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Issue 1311433009: A few updates on connection states (Closed) Base URL: https://chromium.googlesource.com/external/webrtc@master
Patch Set: Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2004 The WebRTC Project Authors. All rights reserved. 2 * Copyright 2004 The WebRTC Project Authors. All rights reserved.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license 4 * Use of this source code is governed by a BSD-style license
5 * that can be found in the LICENSE file in the root of the source 5 * that can be found in the LICENSE file in the root of the source
6 * tree. An additional intellectual property rights grant can be found 6 * tree. An additional intellectual property rights grant can be found
7 * in the file PATENTS. All contributing project authors may 7 * in the file PATENTS. All contributing project authors may
8 * be found in the AUTHORS file in the root of the source tree. 8 * be found in the AUTHORS file in the root of the source tree.
9 */ 9 */
10 10
11 #include "webrtc/p2p/base/p2ptransportchannel.h" 11 #include "webrtc/p2p/base/p2ptransportchannel.h"
12 12
13 #include <set> 13 #include <set>
14 #include "webrtc/p2p/base/common.h" 14 #include "webrtc/p2p/base/common.h"
15 #include "webrtc/p2p/base/relayport.h" // For RELAY_PORT_TYPE. 15 #include "webrtc/p2p/base/relayport.h" // For RELAY_PORT_TYPE.
16 #include "webrtc/p2p/base/stunport.h" // For STUN_PORT_TYPE. 16 #include "webrtc/p2p/base/stunport.h" // For STUN_PORT_TYPE.
17 #include "webrtc/base/common.h" 17 #include "webrtc/base/common.h"
18 #include "webrtc/base/crc32.h" 18 #include "webrtc/base/crc32.h"
19 #include "webrtc/base/logging.h" 19 #include "webrtc/base/logging.h"
20 #include "webrtc/base/stringencode.h" 20 #include "webrtc/base/stringencode.h"
21 21
22 namespace { 22 namespace {
23 23
24 // messages for queuing up work for ourselves 24 // messages for queuing up work for ourselves
25 enum { 25 enum { MSG_SORT = 1, MSG_CHECK_AND_PING };
pthatcher1 2015/09/17 05:58:42 Why did you combine these? I think it made sense
honghaiz3 2015/09/17 19:47:56 There are two reasons. 1. When you do ping, you a
26 MSG_SORT = 1,
27 MSG_PING,
28 MSG_CHECK_RECEIVING
29 };
30 26
31 // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers) 27 // When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers)
32 // for pinging. When the socket is writable, we will use only 1 Kbps because 28 // for pinging. When the socket is writable, we will use only 1 Kbps because
33 // we don't want to degrade the quality on a modem. These numbers should work 29 // we don't want to degrade the quality on a modem. These numbers should work
34 // well on a 28.8K modem, which is the slowest connection on which the voice 30 // well on a 28.8K modem, which is the slowest connection on which the voice
35 // quality is reasonable at all. 31 // quality is reasonable at all.
36 static const uint32 PING_PACKET_SIZE = 60 * 8; 32 static const uint32 PING_PACKET_SIZE = 60 * 8;
37 static const uint32 WRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 1000; // 480ms 33 static const uint32 LONG_PING_DELAY = 1000 * PING_PACKET_SIZE / 1000; // 480ms
38 static const uint32 UNWRITABLE_DELAY = 1000 * PING_PACKET_SIZE / 10000; // 50ms 34 static const uint32 SHORT_PING_DELAY = 1000 * PING_PACKET_SIZE / 10000; // 50ms
pthatcher1 2015/09/17 05:58:41 I think a good name for these would be WEAK_CONNEC
honghaiz3 2015/09/17 19:47:55 Done.
39 35
40 // If there is a current writable connection, then we will also try hard to 36 // If there is a current writable connection, then we will also try hard to
41 // make sure it is pinged at this rate. 37 // make sure it is pinged at this rate.
42 static const uint32 MAX_CURRENT_WRITABLE_DELAY = 900; // 2*WRITABLE_DELAY - bit 38 // 2 * LONG_PING_DELAY - bit
39 static const uint32 MAX_CURRENT_WRITABLE_DELAY = 900;
43 40
44 static const int MIN_CHECK_RECEIVING_DELAY = 50; // ms 41 static const int MIN_CHECK_RECEIVING_DELAY = 50; // ms
45 42
46 // The minimum improvement in RTT that justifies a switch. 43 // The minimum improvement in RTT that justifies a switch.
47 static const double kMinImprovement = 10; 44 static const double kMinImprovement = 10;
48 45
49 cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port, 46 cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port,
50 cricket::PortInterface* origin_port) { 47 cricket::PortInterface* origin_port) {
51 if (!origin_port) 48 if (!origin_port)
52 return cricket::PortInterface::ORIGIN_MESSAGE; 49 return cricket::PortInterface::ORIGIN_MESSAGE;
(...skipping 12 matching lines...) Expand all
65 if (a->priority() < b->priority()) 62 if (a->priority() < b->priority())
66 return -1; 63 return -1;
67 64
68 // If we're still tied at this point, prefer a younger generation. 65 // If we're still tied at this point, prefer a younger generation.
69 return (a->remote_candidate().generation() + a->port()->generation()) - 66 return (a->remote_candidate().generation() + a->port()->generation()) -
70 (b->remote_candidate().generation() + b->port()->generation()); 67 (b->remote_candidate().generation() + b->port()->generation());
71 } 68 }
72 69
73 // Compare two connections based on their connected state, writability and 70 // Compare two connections based on their connected state, writability and
74 // static preferences. 71 // static preferences.
75 int CompareConnections(cricket::Connection *a, cricket::Connection *b) { 72 int CompareConnectionStates(cricket::Connection* a, cricket::Connection* b) {
73 // When the current best connection is not receiving but a backup connection
74 // is receiving, the backup connection has a higher priority regardless
75 // its writable state.
pthatcher1 2015/09/17 05:58:42 It doesn't need to just be "backup". We could sim
honghaiz3 2015/09/17 19:47:55 Done.
76 if (a->receiving() && !b->receiving())
77 return 1;
78 if (!a->receiving() && b->receiving())
79 return -1;
80
76 // Sort based on write-state. Better states have lower values. 81 // Sort based on write-state. Better states have lower values.
77 if (a->write_state() < b->write_state()) 82 if (a->write_state() < b->write_state())
78 return 1; 83 return 1;
79 if (a->write_state() > b->write_state()) 84 if (a->write_state() > b->write_state())
80 return -1; 85 return -1;
pthatcher1 2015/09/17 05:58:42 So what's better? receiving-but-non-writable or w
81 86
82 // WARNING: Some complexity here about TCP reconnecting. 87 // WARNING: Some complexity here about TCP reconnecting.
83 // When a TCP connection fails because of a TCP socket disconnecting, the 88 // When a TCP connection fails because of a TCP socket disconnecting, the
84 // active side of the connection will attempt to reconnect for 5 seconds while 89 // active side of the connection will attempt to reconnect for 5 seconds while
85 // pretending to be writable (the connection is not set to the unwritable 90 // pretending to be writable (the connection is not set to the unwritable
86 // state). On the passive side, the connection also remains writable even 91 // state). On the passive side, the connection also remains writable even
87 // though it is disconnected, and a new connection is created when the active 92 // though it is disconnected, and a new connection is created when the active
88 // side connects. At that point, there are two TCP connections on the passive 93 // side connects. At that point, there are two TCP connections on the passive
89 // side: 1. the old, disconnected one that is pretending to be writable, and 94 // side: 1. the old, disconnected one that is pretending to be writable, and
90 // 2. the new, connected one that is maybe not yet writable. For purposes of 95 // 2. the new, connected one that is maybe not yet writable. For purposes of
(...skipping 12 matching lines...) Expand all
103 // the new connection, when it becomes writable, should have higher priority. 108 // the new connection, when it becomes writable, should have higher priority.
104 if (a->write_state() == cricket::Connection::STATE_WRITABLE && 109 if (a->write_state() == cricket::Connection::STATE_WRITABLE &&
105 b->write_state() == cricket::Connection::STATE_WRITABLE) { 110 b->write_state() == cricket::Connection::STATE_WRITABLE) {
106 if (a->connected() && !b->connected()) { 111 if (a->connected() && !b->connected()) {
107 return 1; 112 return 1;
108 } 113 }
109 if (!a->connected() && b->connected()) { 114 if (!a->connected() && b->connected()) {
110 return -1; 115 return -1;
111 } 116 }
112 } 117 }
118 return 0;
119 }
113 120
121 int CompareConnections(cricket::Connection* a, cricket::Connection* b) {
122 int state_cmp = CompareConnectionStates(a, b);
123 if (state_cmp != 0) {
124 return state_cmp;
125 }
114 // Compare the candidate information. 126 // Compare the candidate information.
115 return CompareConnectionCandidates(a, b); 127 return CompareConnectionCandidates(a, b);
116 } 128 }
117 129
118 // Wraps the comparison connection into a less than operator that puts higher 130 // Wraps the comparison connection into a less than operator that puts higher
119 // priority writable connections first. 131 // priority writable connections first.
120 class ConnectionCompare { 132 class ConnectionCompare {
121 public: 133 public:
122 bool operator()(const cricket::Connection *ca, 134 bool operator()(const cricket::Connection *ca,
123 const cricket::Connection *cb) { 135 const cricket::Connection *cb) {
(...skipping 18 matching lines...) Expand all
142 // efficiency by being used bidirectionally, as opposed to two separate 154 // efficiency by being used bidirectionally, as opposed to two separate
143 // unidirectional streams. This test should probably occur before 155 // unidirectional streams. This test should probably occur before
144 // comparison of local prefs (assuming combined prefs are the same). We 156 // comparison of local prefs (assuming combined prefs are the same). We
145 // need to be careful though, not to bounce back and forth with both sides 157 // need to be careful though, not to bounce back and forth with both sides
146 // trying to rendevous with the other. 158 // trying to rendevous with the other.
147 } 159 }
148 }; 160 };
149 161
150 // Determines whether we should switch between two connections, based first on 162 // Determines whether we should switch between two connections, based first on
151 // static preferences and then (if those are equal) on latency estimates. 163 // static preferences and then (if those are equal) on latency estimates.
152 bool ShouldSwitch(cricket::Connection* a_conn, cricket::Connection* b_conn) { 164 bool ShouldSwitch(cricket::Connection* a_conn,
165 cricket::Connection* b_conn,
166 cricket::IceRole ice_role) {
153 if (a_conn == b_conn) 167 if (a_conn == b_conn)
154 return false; 168 return false;
155 169
156 if (!a_conn || !b_conn) // don't think the latter should happen 170 if (!a_conn || !b_conn) // don't think the latter should happen
157 return true; 171 return true;
158 172
159 int prefs_cmp = CompareConnections(a_conn, b_conn); 173 // If the RECEIVING/WRITE/CONNECT states are different, we should switch
160 if (prefs_cmp < 0) 174 // regardless of the nominate state. Otherwise, do not switch if |a_conn| is
pthatcher1 2015/09/17 05:58:42 nominate => nominated
honghaiz3 2015/09/17 19:47:56 Done.
161 return true; 175 // nominated but |b_conn| is not.
162 if (prefs_cmp > 0) 176 int state_cmp = CompareConnectionStates(a_conn, b_conn);
177 if (state_cmp != 0) {
178 return state_cmp < 0;
179 }
180 if (ice_role == cricket::ICEROLE_CONTROLLED &&
181 a_conn->nominated() > b_conn->nominated()) {
182 LOG(LS_VERBOSE) << "Controlled side did not switch due to nominated status";
163 return false; 183 return false;
184 }
185
186 int prefs_cmp = CompareConnectionCandidates(a_conn, b_conn);
187 if (prefs_cmp != 0)
188 return prefs_cmp < 0;
164 189
165 return b_conn->rtt() <= a_conn->rtt() + kMinImprovement; 190 return b_conn->rtt() <= a_conn->rtt() + kMinImprovement;
166 } 191 }
167 192
168 } // unnamed namespace 193 } // unnamed namespace
169 194
170 namespace cricket { 195 namespace cricket {
171 196
172 P2PTransportChannel::P2PTransportChannel(const std::string& content_name, 197 P2PTransportChannel::P2PTransportChannel(const std::string& content_name,
173 int component, 198 int component,
174 P2PTransport* transport, 199 P2PTransport* transport,
175 PortAllocator *allocator) : 200 PortAllocator* allocator)
176 TransportChannelImpl(content_name, component), 201 : TransportChannelImpl(content_name, component),
177 transport_(transport), 202 transport_(transport),
178 allocator_(allocator), 203 allocator_(allocator),
179 worker_thread_(rtc::Thread::Current()), 204 worker_thread_(rtc::Thread::Current()),
180 incoming_only_(false), 205 incoming_only_(false),
181 waiting_for_signaling_(false), 206 waiting_for_signaling_(false),
182 error_(0), 207 error_(0),
183 best_connection_(NULL), 208 best_connection_(nullptr),
184 pending_best_connection_(NULL), 209 pending_best_connection_(nullptr),
185 sort_dirty_(false), 210 next_connection_to_ping_(nullptr),
186 was_writable_(false), 211 sort_dirty_(false),
187 remote_ice_mode_(ICEMODE_FULL), 212 was_writable_(false),
188 ice_role_(ICEROLE_UNKNOWN), 213 remote_ice_mode_(ICEMODE_FULL),
189 tiebreaker_(0), 214 ice_role_(ICEROLE_UNKNOWN),
190 remote_candidate_generation_(0), 215 tiebreaker_(0),
191 check_receiving_delay_(MIN_CHECK_RECEIVING_DELAY * 5), 216 remote_candidate_generation_(0),
192 receiving_timeout_(MIN_CHECK_RECEIVING_DELAY * 50) { 217 check_receiving_delay_(MIN_CHECK_RECEIVING_DELAY * 5),
193 } 218 receiving_timeout_(MIN_CHECK_RECEIVING_DELAY * 50),
219 ping_delay_(SHORT_PING_DELAY),
220 last_ping_sent_(0) {}
194 221
195 P2PTransportChannel::~P2PTransportChannel() { 222 P2PTransportChannel::~P2PTransportChannel() {
196 ASSERT(worker_thread_ == rtc::Thread::Current()); 223 ASSERT(worker_thread_ == rtc::Thread::Current());
197 224
198 for (uint32 i = 0; i < allocator_sessions_.size(); ++i) 225 for (uint32 i = 0; i < allocator_sessions_.size(); ++i)
199 delete allocator_sessions_[i]; 226 delete allocator_sessions_[i];
200 } 227 }
201 228
202 // Add the allocator session to our list so that we know which sessions 229 // Add the allocator session to our list so that we know which sessions
203 // are still active. 230 // are still active.
(...skipping 10 matching lines...) Expand all
214 session->SignalCandidatesReady.connect( 241 session->SignalCandidatesReady.connect(
215 this, &P2PTransportChannel::OnCandidatesReady); 242 this, &P2PTransportChannel::OnCandidatesReady);
216 session->SignalCandidatesAllocationDone.connect( 243 session->SignalCandidatesAllocationDone.connect(
217 this, &P2PTransportChannel::OnCandidatesAllocationDone); 244 this, &P2PTransportChannel::OnCandidatesAllocationDone);
218 session->StartGettingPorts(); 245 session->StartGettingPorts();
219 } 246 }
220 247
221 void P2PTransportChannel::AddConnection(Connection* connection) { 248 void P2PTransportChannel::AddConnection(Connection* connection) {
222 connections_.push_back(connection); 249 connections_.push_back(connection);
223 connection->set_remote_ice_mode(remote_ice_mode_); 250 connection->set_remote_ice_mode(remote_ice_mode_);
251 connection->set_receiving_timeout(receiving_timeout_);
224 connection->SignalReadPacket.connect( 252 connection->SignalReadPacket.connect(
225 this, &P2PTransportChannel::OnReadPacket); 253 this, &P2PTransportChannel::OnReadPacket);
226 connection->SignalReadyToSend.connect( 254 connection->SignalReadyToSend.connect(
227 this, &P2PTransportChannel::OnReadyToSend); 255 this, &P2PTransportChannel::OnReadyToSend);
228 connection->SignalStateChange.connect( 256 connection->SignalStateChange.connect(
229 this, &P2PTransportChannel::OnConnectionStateChange); 257 this, &P2PTransportChannel::OnConnectionStateChange);
230 connection->SignalDestroyed.connect( 258 connection->SignalDestroyed.connect(
231 this, &P2PTransportChannel::OnConnectionDestroyed); 259 this, &P2PTransportChannel::OnConnectionDestroyed);
232 connection->SignalNominated.connect(this, &P2PTransportChannel::OnNominated); 260 connection->SignalNominated.connect(this, &P2PTransportChannel::OnNominated);
233 } 261 }
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
335 363
336 void P2PTransportChannel::SetReceivingTimeout(int receiving_timeout_ms) { 364 void P2PTransportChannel::SetReceivingTimeout(int receiving_timeout_ms) {
337 if (receiving_timeout_ms < 0) { 365 if (receiving_timeout_ms < 0) {
338 return; 366 return;
339 } 367 }
340 receiving_timeout_ = receiving_timeout_ms; 368 receiving_timeout_ = receiving_timeout_ms;
341 check_receiving_delay_ = 369 check_receiving_delay_ =
342 std::max(MIN_CHECK_RECEIVING_DELAY, receiving_timeout_ / 10); 370 std::max(MIN_CHECK_RECEIVING_DELAY, receiving_timeout_ / 10);
343 LOG(LS_VERBOSE) << "Set ICE receiving timeout to " << receiving_timeout_ 371 LOG(LS_VERBOSE) << "Set ICE receiving timeout to " << receiving_timeout_
344 << " milliseconds"; 372 << " milliseconds";
373 for (Connection* connection : connections_) {
374 connection->set_receiving_timeout(receiving_timeout_);
375 }
345 } 376 }
346 377
347 // Go into the state of processing candidates, and running in general 378 // Go into the state of processing candidates, and running in general
348 void P2PTransportChannel::Connect() { 379 void P2PTransportChannel::Connect() {
349 ASSERT(worker_thread_ == rtc::Thread::Current()); 380 ASSERT(worker_thread_ == rtc::Thread::Current());
350 if (ice_ufrag_.empty() || ice_pwd_.empty()) { 381 if (ice_ufrag_.empty() || ice_pwd_.empty()) {
351 ASSERT(false); 382 ASSERT(false);
352 LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the " 383 LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the "
353 << "ice_pwd_ are not set."; 384 << "ice_pwd_ are not set.";
354 return; 385 return;
355 } 386 }
356 387
357 // Kick off an allocator session 388 // Kick off an allocator session
358 Allocate(); 389 Allocate();
359 390
360 // Start pinging as the ports come in. 391 // Start pinging as the ports come in.
361 thread()->Post(this, MSG_PING); 392 thread()->Post(this, MSG_CHECK_AND_PING);
362
363 thread()->PostDelayed(
364 check_receiving_delay_, this, MSG_CHECK_RECEIVING);
365 } 393 }
366 394
367 // A new port is available, attempt to make connections for it 395 // A new port is available, attempt to make connections for it
368 void P2PTransportChannel::OnPortReady(PortAllocatorSession *session, 396 void P2PTransportChannel::OnPortReady(PortAllocatorSession *session,
369 PortInterface* port) { 397 PortInterface* port) {
370 ASSERT(worker_thread_ == rtc::Thread::Current()); 398 ASSERT(worker_thread_ == rtc::Thread::Current());
371 399
372 // Set in-effect options on the new port 400 // Set in-effect options on the new port
373 for (OptionMap::const_iterator it = options_.begin(); 401 for (OptionMap::const_iterator it = options_.begin();
374 it != options_.end(); 402 it != options_.end();
(...skipping 18 matching lines...) Expand all
393 port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed); 421 port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed);
394 port->SignalRoleConflict.connect( 422 port->SignalRoleConflict.connect(
395 this, &P2PTransportChannel::OnRoleConflict); 423 this, &P2PTransportChannel::OnRoleConflict);
396 424
397 // Attempt to create a connection from this new port to all of the remote 425 // Attempt to create a connection from this new port to all of the remote
398 // candidates that we were given so far. 426 // candidates that we were given so far.
399 427
400 std::vector<RemoteCandidate>::iterator iter; 428 std::vector<RemoteCandidate>::iterator iter;
401 for (iter = remote_candidates_.begin(); iter != remote_candidates_.end(); 429 for (iter = remote_candidates_.begin(); iter != remote_candidates_.end();
402 ++iter) { 430 ++iter) {
403 CreateConnection(port, *iter, iter->origin_port(), false); 431 CreateConnection(port, *iter, iter->origin_port());
404 } 432 }
405 433
406 SortConnections(); 434 SortConnections();
407 } 435 }
408 436
409 // A new candidate is available, let listeners know 437 // A new candidate is available, let listeners know
410 void P2PTransportChannel::OnCandidatesReady( 438 void P2PTransportChannel::OnCandidatesReady(
411 PortAllocatorSession *session, const std::vector<Candidate>& candidates) { 439 PortAllocatorSession *session, const std::vector<Candidate>& candidates) {
412 ASSERT(worker_thread_ == rtc::Thread::Current()); 440 ASSERT(worker_thread_ == rtc::Thread::Current());
413 for (size_t i = 0; i < candidates.size(); ++i) { 441 for (size_t i = 0; i < candidates.size(); ++i) {
(...skipping 195 matching lines...) Expand 10 before | Expand all | Expand 10 after
609 // remote candidate with an older generation arrives, drop it. 637 // remote candidate with an older generation arrives, drop it.
610 if (generation != 0 && generation < remote_candidate_generation_) { 638 if (generation != 0 && generation < remote_candidate_generation_) {
611 LOG(LS_WARNING) << "Dropping a remote candidate because its generation " 639 LOG(LS_WARNING) << "Dropping a remote candidate because its generation "
612 << generation 640 << generation
613 << " is lower than the current remote generation " 641 << " is lower than the current remote generation "
614 << remote_candidate_generation_; 642 << remote_candidate_generation_;
615 return; 643 return;
616 } 644 }
617 645
618 // Create connections to this remote candidate. 646 // Create connections to this remote candidate.
619 CreateConnections(candidate, NULL, false); 647 CreateConnections(candidate, NULL);
620 648
621 // Resort the connections list, which may have new elements. 649 // Resort the connections list, which may have new elements.
622 SortConnections(); 650 SortConnections();
623 } 651 }
624 652
625 // Creates connections from all of the ports that we care about to the given 653 // Creates connections from all of the ports that we care about to the given
626 // remote candidate. The return value is true if we created a connection from 654 // remote candidate. The return value is true if we created a connection from
627 // the origin port. 655 // the origin port.
628 bool P2PTransportChannel::CreateConnections(const Candidate& remote_candidate, 656 bool P2PTransportChannel::CreateConnections(const Candidate& remote_candidate,
629 PortInterface* origin_port, 657 PortInterface* origin_port) {
630 bool readable) {
631 ASSERT(worker_thread_ == rtc::Thread::Current()); 658 ASSERT(worker_thread_ == rtc::Thread::Current());
632 659
633 Candidate new_remote_candidate(remote_candidate); 660 Candidate new_remote_candidate(remote_candidate);
634 new_remote_candidate.set_generation( 661 new_remote_candidate.set_generation(
635 GetRemoteCandidateGeneration(remote_candidate)); 662 GetRemoteCandidateGeneration(remote_candidate));
636 // ICE candidates don't need to have username and password set, but 663 // ICE candidates don't need to have username and password set, but
637 // the code below this (specifically, ConnectionRequest::Prepare in 664 // the code below this (specifically, ConnectionRequest::Prepare in
638 // port.cc) uses the remote candidates's username. So, we set it 665 // port.cc) uses the remote candidates's username. So, we set it
639 // here. 666 // here.
640 if (remote_candidate.username().empty()) { 667 if (remote_candidate.username().empty()) {
(...skipping 17 matching lines...) Expand all
658 } 685 }
659 686
660 // Add a new connection for this candidate to every port that allows such a 687 // Add a new connection for this candidate to every port that allows such a
661 // connection (i.e., if they have compatible protocols) and that does not 688 // connection (i.e., if they have compatible protocols) and that does not
662 // already have a connection to an equivalent candidate. We must be careful 689 // already have a connection to an equivalent candidate. We must be careful
663 // to make sure that the origin port is included, even if it was pruned, 690 // to make sure that the origin port is included, even if it was pruned,
664 // since that may be the only port that can create this connection. 691 // since that may be the only port that can create this connection.
665 bool created = false; 692 bool created = false;
666 std::vector<PortInterface *>::reverse_iterator it; 693 std::vector<PortInterface *>::reverse_iterator it;
667 for (it = ports_.rbegin(); it != ports_.rend(); ++it) { 694 for (it = ports_.rbegin(); it != ports_.rend(); ++it) {
668 if (CreateConnection(*it, new_remote_candidate, origin_port, readable)) { 695 if (CreateConnection(*it, new_remote_candidate, origin_port)) {
669 if (*it == origin_port) 696 if (*it == origin_port)
670 created = true; 697 created = true;
671 } 698 }
672 } 699 }
673 700
674 if ((origin_port != NULL) && 701 if ((origin_port != NULL) &&
675 std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) { 702 std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) {
676 if (CreateConnection( 703 if (CreateConnection(origin_port, new_remote_candidate, origin_port))
677 origin_port, new_remote_candidate, origin_port, readable))
678 created = true; 704 created = true;
679 } 705 }
680 706
681 // Remember this remote candidate so that we can add it to future ports. 707 // Remember this remote candidate so that we can add it to future ports.
682 RememberRemoteCandidate(new_remote_candidate, origin_port); 708 RememberRemoteCandidate(new_remote_candidate, origin_port);
683 709
684 return created; 710 return created;
685 } 711 }
686 712
687 // Setup a connection object for the local and remote candidate combination. 713 // Setup a connection object for the local and remote candidate combination.
688 // And then listen to connection object for changes. 714 // And then listen to connection object for changes.
689 bool P2PTransportChannel::CreateConnection(PortInterface* port, 715 bool P2PTransportChannel::CreateConnection(PortInterface* port,
690 const Candidate& remote_candidate, 716 const Candidate& remote_candidate,
691 PortInterface* origin_port, 717 PortInterface* origin_port) {
692 bool readable) {
693 // Look for an existing connection with this remote address. If one is not 718 // Look for an existing connection with this remote address. If one is not
694 // found, then we can create a new connection for this address. 719 // found, then we can create a new connection for this address.
695 Connection* connection = port->GetConnection(remote_candidate.address()); 720 Connection* connection = port->GetConnection(remote_candidate.address());
696 if (connection != NULL) { 721 if (connection != NULL) {
697 connection->MaybeUpdatePeerReflexiveCandidate(remote_candidate); 722 connection->MaybeUpdatePeerReflexiveCandidate(remote_candidate);
698 723
699 // It is not legal to try to change any of the parameters of an existing 724 // It is not legal to try to change any of the parameters of an existing
700 // connection; however, the other side can send a duplicate candidate. 725 // connection; however, the other side can send a duplicate candidate.
701 if (!remote_candidate.IsEquivalent(connection->remote_candidate())) { 726 if (!remote_candidate.IsEquivalent(connection->remote_candidate())) {
702 LOG(INFO) << "Attempt to change a remote candidate." 727 LOG(INFO) << "Attempt to change a remote candidate."
(...skipping 14 matching lines...) Expand all
717 connection = port->CreateConnection(remote_candidate, origin); 742 connection = port->CreateConnection(remote_candidate, origin);
718 if (!connection) 743 if (!connection)
719 return false; 744 return false;
720 745
721 AddConnection(connection); 746 AddConnection(connection);
722 747
723 LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", (" 748 LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", ("
724 << connections_.size() << " total)"; 749 << connections_.size() << " total)";
725 } 750 }
726 751
727 // If we are readable, it is because we are creating this in response to a
728 // ping from the other side. This will cause the state to become readable.
729 if (readable)
730 connection->ReceivedPing();
731
732 return true; 752 return true;
733 } 753 }
734 754
735 bool P2PTransportChannel::FindConnection( 755 bool P2PTransportChannel::FindConnection(
736 cricket::Connection* connection) const { 756 cricket::Connection* connection) const {
737 std::vector<Connection*>::const_iterator citer = 757 std::vector<Connection*>::const_iterator citer =
738 std::find(connections_.begin(), connections_.end(), connection); 758 std::find(connections_.begin(), connections_.end(), connection);
739 return citer != connections_.end(); 759 return citer != connections_.end();
740 } 760 }
741 761
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
846 bool P2PTransportChannel::GetStats(ConnectionInfos *infos) { 866 bool P2PTransportChannel::GetStats(ConnectionInfos *infos) {
847 ASSERT(worker_thread_ == rtc::Thread::Current()); 867 ASSERT(worker_thread_ == rtc::Thread::Current());
848 // Gather connection infos. 868 // Gather connection infos.
849 infos->clear(); 869 infos->clear();
850 870
851 std::vector<Connection *>::const_iterator it; 871 std::vector<Connection *>::const_iterator it;
852 for (it = connections_.begin(); it != connections_.end(); ++it) { 872 for (it = connections_.begin(); it != connections_.end(); ++it) {
853 Connection *connection = *it; 873 Connection *connection = *it;
854 ConnectionInfo info; 874 ConnectionInfo info;
855 info.best_connection = (best_connection_ == connection); 875 info.best_connection = (best_connection_ == connection);
856 info.readable = 876 info.receiving = connection->receiving();
857 (connection->read_state() == Connection::STATE_READABLE);
858 info.writable = 877 info.writable =
859 (connection->write_state() == Connection::STATE_WRITABLE); 878 (connection->write_state() == Connection::STATE_WRITABLE);
860 info.timeout = 879 info.timeout =
861 (connection->write_state() == Connection::STATE_WRITE_TIMEOUT); 880 (connection->write_state() == Connection::STATE_WRITE_TIMEOUT);
862 info.new_connection = !connection->reported(); 881 info.new_connection = !connection->reported();
863 connection->set_reported(true); 882 connection->set_reported(true);
864 info.rtt = connection->rtt(); 883 info.rtt = connection->rtt();
865 info.sent_total_bytes = connection->sent_total_bytes(); 884 info.sent_total_bytes = connection->sent_total_bytes();
866 info.sent_bytes_second = connection->sent_bytes_second(); 885 info.sent_bytes_second = connection->sent_bytes_second();
867 info.sent_discarded_packets = connection->sent_discarded_packets(); 886 info.sent_discarded_packets = connection->sent_discarded_packets();
(...skipping 20 matching lines...) Expand all
888 // Begin allocate (or immediately re-allocate, if MSG_ALLOCATE pending) 907 // Begin allocate (or immediately re-allocate, if MSG_ALLOCATE pending)
889 void P2PTransportChannel::Allocate() { 908 void P2PTransportChannel::Allocate() {
890 // Time for a new allocator, lets make sure we have a signalling channel 909 // Time for a new allocator, lets make sure we have a signalling channel
891 // to communicate candidates through first. 910 // to communicate candidates through first.
892 waiting_for_signaling_ = true; 911 waiting_for_signaling_ = true;
893 SignalRequestSignaling(this); 912 SignalRequestSignaling(this);
894 } 913 }
895 914
896 // Monitor connection states. 915 // Monitor connection states.
897 void P2PTransportChannel::UpdateConnectionStates() { 916 void P2PTransportChannel::UpdateConnectionStates() {
898 uint32 now = rtc::Time();
899
900 // We need to copy the list of connections since some may delete themselves 917 // We need to copy the list of connections since some may delete themselves
901 // when we call UpdateState. 918 // when we call UpdateState.
919 uint32 now = rtc::Time();
902 for (uint32 i = 0; i < connections_.size(); ++i) 920 for (uint32 i = 0; i < connections_.size(); ++i)
903 connections_[i]->UpdateState(now); 921 connections_[i]->UpdateState(now);
904 } 922 }
905 923
906 // Prepare for best candidate sorting. 924 // Prepare for best candidate sorting.
907 void P2PTransportChannel::RequestSort() { 925 void P2PTransportChannel::RequestSort() {
908 if (!sort_dirty_) { 926 if (!sort_dirty_) {
909 worker_thread_->Post(this, MSG_SORT); 927 worker_thread_->Post(this, MSG_SORT);
910 sort_dirty_ = true; 928 sort_dirty_ = true;
911 } 929 }
(...skipping 18 matching lines...) Expand all
930 ConnectionCompare cmp; 948 ConnectionCompare cmp;
931 std::stable_sort(connections_.begin(), connections_.end(), cmp); 949 std::stable_sort(connections_.begin(), connections_.end(), cmp);
932 LOG(LS_VERBOSE) << "Sorting available connections:"; 950 LOG(LS_VERBOSE) << "Sorting available connections:";
933 for (uint32 i = 0; i < connections_.size(); ++i) { 951 for (uint32 i = 0; i < connections_.size(); ++i) {
934 LOG(LS_VERBOSE) << connections_[i]->ToString(); 952 LOG(LS_VERBOSE) << connections_[i]->ToString();
935 } 953 }
936 954
937 Connection* top_connection = 955 Connection* top_connection =
938 (connections_.size() > 0) ? connections_[0] : nullptr; 956 (connections_.size() > 0) ? connections_[0] : nullptr;
939 957
940 // If necessary, switch to the new choice. 958 if (top_connection != best_connection_ && best_connection_->writable() &&
941 // Note that |top_connection| doesn't have to be writable to become the best 959 !top_connection->writable()) {
942 // connection although it will have higher priority if it is writable. 960 // This is a very special case where the best_connection becomes
943 // The controlled side can switch the best connection only if the current 961 // not receiving but the top connection is not writable.
pthatcher1 2015/09/17 05:58:41 It seems like, instead, that we should always go i
honghaiz3 2015/09/17 19:47:56 Yes. That is what is done. Combining the comments
944 // |best connection_| has not been nominated by the controlling side yet. 962 // We don't switch but check the writability of the |top_connection|.
945 if ((ice_role_ == ICEROLE_CONTROLLING || !best_nominated_connection()) && 963 // If we are in the long ping delay, reschedule it so that it will be
946 ShouldSwitch(best_connection_, top_connection)) { 964 // executed much sooner. If we are in the short ping delay, just make
965 // it the next one to be pinged, so that we do not overflow the channel
966 // with ping messages.
967 if (ping_delay_ == LONG_PING_DELAY) {
968 thread()->Clear(this, MSG_CHECK_AND_PING);
969 thread()->Post(this, MSG_CHECK_AND_PING);
970 }
971 next_connection_to_ping_ = top_connection;
pthatcher1 2015/09/17 05:58:42 Shouldn't the faster pinging work fine without sto
honghaiz3 2015/09/17 19:47:56 Yes. We don't need the extra speedup of the ping r
pthatcher1 2015/09/17 22:01:17 So are you going to remove next_connection_to_ping
972 } else if (ShouldSwitch(best_connection_, top_connection, ice_role_)) {
973 // If necessary, switch to the new choice.
974 // Note that |top_connection| doesn't have to be writable to become the best
975 // connection although it will have higher priority if it is writable.
947 LOG(LS_INFO) << "Switching best connection: " << top_connection->ToString(); 976 LOG(LS_INFO) << "Switching best connection: " << top_connection->ToString();
948 SwitchBestConnectionTo(top_connection); 977 SwitchBestConnectionTo(top_connection);
949 } 978 }
950 979
951 // Controlled side can prune only if the best connection has been nominated. 980 // Controlled side can prune only if the best connection has been nominated.
952 // because otherwise it may delete the connection that will be selected by 981 // because otherwise it may delete the connection that will be selected by
953 // the controlling side. 982 // the controlling side.
954 if (ice_role_ == ICEROLE_CONTROLLING || best_nominated_connection()) { 983 if (ice_role_ == ICEROLE_CONTROLLING || best_nominated_connection()) {
955 PruneConnections(); 984 PruneConnections();
956 } 985 }
(...skipping 29 matching lines...) Expand all
986 1015
987 void P2PTransportChannel::PruneConnections() { 1016 void P2PTransportChannel::PruneConnections() {
988 // We can prune any connection for which there is a connected, writable 1017 // We can prune any connection for which there is a connected, writable
989 // connection on the same network with better or equal priority. We leave 1018 // connection on the same network with better or equal priority. We leave
990 // those with better priority just in case they become writable later (at 1019 // those with better priority just in case they become writable later (at
991 // which point, we would prune out the current best connection). We leave 1020 // which point, we would prune out the current best connection). We leave
992 // connections on other networks because they may not be using the same 1021 // connections on other networks because they may not be using the same
993 // resources and they may represent very distinct paths over which we can 1022 // resources and they may represent very distinct paths over which we can
994 // switch. If the |primier| connection is not connected, we may be 1023 // switch. If the |primier| connection is not connected, we may be
995 // reconnecting a TCP connection and temporarily do not prune connections in 1024 // reconnecting a TCP connection and temporarily do not prune connections in
996 // this network. See the big comment in CompareConnections. 1025 // this network. See the big comment in CompareConnections. If the |primier|
1026 // connection is not receiving, we do not prune the connections in the network
1027 // because either some connection will become receiving or all connections
1028 // in the network will time out and be deleted.
pthatcher1 2015/09/17 05:58:42 I think this would be more clear as "once on conne
honghaiz3 2015/09/17 19:47:55 Removed the comments as we change back to check wr
997 1029
998 // Get a list of the networks that we are using. 1030 // Get a list of the networks that we are using.
999 std::set<rtc::Network*> networks; 1031 std::set<rtc::Network*> networks;
1000 for (const Connection* conn : connections_) { 1032 for (const Connection* conn : connections_) {
1001 networks.insert(conn->port()->Network()); 1033 networks.insert(conn->port()->Network());
1002 } 1034 }
1003 for (rtc::Network* network : networks) { 1035 for (rtc::Network* network : networks) {
1004 Connection* primier = GetBestConnectionOnNetwork(network); 1036 Connection* primier = GetBestConnectionOnNetwork(network);
1005 if (!(primier && primier->writable() && primier->connected())) { 1037 if (!(primier && primier->receiving() && primier->connected())) {
pthatcher1 2015/09/17 05:58:41 Why don't we want to keep it as writable()? Shoul
honghaiz3 2015/09/17 19:47:56 Yes. especially now that we put writable with high
1006 continue; 1038 continue;
1007 } 1039 }
1008 1040
1009 for (Connection* conn : connections_) { 1041 for (Connection* conn : connections_) {
1010 if ((conn != primier) && (conn->port()->Network() == network) && 1042 if ((conn != primier) && (conn->port()->Network() == network) &&
1043 (conn != pending_best_connection_) &&
1011 (CompareConnectionCandidates(primier, conn) >= 0)) { 1044 (CompareConnectionCandidates(primier, conn) >= 0)) {
1012 conn->Prune(); 1045 conn->Prune();
1013 } 1046 }
1014 } 1047 }
1015 } 1048 }
1016 } 1049 }
1017 1050
1018 // Track the best connection, and let listeners know 1051 // Track the best connection, and let listeners know
1019 void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) { 1052 void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) {
1020 // Note: if conn is NULL, the previous best_connection_ has been destroyed, 1053 // Note: if conn is NULL, the previous best_connection_ has been destroyed,
(...skipping 11 matching lines...) Expand all
1032 // When it just switched to a best connection, set receiving to true. 1065 // When it just switched to a best connection, set receiving to true.
1033 set_receiving(true); 1066 set_receiving(true);
1034 } else { 1067 } else {
1035 LOG_J(LS_INFO, this) << "No best connection"; 1068 LOG_J(LS_INFO, this) << "No best connection";
1036 } 1069 }
1037 } 1070 }
1038 1071
1039 void P2PTransportChannel::UpdateChannelState() { 1072 void P2PTransportChannel::UpdateChannelState() {
1040 // The Handle* functions already set the writable state. We'll just double- 1073 // The Handle* functions already set the writable state. We'll just double-
1041 // check it here. 1074 // check it here.
1042 bool writable = ((best_connection_ != NULL) && 1075 bool writable = best_connection_ && best_connection_->writable();
1043 (best_connection_->write_state() ==
1044 Connection::STATE_WRITABLE));
1045 ASSERT(writable == this->writable()); 1076 ASSERT(writable == this->writable());
1046 if (writable != this->writable()) 1077 if (writable != this->writable())
1047 LOG(LS_ERROR) << "UpdateChannelState: writable state mismatch"; 1078 LOG(LS_ERROR) << "UpdateChannelState: writable state mismatch";
1048 1079
1049 bool readable = false; 1080 bool receiving = best_connection_ && best_connection_->receiving();
pthatcher1 2015/09/17 05:58:42 Shouldn't the logic here be the same as the previo
honghaiz3 2015/09/17 19:47:56 Done. I was thinking that we should use the best_
1050 for (uint32 i = 0; i < connections_.size(); ++i) { 1081 set_receiving(receiving);
1051 if (connections_[i]->read_state() == Connection::STATE_READABLE) {
1052 readable = true;
1053 break;
1054 }
1055 }
1056 set_readable(readable);
1057 } 1082 }
1058 1083
1059 // We checked the status of our connections and we had at least one that 1084 // We checked the status of our connections and we had at least one that
1060 // was writable, go into the writable state. 1085 // was writable, go into the writable state.
1061 void P2PTransportChannel::HandleWritable() { 1086 void P2PTransportChannel::HandleWritable() {
1062 ASSERT(worker_thread_ == rtc::Thread::Current()); 1087 ASSERT(worker_thread_ == rtc::Thread::Current());
1063 if (!writable()) { 1088 if (!writable()) {
1064 for (uint32 i = 0; i < allocator_sessions_.size(); ++i) { 1089 for (uint32 i = 0; i < allocator_sessions_.size(); ++i) {
1065 if (allocator_sessions_[i]->IsGettingPorts()) { 1090 if (allocator_sessions_[i]->IsGettingPorts()) {
1066 allocator_sessions_[i]->StopGettingPorts(); 1091 allocator_sessions_[i]->StopGettingPorts();
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
1102 1127
1103 return NULL; 1128 return NULL;
1104 } 1129 }
1105 1130
1106 // Handle any queued up requests 1131 // Handle any queued up requests
1107 void P2PTransportChannel::OnMessage(rtc::Message *pmsg) { 1132 void P2PTransportChannel::OnMessage(rtc::Message *pmsg) {
1108 switch (pmsg->message_id) { 1133 switch (pmsg->message_id) {
1109 case MSG_SORT: 1134 case MSG_SORT:
1110 OnSort(); 1135 OnSort();
1111 break; 1136 break;
1112 case MSG_PING: 1137 case MSG_CHECK_AND_PING:
1113 OnPing(); 1138 OnCheckAndPing();
1114 break;
1115 case MSG_CHECK_RECEIVING:
1116 OnCheckReceiving();
1117 break; 1139 break;
1118 default: 1140 default:
1119 ASSERT(false); 1141 ASSERT(false);
1120 break; 1142 break;
1121 } 1143 }
1122 } 1144 }
1123 1145
1124 // Handle queued up sort request 1146 // Handle queued up sort request
1125 void P2PTransportChannel::OnSort() { 1147 void P2PTransportChannel::OnSort() {
1126 // Resort the connections based on the new statistics. 1148 // Resort the connections based on the new statistics.
1127 SortConnections(); 1149 SortConnections();
1128 } 1150 }
1129 1151
1130 // Handle queued up ping request 1152 void P2PTransportChannel::OnCheckAndPing() {
1131 void P2PTransportChannel::OnPing() {
1132 // Make sure the states of the connections are up-to-date (since this affects
1133 // which ones are pingable).
1134 UpdateConnectionStates(); 1153 UpdateConnectionStates();
1135 1154 // When the best connection is not receiving or writable, switch to short ping
1136 // Find the oldest pingable connection and have it do a ping. 1155 // delay.
pthatcher1 2015/09/17 05:58:41 not receiving or writable => not receiving or not
honghaiz3 2015/09/17 19:47:56 Done with neither nor.
1137 Connection* conn = FindNextPingableConnection(); 1156 ping_delay_ = writable() && receiving() ? LONG_PING_DELAY : SHORT_PING_DELAY;
pthatcher1 2015/09/17 05:58:41 We might even consider making a method bool weak
honghaiz3 2015/09/17 19:47:56 Done.
1138 if (conn) 1157 uint32 now = rtc::Time();
1139 PingConnection(conn); 1158 if (now >= last_ping_sent_ + ping_delay_) {
pthatcher1 2015/09/17 05:58:41 Might be more readable as: uint32 time_since_last
honghaiz3 2015/09/17 19:47:55 Similar to the other comments. I try to avoid subt
1140 1159 Connection* conn = FindNextPingableConnection();
1141 // Post ourselves a message to perform the next ping. 1160 if (conn) {
1142 uint32 delay = writable() ? WRITABLE_DELAY : UNWRITABLE_DELAY; 1161 PingConnection(conn);
1143 thread()->PostDelayed(delay, this, MSG_PING); 1162 }
1144 }
1145
1146 void P2PTransportChannel::OnCheckReceiving() {
1147 // Check receiving only if the best connection has received data packets
1148 // because we want to detect not receiving any packets only after the media
1149 // have started flowing.
1150 if (best_connection_ && best_connection_->recv_total_bytes() > 0) {
1151 bool receiving = rtc::Time() <=
1152 best_connection_->last_received() + receiving_timeout_;
1153 set_receiving(receiving);
1154 } 1163 }
1155 1164 uint32 check_delay = std::min(ping_delay_, check_receiving_delay_);
1156 thread()->PostDelayed(check_receiving_delay_, this, MSG_CHECK_RECEIVING); 1165 thread()->PostDelayed(check_delay, this, MSG_CHECK_AND_PING);
pthatcher1 2015/09/17 05:58:41 I think this was more clear before with two "loops
honghaiz3 2015/09/17 19:47:55 For the two reasons I mentioned at the top. If yo
1157 } 1166 }
1158 1167
1159 // Is the connection in a state for us to even consider pinging the other side? 1168 // Is the connection in a state for us to even consider pinging the other side?
1160 // We consider a connection pingable even if it's not connected because that's 1169 // We consider a connection pingable even if it's not connected because that's
1161 // how a TCP connection is kicked into reconnecting on the active side. 1170 // how a TCP connection is kicked into reconnecting on the active side.
1162 bool P2PTransportChannel::IsPingable(Connection* conn) { 1171 bool P2PTransportChannel::IsPingable(Connection* conn) {
1163 const Candidate& remote = conn->remote_candidate(); 1172 const Candidate& remote = conn->remote_candidate();
1164 // We should never get this far with an empty remote ufrag. 1173 // We should never get this far with an empty remote ufrag.
1165 ASSERT(!remote.username().empty()); 1174 ASSERT(!remote.username().empty());
1166 if (remote.username().empty() || remote.password().empty()) { 1175 if (remote.username().empty() || remote.password().empty()) {
1167 // If we don't have an ICE ufrag and pwd, there's no way we can ping. 1176 // If we don't have an ICE ufrag and pwd, there's no way we can ping.
1168 return false; 1177 return false;
1169 } 1178 }
1170 1179
1171 // An never connected connection cannot be written to at all, so pinging is 1180 // An never connected connection cannot be written to at all, so pinging is
1172 // out of the question. However, if it has become WRITABLE, it is in the 1181 // out of the question. However, if it has become WRITABLE, it is in the
1173 // reconnecting state so ping is needed. 1182 // reconnecting state so ping is needed.
1174 if (!conn->connected() && conn->write_state() != Connection::STATE_WRITABLE) { 1183 if (!conn->connected() && conn->write_state() != Connection::STATE_WRITABLE) {
1175 return false; 1184 return false;
1176 } 1185 }
1177 1186
pthatcher1 2015/09/17 05:58:41 Might be more readable as: // If the channel is w
honghaiz3 2015/09/17 19:47:56 Done.
1178 if (writable()) { 1187 if (writable() && receiving()) {
1179 // If we are writable, then we only want to ping connections that could be 1188 // If we are writable and also receiving, then we only want to ping
1180 // better than this one, i.e., the ones that were not pruned. 1189 // connections that could be better than this one, i.e., the ones that
1181 return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT); 1190 // were not pruned.
1182 } else { 1191 return !conn->pruned();
1183 // If we are not writable, then we need to try everything that might work.
1184 // This includes both connections that do not have write timeout as well as
1185 // ones that do not have read timeout. A connection could be readable but
1186 // be in write-timeout if we pruned it before. Since the other side is
1187 // still pinging it, it very well might still work.
1188 return (conn->write_state() != Connection::STATE_WRITE_TIMEOUT) ||
1189 (conn->read_state() != Connection::STATE_READ_TIMEOUT);
1190 } 1192 }
1193 // If we are not writable, then we need to try everything that might work.
1194 return true;
1191 } 1195 }
1192 1196
1193 // Returns the next pingable connection to ping. This will be the oldest 1197 // Returns the next pingable connection to ping. This will be the oldest
1194 // pingable connection unless we have a connected, writable connection that is 1198 // pingable connection unless we have a connected, writable connection that is
1195 // past the maximum acceptable ping delay. When reconnecting a TCP connection, 1199 // past the maximum acceptable ping delay. When reconnecting a TCP connection,
1196 // the best connection is disconnected, although still WRITABLE while 1200 // the best connection is disconnected, although still WRITABLE while
1197 // reconnecting. The newly created connection should be selected as the ping 1201 // reconnecting. The newly created connection should be selected as the ping
1198 // target to become writable instead. See the big comment in CompareConnections. 1202 // target to become writable instead. See the big comment in CompareConnections.
1199 Connection* P2PTransportChannel::FindNextPingableConnection() { 1203 Connection* P2PTransportChannel::FindNextPingableConnection() {
1204 if (next_connection_to_ping_ && !next_connection_to_ping_->writable()) {
1205 Connection* conn = next_connection_to_ping_;
1206 next_connection_to_ping_ = nullptr;
1207 return conn;
1208 }
1200 uint32 now = rtc::Time(); 1209 uint32 now = rtc::Time();
1201 if (best_connection_ && best_connection_->connected() && 1210 if (best_connection_ && best_connection_->connected() &&
1202 (best_connection_->write_state() == Connection::STATE_WRITABLE) && 1211 best_connection_->writable() && best_connection_->receiving() &&
1203 (best_connection_->last_ping_sent() + MAX_CURRENT_WRITABLE_DELAY <= 1212 (best_connection_->last_ping_sent() + MAX_CURRENT_WRITABLE_DELAY <=
1204 now)) { 1213 now)) {
1205 return best_connection_; 1214 return best_connection_;
1206 } 1215 }
1207 1216
1208 // First, find "triggered checks". We ping first those connections 1217 // First, find "triggered checks". We ping first those connections
1209 // that have received a ping but have not sent a ping since receiving 1218 // that have received a ping but have not sent a ping since receiving
1210 // it (last_received_ping > last_sent_ping). But we shouldn't do 1219 // it (last_received_ping > last_sent_ping). But we shouldn't do
1211 // triggered checks if the connection is already writable. 1220 // triggered checks if the connection is already writable.
1212 Connection* oldest_needing_triggered_check = nullptr; 1221 Connection* oldest_needing_triggered_check = nullptr;
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after
1253 bool use_candidate = false; 1262 bool use_candidate = false;
1254 if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) { 1263 if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) {
1255 use_candidate = (conn == best_connection_) || 1264 use_candidate = (conn == best_connection_) ||
1256 (best_connection_ == NULL) || 1265 (best_connection_ == NULL) ||
1257 (!best_connection_->writable()) || 1266 (!best_connection_->writable()) ||
1258 (conn->priority() > best_connection_->priority()); 1267 (conn->priority() > best_connection_->priority());
1259 } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) { 1268 } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) {
1260 use_candidate = best_connection_->writable(); 1269 use_candidate = best_connection_->writable();
1261 } 1270 }
1262 conn->set_use_candidate_attr(use_candidate); 1271 conn->set_use_candidate_attr(use_candidate);
1263 conn->Ping(rtc::Time()); 1272 last_ping_sent_ = rtc::Time();
1273 conn->Ping(last_ping_sent_);
1264 } 1274 }
1265 1275
1266 // When a connection's state changes, we need to figure out who to use as 1276 // When a connection's state changes, we need to figure out who to use as
1267 // the best connection again. It could have become usable, or become unusable. 1277 // the best connection again. It could have become usable, or become unusable.
1268 void P2PTransportChannel::OnConnectionStateChange(Connection* connection) { 1278 void P2PTransportChannel::OnConnectionStateChange(Connection* connection) {
1269 ASSERT(worker_thread_ == rtc::Thread::Current()); 1279 ASSERT(worker_thread_ == rtc::Thread::Current());
1270 1280
1271 // Update the best connection if the state change is from pending best 1281 // Update the best connection if the state change is from pending best
1272 // connection and role is controlled. 1282 // connection and role is controlled.
1273 if (ice_role_ == ICEROLE_CONTROLLED) { 1283 if (ice_role_ == ICEROLE_CONTROLLED) {
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
1355 } 1365 }
1356 } 1366 }
1357 1367
1358 void P2PTransportChannel::OnReadyToSend(Connection* connection) { 1368 void P2PTransportChannel::OnReadyToSend(Connection* connection) {
1359 if (connection == best_connection_ && writable()) { 1369 if (connection == best_connection_ && writable()) {
1360 SignalReadyToSend(this); 1370 SignalReadyToSend(this);
1361 } 1371 }
1362 } 1372 }
1363 1373
1364 } // namespace cricket 1374 } // namespace cricket
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