Index: webrtc/modules/audio_coding/main/interface/audio_coding_module.h |
diff --git a/webrtc/modules/audio_coding/main/interface/audio_coding_module.h b/webrtc/modules/audio_coding/main/interface/audio_coding_module.h |
index 51944156c93e2357bdf4b70749b1981ca2e409ae..d0b7b03c43c1e228d4e25ea9d98c389de9b754e5 100644 |
--- a/webrtc/modules/audio_coding/main/interface/audio_coding_module.h |
+++ b/webrtc/modules/audio_coding/main/interface/audio_coding_module.h |
@@ -606,43 +606,6 @@ class AudioCodingModule { |
virtual int32_t PlayoutTimestamp(uint32_t* timestamp) = 0; |
/////////////////////////////////////////////////////////////////////////// |
- // int32_t SetPlayoutMode() |
- // Call this API to set the playout mode. Playout mode could be optimized |
- // for i) voice, ii) FAX or iii) streaming. In Voice mode, NetEQ is |
- // optimized to deliver highest audio quality while maintaining a minimum |
- // delay. In FAX mode, NetEQ is optimized to have few delay changes as |
- // possible and maintain a constant delay, perhaps large relative to voice |
- // mode, to avoid PLC. In streaming mode, we tolerate a little more delay |
- // to achieve better jitter robustness. |
- // |
- // Input: |
- // -mode : playout mode. Possible inputs are: |
- // "voice", |
- // "fax" and |
- // "streaming". |
- // |
- // Return value: |
- // -1 if failed to set the mode, |
- // 0 if succeeding. |
- // |
- virtual int32_t SetPlayoutMode(const AudioPlayoutMode mode) = 0; |
- |
- /////////////////////////////////////////////////////////////////////////// |
- // AudioPlayoutMode PlayoutMode() |
- // Get playout mode, i.e. whether it is speech, FAX or streaming. See |
- // audio_coding_module_typedefs.h for definition of AudioPlayoutMode. |
- // |
- // Return value: |
- // voice: is for voice output, |
- // fax: a mode that is optimized for receiving FAX signals. |
- // In this mode NetEq tries to maintain a constant high |
- // delay to avoid PLC if possible. |
- // streaming: a mode that is suitable for streaming. In this mode we |
- // accept longer delay to improve jitter robustness. |
- // |
- virtual AudioPlayoutMode PlayoutMode() const = 0; |
- |
- /////////////////////////////////////////////////////////////////////////// |
// int32_t PlayoutData10Ms( |
// Get 10 milliseconds of raw audio data for playout, at the given sampling |
// frequency. ACM will perform a resampling if required. |