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Side by Side Diff: webrtc/modules/audio_processing/beamformer/array_util.h

Issue 1394103003: Make the nonlinear beamformer steerable (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@highfreq
Patch Set: Generalize interferer scenarios Created 5 years, 2 months ago
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1 /* 1 /*
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. 2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
13 13
14 #include <cmath> 14 #include <cmath>
15 #include <vector> 15 #include <vector>
16 16
17 namespace webrtc { 17 namespace webrtc {
18 18
19 // Coordinates in meters. 19 // Coordinates in meters. The convention used is:
20 // x: the horizontal dimension, with positive to the right from the camera's
21 // perspective.
22 // y: the depth dimension, with positive forward from the camera's
23 // perspective.
24 // z: the vertical dimension, with positive upwards.
20 template<typename T> 25 template<typename T>
21 struct CartesianPoint { 26 struct CartesianPoint {
22 CartesianPoint(T x, T y, T z) { 27 CartesianPoint(T x, T y, T z) {
23 c[0] = x; 28 c[0] = x;
24 c[1] = y; 29 c[1] = y;
25 c[2] = z; 30 c[2] = z;
26 } 31 }
27 T x() const { return c[0]; } 32 T x() const { return c[0]; }
28 T y() const { return c[1]; } 33 T y() const { return c[1]; }
29 T z() const { return c[2]; } 34 T z() const { return c[2]; }
30 T c[3]; 35 T c[3];
31 }; 36 };
32 37
33 using Point = CartesianPoint<float>; 38 using Point = CartesianPoint<float>;
34 39
35 // Returns the minimum distance between any two Points in the given 40 // Returns the minimum distance between any two Points in the given
36 // |array_geometry|. 41 // |array_geometry|.
37 float GetMinimumSpacing(const std::vector<Point>& array_geometry); 42 float GetMinimumSpacing(const std::vector<Point>& array_geometry);
38 43
39 template<typename T> 44 template<typename T>
40 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) { 45 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) {
41 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) + 46 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) +
42 (a.y() - b.y()) * (a.y() - b.y()) + 47 (a.y() - b.y()) * (a.y() - b.y()) +
43 (a.z() - b.z()) * (a.z() - b.z())); 48 (a.z() - b.z()) * (a.z() - b.z()));
44 } 49 }
45 50
51 // The convention used:
52 // azimuth: zero is to the right from the camera's perspective, with positive
53 // angles in radians counter-clockwise.
54 // elevation: zero is horizontal, with positive angles in radians upwards.
55 // radius: distance from the camera in meters.
46 template <typename T> 56 template <typename T>
47 struct SphericalPoint { 57 struct SphericalPoint {
48 SphericalPoint(T azimuth, T elevation, T radius) { 58 SphericalPoint(T azimuth, T elevation, T radius) {
49 s[0] = azimuth; 59 s[0] = azimuth;
50 s[1] = elevation; 60 s[1] = elevation;
51 s[2] = radius; 61 s[2] = radius;
52 } 62 }
53 T azimuth() const { return s[0]; } 63 T azimuth() const { return s[0]; }
54 T elevation() const { return s[1]; } 64 T elevation() const { return s[1]; }
55 T distance() const { return s[2]; } 65 T distance() const { return s[2]; }
56 T s[3]; 66 T s[3];
57 }; 67 };
58 68
59 using SphericalPointf = SphericalPoint<float>; 69 using SphericalPointf = SphericalPoint<float>;
60 70
71 // Helper functions to transform degrees to radians and the inverse.
72 float DegreesToRadians(float angle_degrees);
Andrew MacDonald 2015/10/21 03:27:43 Probably reasonable to make these templates.
aluebs-webrtc 2015/10/27 18:08:15 Done.
73 float RadiansToDegrees(float angle_radians);
74
61 } // namespace webrtc 75 } // namespace webrtc
62 76
63 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ 77 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_
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