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Unified Diff: talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java

Issue 1357923002: wip Move SurfaceTexture.updateTexImage() from video renderers into MediaCodecVideoDecoder (Closed) Base URL: https://chromium.googlesource.com/external/webrtc.git@master
Patch Set: Created 5 years, 3 months ago
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Index: talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java
diff --git a/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java b/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java
index 9909bff49246b2ff8502af37417aa06bf884ea15..38672778ce46c0bdedcca4841c810130b601aecd 100644
--- a/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java
+++ b/talk/app/webrtc/java/android/org/webrtc/VideoRendererGui.java
@@ -101,7 +101,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
private int id;
// TODO(magjed): Delete |yuvTextures| in release(). Must be synchronized with draw().
private int[] yuvTextures = { 0, 0, 0 };
- private int oesTexture = 0;
+ // Resources for making a deep copy of incoming OES texture frame.
+ private GlTextureFrameBuffer textureCopy;
// Pending frame to render. Serves as a queue with size 1. |pendingFrame| is accessed by two
// threads - frames are received in renderFrame() and consumed in draw(). Frames are dropped in
@@ -187,6 +188,8 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
for (int i = 0; i < 3; i++) {
yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
}
+ // Generate texture and framebuffer for offscreen texture copy.
+ textureCopy = new GlTextureFrameBuffer(GLES20.GL_RGB);
}
private void updateLayoutMatrix() {
@@ -228,10 +231,6 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
}
long now = System.nanoTime();
- // OpenGL defaults to lower left origin.
- GLES20.glViewport(displayLayout.left, screenHeight - displayLayout.bottom,
- displayLayout.width(), displayLayout.height());
-
final boolean isNewFrame;
synchronized (pendingFrameLock) {
isNewFrame = (pendingFrame != null);
@@ -240,37 +239,46 @@ public class VideoRendererGui implements GLSurfaceView.Renderer {
}
if (isNewFrame) {
+ samplingMatrix = RendererCommon.rotateTextureMatrix(
+ pendingFrame.samplingMatrix, pendingFrame.rotationDegree);
if (pendingFrame.yuvFrame) {
rendererType = RendererType.RENDERER_YUV;
drawer.uploadYuvData(yuvTextures, pendingFrame.width, pendingFrame.height,
pendingFrame.yuvStrides, pendingFrame.yuvPlanes);
} else {
rendererType = RendererType.RENDERER_TEXTURE;
- // External texture rendering. Copy texture id and update texture image to latest.
- // TODO(magjed): We should not make an unmanaged copy of texture id. Also, this is not
- // the best place to call updateTexImage.
- oesTexture = pendingFrame.textureId;
- if (pendingFrame.textureObject instanceof SurfaceTexture) {
- SurfaceTexture surfaceTexture =
- (SurfaceTexture) pendingFrame.textureObject;
- surfaceTexture.updateTexImage();
- }
+ // Make a deep copy of the external texture.
+ // Reallocate offscreen texture if necessary.
+ textureCopy.setSize(pendingFrame.rotatedWidth(), pendingFrame.rotatedHeight());
+
+ // Bind our offscreen framebuffer.
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, textureCopy.getFrameBufferId());
+ GlUtil.checkNoGLES2Error("glBindFramebuffer");
+
+ // Copy the OES texture content. This will also normalize the sampling matrix.
+ GLES20.glViewport(0, 0, textureCopy.getWidth(), textureCopy.getHeight());
+ drawer.drawOes(pendingFrame.textureId, samplingMatrix);
+ samplingMatrix = RendererCommon.IDENTITY_MATRIX;
+
+ // Restore normal framebuffer.
+ GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
}
- samplingMatrix = RendererCommon.getSamplingMatrix(
- (SurfaceTexture) pendingFrame.textureObject, pendingFrame.rotationDegree);
copyTimeNs += (System.nanoTime() - now);
VideoRenderer.renderFrameDone(pendingFrame);
pendingFrame = null;
}
}
+ // OpenGL defaults to lower left origin - flip coordinates vertically.
+ GLES20.glViewport(displayLayout.left, screenHeight - displayLayout.bottom,
+ displayLayout.width(), displayLayout.height());
updateLayoutMatrix();
final float[] texMatrix = new float[16];
Matrix.multiplyMM(texMatrix, 0, samplingMatrix, 0, layoutMatrix, 0);
if (rendererType == RendererType.RENDERER_YUV) {
drawer.drawYuv(yuvTextures, texMatrix);
} else {
- drawer.drawOes(oesTexture, texMatrix);
+ drawer.drawRgb(textureCopy.getTextureId(), texMatrix);
}
if (isNewFrame) {

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