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1 /* | 1 /* |
2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. | 2 * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license | 4 * Use of this source code is governed by a BSD-style license |
5 * that can be found in the LICENSE file in the root of the source | 5 * that can be found in the LICENSE file in the root of the source |
6 * tree. An additional intellectual property rights grant can be found | 6 * tree. An additional intellectual property rights grant can be found |
7 * in the file PATENTS. All contributing project authors may | 7 * in the file PATENTS. All contributing project authors may |
8 * be found in the AUTHORS file in the root of the source tree. | 8 * be found in the AUTHORS file in the root of the source tree. |
9 */ | 9 */ |
10 | 10 |
11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ | 11 #ifndef WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ |
12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ | 12 #define WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ |
13 | 13 |
14 #include <cmath> | 14 #include <cmath> |
15 #include <vector> | 15 #include <vector> |
16 | 16 |
17 namespace webrtc { | 17 namespace webrtc { |
18 | 18 |
19 // Coordinates in meters. | 19 // Coordinates in meters. The convention used is: |
20 // x: the horizontal dimension, with positive to the right from the camera's | |
21 // perspective. | |
22 // y: the depth dimension, with positive forward from the camera's | |
23 // perspective. | |
24 // z: the vertical dimension, with positive upwards. | |
20 template<typename T> | 25 template<typename T> |
21 struct CartesianPoint { | 26 struct CartesianPoint { |
22 CartesianPoint(T x, T y, T z) { | 27 CartesianPoint(T x, T y, T z) { |
23 c[0] = x; | 28 c[0] = x; |
24 c[1] = y; | 29 c[1] = y; |
25 c[2] = z; | 30 c[2] = z; |
26 } | 31 } |
27 T x() const { return c[0]; } | 32 T x() const { return c[0]; } |
28 T y() const { return c[1]; } | 33 T y() const { return c[1]; } |
29 T z() const { return c[2]; } | 34 T z() const { return c[2]; } |
30 T c[3]; | 35 T c[3]; |
31 }; | 36 }; |
32 | 37 |
33 using Point = CartesianPoint<float>; | 38 using Point = CartesianPoint<float>; |
34 | 39 |
35 // Returns the minimum distance between any two Points in the given | 40 // Returns the minimum distance between any two Points in the given |
36 // |array_geometry|. | 41 // |array_geometry|. |
37 float GetMinimumSpacing(const std::vector<Point>& array_geometry); | 42 float GetMinimumSpacing(const std::vector<Point>& array_geometry); |
38 | 43 |
39 template<typename T> | 44 template<typename T> |
40 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) { | 45 float Distance(CartesianPoint<T> a, CartesianPoint<T> b) { |
41 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) + | 46 return std::sqrt((a.x() - b.x()) * (a.x() - b.x()) + |
42 (a.y() - b.y()) * (a.y() - b.y()) + | 47 (a.y() - b.y()) * (a.y() - b.y()) + |
43 (a.z() - b.z()) * (a.z() - b.z())); | 48 (a.z() - b.z()) * (a.z() - b.z())); |
44 } | 49 } |
45 | 50 |
51 // The convention used: | |
52 // azimuth: zero is to the right from the camera's perspective, with positive | |
53 // angles in radians counter-clockwise. | |
54 // elevation: zero is horizontal, with positive angles in radians upwards. | |
55 // radius: distance from the camera in meters. | |
46 template <typename T> | 56 template <typename T> |
47 struct SphericalPoint { | 57 struct SphericalPoint { |
48 SphericalPoint(T azimuth, T elevation, T radius) { | 58 SphericalPoint(T azimuth, T elevation, T radius) { |
49 s[0] = azimuth; | 59 s[0] = azimuth; |
50 s[1] = elevation; | 60 s[1] = elevation; |
51 s[2] = radius; | 61 s[2] = radius; |
52 } | 62 } |
53 T azimuth() const { return s[0]; } | 63 T azimuth() const { return s[0]; } |
54 T elevation() const { return s[1]; } | 64 T elevation() const { return s[1]; } |
55 T distance() const { return s[2]; } | 65 T distance() const { return s[2]; } |
56 T s[3]; | 66 T s[3]; |
57 }; | 67 }; |
58 | 68 |
59 using SphericalPointf = SphericalPoint<float>; | 69 using SphericalPointf = SphericalPoint<float>; |
60 | 70 |
71 // Helper functions to transform degrees to radians and the inverse. | |
72 float DegreesToRadians(float angle_degrees); | |
Andrew MacDonald
2015/10/21 03:27:43
Probably reasonable to make these templates.
aluebs-webrtc
2015/10/27 18:08:15
Done.
| |
73 float RadiansToDegrees(float angle_radians); | |
74 | |
61 } // namespace webrtc | 75 } // namespace webrtc |
62 | 76 |
63 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ | 77 #endif // WEBRTC_MODULES_AUDIO_PROCESSING_BEAMFORMER_ARRAY_UTIL_H_ |
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