct CartesianPoint {
22 CartesianPoint(T x, T y, T z) { 27 CartesianPoint(T x, T y, T z) {
23 c[0] = x; 28 c[0] = x;
24 c[1] = y; 29 c[1] = y;
25 c[2] = z; 30 c[2] = z;
26 } 31 }
27 T x() const { return c[0]; } 32 T x() const { return c[0]; }
28 T y() const { return c[1]; } 33 T y() const { return c[1]; }
29 T z() const { return c[2]; } 34 T z() const { return c[2]; }
30 T c[3]; 35 T c[3];
31 }; 36 };
32 37
33 using Point = CartesianPoint<float>; 38 using Point = CartesianPoint<float>;
34 39
40 // Calculates the direction given a pair of Points.
Andrew MacDonald 2015/10/28 01:57:56 Be more specific: Calculates the direction from a
aluebs-webrtc 2015/10/29 00:34:21 Done.
41 Point PairDirection(const Point& a, const Point& b);
42
43 float DotProduct(const Point& a, const Point& b);
44 Point CrossProduct(const Point& a, const Point& b);
45
46 bool AreParallel(const Point& a, const Point& b);
47 bool ArePerpendicular(const Point& a, const Point& b);
48
35 // Returns the minimum distance between any two Points in the given 49 // Returns the minimum distance between any two Points in the given
36 // |array_geometry|. 50 // |array_geometry|.
37 float GetMinimumSpacing(const std::vector<Point>& array_geometry); 51 float GetMinimumSpacing(const std::vector<Point>& array_geometry);
38 52
53 // If the given array geometry is linear it returns the direction without
54 // normalizing. If it is not linear it returns a null Point.
Andrew MacDonald 2015/10/28 01:57:56 I would say the origin (or zero) rather than null?
aluebs-webrtc 2015/10/29 00:34:21 Changed to use Maybe and renamed function.
55 Point IsGeometryLinear(const std::vector<Point>& array_geometry);
56
57 // If the given array geometry is planar it returns the normal without
58 // normalizing. If it is not planar it returns a null Point.
59 Point IsGeometryPlanar(const std::vector<Point>& array_geometry);
Andrew MacDonald 2015/10/28 01:57:56 GetNormalIfPlanar
aluebs-webrtc 2015/10/29 00:34:21 Done.
60
61 // Returns the normal of an array in the xy-plane. If the array has no normal or
62 // the normal is not in the xy-plane it returns a null Point.
Andrew MacDonald 2015/10/28 01:57:57 zero or origin
aluebs-webrtc 2015/10/29 00:34:21 No need since using Maybe.
63 Point GetArrayNormal(const std::vector<Point>& array_geometry);
Andrew MacDonald 2015/10/28 01:57:56 GetArrayNormalIfExists
aluebs-webrtc 2015/10/29 00:34:21 Done.
64
65 Point AzimuthToPoint(float azimuth);
Andrew MacDonald 2015/10/28 01:57:56 Might be worth documenting that the point will be
aluebs-webrtc 2015/10/29 00:34:21 Good point. Added documentation.
66
39 template<typename T> 67 template<typename T>
40 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) { 68 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) {
41 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) + 69 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) +
42 (a.y() - b.y()) * (a.y() - b.y()) + 70 (a.y() - b.y()) * (a.y() - b.y()) +
43 (a.z() - b.z()) * (a.z() - b.z())); 71 (a.z() - b.z()) * (a.z() - b.z()));
44 } 72 }
45 73
74 // The convention used:
75 // azimuth: zero is to the right from the camera's perspective, with positive
76 // angles in radians counter-clockwise.
77 // elevation: zero is horizontal, with positive angles in radians upwards.
78 // radius: distance from the camera in meters.
46 template <typename T> 79 template <typename T>
47 struct SphericalPoint { 80 struct SphericalPoint {
48 SphericalPoint(T azimuth, T elevation, T radius) { 81 SphericalPoint(T azimuth, T elevation, T radius) {
49 s[0] = azimuth; 82 s[0] = azimuth;
50 s[1] = elevation; 83 s[1] = elevation;
51 s[2] = radius; 84 s[2] = radius;
52 } 85 }
53 T azimuth() const { return s[0]; } 86 T azimuth() const { return s[0]; }
54 T elevation() const { return s[1]; } 87 T elevation() const { return s[1]; }
55 T distance() const { return s[2]; } 88 T distance() const { return s[2]; }
56 T s[3]; 89 T s[3];
57 }; 90 };
58 91
59 using SphericalPointf = SphericalPoint<float>; 92 using SphericalPointf = SphericalPoint<float>;
60 93
94 // Helper functions to transform degrees to radians and the inverse.
95 template <typename T>
96 T DegreesToRadians(T angle_degrees) {
97 return M_PI * angle_degrees / 180;
98 }
99
100 template <typename T>
101 T RadiansToDegrees(T angle_radians) {
102 return 180 * angle_radians / M_PI;
103 }
104
61 } // namespace webrtc 105 } // namespace webrtc
62 106
63 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 107 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
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