Index: talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java |
diff --git a/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java b/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java |
index 9909bff49246b2ff8502af37417aa06bf884ea15..38672778ce46c0bdedcca4841c810130b601aecd 100644 |
--- a/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java |
+++ b/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java |
@@ -101,7 +101,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer { |
private int id; |
// TODO(magjed): Delete |yuvTextures| in release(). Must be synchronized with draw(). |
private int[] yuvTextures = { 0, 0, 0 }; |
- private int oesTexture = 0; |
+ // Resources for making a deep copy of incoming OES texture frame. |
perkj_webrtc
2015/09/22 12:40:37
nit: Add TODO here to.
|
+ private GlTextureFrameBuffer textureCopy; |
// Pending frame to render. Serves as a queue with size 1. |pendingFrame| is accessed by two |
// threads - frames are received in renderFrame() and consumed in draw(). Frames are dropped in |
@@ -187,6 +188,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer { |
for (int i = 0; i < 3; i++) { |
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); |
} |
+ // Generate texture and framebuffer for offscreen texture copy. |
+ textureCopy = new GlTextureFrameBuffer(GLES20.GL_RGB); |
} |
private void updateLayoutMatrix() { |
@@ -228,10 +231,6 @@ public class VideoRendererGui implements GLSurfaceView.Renderer { |
} |
long now = System.nanoTime(); |
- // OpenGL defaults to lower left origin. |
- GLES20.glViewport(displayLayout.left, screenHeight - displayLayout.bottom, |
- displayLayout.width(), displayLayout.height()); |
- |
final boolean isNewFrame; |
synchronized (pendingFrameLock) { |
isNewFrame = (pendingFrame != null); |
@@ -240,37 +239,46 @@ public class VideoRendererGui implements GLSurfaceView.Renderer { |
} |
if (isNewFrame) { |
+ samplingMatrix = RendererCommon.rotateTextureMatrix( |
+ pendingFrame.samplingMatrix, pendingFrame.rotationDegree); |
if (pendingFrame.yuvFrame) { |
rendererType = RendererType.RENDERER_YUV; |
drawer.uploadYuvData(yuvTextures, pendingFrame.width, pendingFrame.height, |
pendingFrame.yuvStrides, pendingFrame.yuvPlanes); |
} else { |
rendererType = RendererType.RENDERER_TEXTURE; |
- // External texture rendering. Copy texture id and update texture image to latest. |
- // TODO(magjed): We should not make an unmanaged copy of texture id. Also, this is not |
- // the best place to call updateTexImage. |
- oesTexture = pendingFrame.textureId; |
- if (pendingFrame.textureObject instanceof SurfaceTexture) { |
- SurfaceTexture surfaceTexture = |
- (SurfaceTexture) pendingFrame.textureObject; |
- surfaceTexture.updateTexImage(); |
- } |
+ // Make a deep copy of the external texture. |
+ // Reallocate offscreen texture if necessary. |
+ textureCopy.setSize(pendingFrame.rotatedWidth(), pendingFrame.rotatedHeight()); |
+ |
+ // Bind our offscreen framebuffer. |
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, textureCopy.getFrameBufferId()); |
+ GlUtil.checkNoGLES2Error("glBindFramebuffer"); |
+ |
+ // Copy the OES texture content. This will also normalize the sampling matrix. |
+ GLES20.glViewport(0, 0, textureCopy.getWidth(), textureCopy.getHeight()); |
+ drawer.drawOes(pendingFrame.textureId, samplingMatrix); |
+ samplingMatrix = RendererCommon.IDENTITY_MATRIX; |
+ |
+ // Restore normal framebuffer. |
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); |
} |
- samplingMatrix = RendererCommon.getSamplingMatrix( |
- (SurfaceTexture) pendingFrame.textureObject, pendingFrame.rotationDegree); |
copyTimeNs += (System.nanoTime() - now); |
VideoRenderer.renderFrameDone(pendingFrame); |
pendingFrame = null; |
} |
} |
+ // OpenGL defaults to lower left origin - flip coordinates vertically. |
+ GLES20.glViewport(displayLayout.left, screenHeight - displayLayout.bottom, |
+ displayLayout.width(), displayLayout.height()); |
updateLayoutMatrix(); |
final float[] texMatrix = new float[16]; |
Matrix.multiplyMM(texMatrix, 0, samplingMatrix, 0, layoutMatrix, 0); |
if (rendererType == RendererType.RENDERER_YUV) { |
drawer.drawYuv(yuvTextures, texMatrix); |
} else { |
- drawer.drawOes(oesTexture, texMatrix); |
+ drawer.drawRgb(textureCopy.getTextureId(), texMatrix); |
} |
if (isNewFrame) { |