| Index: webrtc/modules/audio_coding/main/interface/audio_coding_module.h
|
| diff --git a/webrtc/modules/audio_coding/main/interface/audio_coding_module.h b/webrtc/modules/audio_coding/main/interface/audio_coding_module.h
|
| index 51944156c93e2357bdf4b70749b1981ca2e409ae..d0b7b03c43c1e228d4e25ea9d98c389de9b754e5 100644
|
| --- a/webrtc/modules/audio_coding/main/interface/audio_coding_module.h
|
| +++ b/webrtc/modules/audio_coding/main/interface/audio_coding_module.h
|
| @@ -606,43 +606,6 @@ class AudioCodingModule {
|
| virtual int32_t PlayoutTimestamp(uint32_t* timestamp) = 0;
|
|
|
| ///////////////////////////////////////////////////////////////////////////
|
| - // int32_t SetPlayoutMode()
|
| - // Call this API to set the playout mode. Playout mode could be optimized
|
| - // for i) voice, ii) FAX or iii) streaming. In Voice mode, NetEQ is
|
| - // optimized to deliver highest audio quality while maintaining a minimum
|
| - // delay. In FAX mode, NetEQ is optimized to have few delay changes as
|
| - // possible and maintain a constant delay, perhaps large relative to voice
|
| - // mode, to avoid PLC. In streaming mode, we tolerate a little more delay
|
| - // to achieve better jitter robustness.
|
| - //
|
| - // Input:
|
| - // -mode : playout mode. Possible inputs are:
|
| - // "voice",
|
| - // "fax" and
|
| - // "streaming".
|
| - //
|
| - // Return value:
|
| - // -1 if failed to set the mode,
|
| - // 0 if succeeding.
|
| - //
|
| - virtual int32_t SetPlayoutMode(const AudioPlayoutMode mode) = 0;
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| - // AudioPlayoutMode PlayoutMode()
|
| - // Get playout mode, i.e. whether it is speech, FAX or streaming. See
|
| - // audio_coding_module_typedefs.h for definition of AudioPlayoutMode.
|
| - //
|
| - // Return value:
|
| - // voice: is for voice output,
|
| - // fax: a mode that is optimized for receiving FAX signals.
|
| - // In this mode NetEq tries to maintain a constant high
|
| - // delay to avoid PLC if possible.
|
| - // streaming: a mode that is suitable for streaming. In this mode we
|
| - // accept longer delay to improve jitter robustness.
|
| - //
|
| - virtual AudioPlayoutMode PlayoutMode() const = 0;
|
| -
|
| - ///////////////////////////////////////////////////////////////////////////
|
| // int32_t PlayoutData10Ms(
|
| // Get 10 milliseconds of raw audio data for playout, at the given sampling
|
| // frequency. ACM will perform a resampling if required.
|
|
|