Index: talk/app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java |
diff --git a/talk/app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java b/talk/app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..76bdb00f08a50f6f85f572a92736b5527bb9b9a0 |
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+++ b/talk/app/webrtc/java/android/org/webrtc/SurfaceViewRenderer.java |
@@ -0,0 +1,474 @@ |
+/* |
+ * libjingle |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright notice, |
+ * this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright notice, |
+ * this list of conditions and the following disclaimer in the documentation |
+ * and/or other materials provided with the distribution. |
+ * 3. The name of the author may not be used to endorse or promote products |
+ * derived from this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+package org.webrtc; |
+ |
+import java.nio.ByteBuffer; |
+ |
+import android.content.Context; |
+import android.graphics.Point; |
+import android.graphics.SurfaceTexture; |
+import android.opengl.EGLContext; |
+import android.opengl.GLES20; |
+import android.os.Handler; |
+import android.os.HandlerThread; |
+import android.util.AttributeSet; |
+import android.util.Log; |
+import android.view.SurfaceHolder; |
+import android.view.SurfaceView; |
+ |
+/** |
+ * Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on a SurfaceView. |
+ * renderFrame() is asynchronous to avoid blocking the calling thread. Instead, a shallow copy of |
+ * the frame is posted to a dedicated render thread. |
+ * This class is thread safe and handles access from potentially four different threads: |
+ * Interaction from the main app in init, release, setMirror, and setScalingtype. |
+ * Interaction from C++ webrtc::VideoRendererInterface in renderFrame and canApplyRotation. |
+ * Interaction from the Activity lifecycle in surfaceCreated, surfaceChanged, and surfaceDestroyed. |
+ * Interaction with the layout framework in onMeasure and onSizeChanged. |
+ */ |
+public class SurfaceViewRenderer extends SurfaceView |
+ implements SurfaceHolder.Callback, VideoRenderer.Callbacks { |
+ private static final String TAG = "SurfaceViewRenderer"; |
+ |
+ // Dedicated render thread. Synchronized on |this|. |
+ private HandlerThread renderThread; |
+ // Handler for inter-thread communication. Synchronized on |this|. |
+ private Handler renderThreadHandler; |
+ // Pending frame to render. Serves as a queue with size 1. Synchronized on |this|. |
+ private VideoRenderer.I420Frame pendingFrame; |
+ |
+ // EGL and GL resources for drawing YUV/OES textures. After initilization, these are only accessed |
+ // from the render thread. |
+ private EglBase eglBase; |
+ private GlRectDrawer drawer; |
+ // Texture ids for YUV frames. Allocated on first arrival of a YUV frame. |
+ private int[] yuvTextures = null; |
+ // Intermediate copy buffers in case yuv frames are not packed, i.e. stride > plane width. One for |
+ // Y, and one for U and V. |
+ private final ByteBuffer[] copyBuffer = new ByteBuffer[2]; |
+ |
+ // These variables are synchronized on |layoutLock|. |
+ private final Object layoutLock = new Object(); |
+ // Current surface size. |
+ public int surfaceWidth; |
+ public int surfaceHeight; |
+ // Most recent measurement specification from onMeasure(). |
+ private int widthSpec; |
+ private int heightSpec; |
+ // Current size on screen in pixels. |
+ public int layoutWidth; |
+ public int layoutHeight; |
+ // Desired layout size, or 0 if no frame has arrived yet. The desired size is updated before |
+ // rendering a new frame, and is enforced in onMeasure(). Rendering is blocked until layout is |
+ // updated to the desired size. |
+ public int desiredLayoutWidth; |
+ public int desiredLayoutHeight; |
+ // |scalingType| determines how the video will fill the allowed layout area in onMeasure(). |
+ private RendererCommon.ScalingType scalingType = RendererCommon.ScalingType.SCALE_ASPECT_BALANCED; |
+ // If true, mirrors the video stream horizontally. |
+ private boolean mirror; |
+ |
+ // These variables are synchronized on |statisticsLock|. |
+ private final Object statisticsLock = new Object(); |
+ // Total number of video frames received in renderFrame() call. |
+ private int framesReceived; |
+ // Number of video frames dropped by renderFrame() because previous frame has not been rendered |
+ // yet. |
+ private int framesDropped; |
+ // Number of rendered video frames. |
+ private int framesRendered; |
+ // Time in ns when the first video frame was rendered. |
+ private long firstFrameTimeNs; |
+ // Time in ns spent in renderFrameOnRenderThread() function. |
+ private long renderTimeNs; |
+ |
+ // Runnable for posting frames to render thread.. |
+ private final Runnable renderFrameRunnable = new Runnable() { |
+ @Override public void run() { |
+ renderFrameOnRenderThread(); |
+ } |
+ }; |
+ |
+ /** |
+ * Standard View constructor. In order to render something, you must first call init(). |
+ */ |
+ public SurfaceViewRenderer(Context context) { |
+ super(context); |
+ } |
+ |
+ /** |
+ * Standard View constructor. In order to render something, you must first call init(). |
+ */ |
+ public SurfaceViewRenderer(Context context, AttributeSet attrs) { |
+ super(context, attrs); |
+ } |
+ |
+ /** |
+ * Initialize this class, sharing resources with |sharedContext|. |
+ */ |
+ public synchronized void init(EGLContext sharedContext) { |
+ if (renderThreadHandler != null) { |
+ throw new IllegalStateException("Already initialized"); |
+ } |
+ Log.d(TAG, "Initializing"); |
+ renderThread = new HandlerThread(TAG); |
+ renderThread.start(); |
+ renderThreadHandler = new Handler(renderThread.getLooper()); |
+ eglBase = new EglBase(sharedContext, EglBase.ConfigType.PLAIN); |
+ drawer = new GlRectDrawer(); |
+ getHolder().addCallback(this); |
+ } |
+ |
+ /** |
+ * Release all resources. This needs to be done manually, otherwise the resources are leaked. |
+ */ |
+ public synchronized void release() { |
+ if (renderThreadHandler == null) { |
+ Log.d(TAG, "Already released"); |
+ return; |
+ } |
+ // Release EGL and GL resources on render thread. |
+ renderThreadHandler.post(new Runnable() { |
+ @Override public void run() { |
+ drawer.release(); |
+ drawer = null; |
+ if (yuvTextures != null) { |
+ GLES20.glDeleteTextures(3, yuvTextures, 0); |
+ yuvTextures = null; |
+ } |
+ eglBase.release(); |
+ eglBase = null; |
+ } |
+ }); |
+ // Don't accept any more messages to the render thread. |
+ renderThreadHandler = null; |
+ // Quit safely to make sure the EGL/GL cleanup posted above is executed. |
+ renderThread.quitSafely(); |
+ renderThread = null; |
+ |
+ getHolder().removeCallback(this); |
+ if (pendingFrame != null) { |
+ VideoRenderer.renderFrameDone(pendingFrame); |
+ pendingFrame = null; |
+ } |
+ } |
+ |
+ /** |
+ * Set if the video stream should be mirrored or not. |
+ */ |
+ public void setMirror(final boolean mirror) { |
+ synchronized (layoutLock) { |
+ this.mirror = mirror; |
+ } |
+ } |
+ |
+ /** |
+ * Set how the video will fill the allowed layout area. |
+ */ |
+ public void setScalingType(RendererCommon.ScalingType scalingType) { |
+ synchronized (layoutLock) { |
+ this.scalingType = scalingType; |
+ } |
+ } |
+ |
+ // VideoRenderer.Callbacks interface. |
+ @Override |
+ public void renderFrame(VideoRenderer.I420Frame frame) { |
+ synchronized (statisticsLock) { |
+ ++framesReceived; |
+ } |
+ synchronized (this) { |
+ if (renderThreadHandler == null) { |
+ Log.d(TAG, "Dropping frame - SurfaceViewRenderer not initialized or already released."); |
+ VideoRenderer.renderFrameDone(frame); |
+ return; |
+ } |
+ if (pendingFrame != null) { |
+ synchronized (statisticsLock) { |
+ ++framesDropped; |
+ } |
+ Log.d(TAG, "Dropping frame - previous frame has not been rendered yet."); |
+ VideoRenderer.renderFrameDone(frame); |
+ return; |
+ } |
+ pendingFrame = frame; |
+ renderThreadHandler.post(renderFrameRunnable); |
+ } |
+ } |
+ |
+ @Override |
+ public boolean canApplyRotation() { |
+ return true; |
+ } |
+ |
+ // View layout interface. |
+ @Override |
+ protected void onMeasure(int widthSpec, int heightSpec) { |
+ synchronized (layoutLock) { |
+ this.widthSpec = widthSpec; |
+ this.heightSpec = heightSpec; |
+ if (desiredLayoutWidth == 0 || desiredLayoutHeight == 0) { |
+ super.onMeasure(widthSpec, heightSpec); |
+ } else { |
+ setMeasuredDimension(desiredLayoutWidth, desiredLayoutHeight); |
+ } |
+ } |
+ } |
+ |
+ @Override |
+ protected void onLayout(boolean changed, int left, int top, int right, int bottom) { |
+ synchronized (layoutLock) { |
+ layoutWidth = right - left; |
+ layoutHeight = bottom - top; |
+ } |
+ // Might have a pending frame waiting for a layout of correct size. |
+ runOnRenderThread(renderFrameRunnable); |
+ } |
+ |
+ // SurfaceHolder.Callback interface. |
+ @Override |
+ public void surfaceCreated(final SurfaceHolder holder) { |
+ Log.d(TAG, "Surface created"); |
+ runOnRenderThread(new Runnable() { |
+ @Override public void run() { |
+ eglBase.createSurface(holder.getSurface()); |
+ eglBase.makeCurrent(); |
+ // Necessary for YUV frames with odd width. |
+ GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1); |
+ } |
+ }); |
+ } |
+ |
+ @Override |
+ public void surfaceDestroyed(SurfaceHolder holder) { |
+ Log.d(TAG, "Surface destroyed"); |
+ synchronized (layoutLock) { |
+ surfaceWidth = 0; |
+ surfaceHeight = 0; |
+ } |
+ runOnRenderThread(new Runnable() { |
+ @Override public void run() { |
+ eglBase.releaseSurface(); |
+ } |
+ }); |
+ } |
+ |
+ @Override |
+ public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { |
+ Log.d(TAG, "Surface changed: " + width + "x" + height); |
+ synchronized (layoutLock) { |
+ surfaceWidth = width; |
+ surfaceHeight = height; |
+ } |
+ // Might have a pending frame waiting for a surface of correct size. |
+ runOnRenderThread(renderFrameRunnable); |
+ } |
+ |
+ /** |
+ * Private helper function to post tasks safely. |
+ */ |
+ private synchronized void runOnRenderThread(Runnable runnable) { |
+ if (renderThreadHandler != null) { |
+ renderThreadHandler.post(runnable); |
+ } |
+ } |
+ |
+ private synchronized void runOnRenderThreadDelayed(Runnable runnable, long ms) { |
+ if (renderThreadHandler != null) { |
+ renderThreadHandler.postDelayed(runnable, ms); |
+ } |
+ } |
+ |
+ /** |
+ * Renders and releases |pendingFrame|. |
+ */ |
+ private void renderFrameOnRenderThread() { |
+ if (eglBase == null || !eglBase.hasSurface()) { |
+ Log.d(TAG, "No surface to draw on"); |
+ return; |
+ } |
+ final float videoAspectRatio; |
+ synchronized (this) { |
+ if (pendingFrame == null) { |
+ return; |
+ } |
+ videoAspectRatio = (float) pendingFrame.rotatedWidth() / pendingFrame.rotatedHeight(); |
+ } |
+ // Request new layout if necessary. Don't continue until layout and surface size are in a good |
+ // state. |
+ synchronized (layoutLock) { |
+ final int maxWidth = getDefaultSize(Integer.MAX_VALUE, widthSpec); |
+ final int maxHeight = getDefaultSize(Integer.MAX_VALUE, heightSpec); |
+ final Point suggestedSize = |
+ RendererCommon.getDisplaySize(scalingType, videoAspectRatio, maxWidth, maxHeight); |
+ desiredLayoutWidth = |
+ MeasureSpec.getMode(widthSpec) == MeasureSpec.EXACTLY ? maxWidth : suggestedSize.x; |
+ desiredLayoutHeight = |
+ MeasureSpec.getMode(heightSpec) == MeasureSpec.EXACTLY ? maxHeight : suggestedSize.y; |
+ if (desiredLayoutWidth != layoutWidth || desiredLayoutHeight != layoutHeight) { |
+ Log.d(TAG, "Requesting new layout with size: " |
+ + desiredLayoutWidth + "x" + desiredLayoutHeight); |
+ // Output an intermediate black frame while the layout is updated. |
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); |
+ eglBase.swapBuffers(); |
+ // Request layout update on UI thread. |
+ post(new Runnable() { |
+ @Override public void run() { |
+ requestLayout(); |
+ } |
+ }); |
+ return; |
+ } |
+ if (surfaceWidth != layoutWidth || surfaceHeight != layoutHeight) { |
+ Log.d(TAG, "Postponing rendering until surface size is updated."); |
+ return; |
+ } |
+ } |
+ |
+ // The EGLSurface might have a buffer of the old size in the pipeline, even after |
+ // surfaceChanged() has been called. Querying the EGLSurface will show if the underlying buffer |
+ // dimensions haven't yet changed. |
+ if (eglBase.surfaceWidth() != surfaceWidth || eglBase.surfaceHeight() != surfaceHeight) { |
+ Log.d(TAG, "Flushing old egl surface buffer with incorrect size."); |
+ // There is no way to display the old buffer correctly, so just make it black, and immediately |
+ // render |pendingFrame| on the next buffer. |
+ GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); |
+ eglBase.swapBuffers(); |
+ // In some rare cases, the next buffer is not updated either. In those cases, wait 1 ms and |
+ // try again. |
+ if (eglBase.surfaceWidth() != surfaceWidth || eglBase.surfaceHeight() != surfaceHeight) { |
+ Log.e(TAG, "Unexpected buffer size even after swapBuffers() has been called."); |
+ runOnRenderThreadDelayed(renderFrameRunnable, 1); |
+ return; |
+ } |
+ } |
+ |
+ // Finally, layout, surface, and EGLSurface are in a good state. Fetch and render pendingFrame|. |
+ final VideoRenderer.I420Frame frame; |
+ synchronized (this) { |
+ if (pendingFrame == null) { |
+ return; |
+ } |
+ frame = pendingFrame; |
+ pendingFrame = null; |
+ } |
+ |
+ final long startTimeNs = System.nanoTime(); |
+ final float[] texMatrix = new float[16]; |
+ synchronized (layoutLock) { |
+ RendererCommon.getTextureMatrix(texMatrix, frame.rotationDegree, mirror, videoAspectRatio, |
+ (float) layoutWidth / layoutHeight); |
+ } |
+ |
+ GLES20.glViewport(0, 0, surfaceWidth, surfaceHeight); |
+ if (frame.yuvFrame) { |
+ uploadYuvData(frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes); |
+ drawer.drawYuv(frame.width, frame.height, yuvTextures, texMatrix); |
+ } else { |
+ SurfaceTexture surfaceTexture = (SurfaceTexture) frame.textureObject; |
+ // TODO(magjed): Move updateTexImage() to the video source instead. |
+ surfaceTexture.updateTexImage(); |
+ drawer.drawOes(frame.textureId, texMatrix); |
+ } |
+ |
+ eglBase.swapBuffers(); |
+ VideoRenderer.renderFrameDone(frame); |
+ synchronized (statisticsLock) { |
+ if (framesRendered == 0) { |
+ firstFrameTimeNs = startTimeNs; |
+ } |
+ ++framesRendered; |
+ renderTimeNs += (System.nanoTime() - startTimeNs); |
+ if (framesRendered % 300 == 0) { |
+ logStatistics(); |
+ } |
+ } |
+ } |
+ |
+ private void uploadYuvData(int width, int height, int[] strides, ByteBuffer[] planes) { |
+ // Make sure YUV textures are allocated. |
+ if (yuvTextures == null) { |
+ yuvTextures = new int[3]; |
+ // Generate 3 texture ids for Y/U/V and place them into |yuvTextures|. |
+ GLES20.glGenTextures(3, yuvTextures, 0); |
+ for (int i = 0; i < 3; i++) { |
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); |
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); |
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
+ GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); |
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
+ GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); |
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
+ GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); |
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, |
+ GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); |
+ } |
+ GlUtil.checkNoGLES2Error("y/u/v glGenTextures"); |
+ } |
+ // Upload each plane. |
+ for (int i = 0; i < 3; ++i) { |
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); |
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); |
+ final int planeWidth = (i == 0) ? width : width / 2; |
+ final int planeHeight = (i == 0) ? height : height / 2; |
+ final int bufferIndex = (i == 0) ? 0 : 1; |
+ // GLES only accepts packed data, i.e. stride == planeWidth. |
+ final ByteBuffer packedByteBuffer; |
+ if (strides[i] == planeWidth) { |
+ // Input is packed already. |
+ packedByteBuffer = planes[i]; |
+ } else { |
+ // Make an intermediate packed copy. |
+ final int capacityNeeded = planeWidth * planeHeight; |
+ if (copyBuffer[bufferIndex] == null |
+ || copyBuffer[bufferIndex].capacity() != capacityNeeded) { |
+ copyBuffer[bufferIndex] = ByteBuffer.allocateDirect(capacityNeeded); |
+ } |
+ packedByteBuffer = copyBuffer[bufferIndex]; |
+ VideoRenderer.nativeCopyPlane( |
+ planes[i], planeWidth, planeHeight, strides[i], packedByteBuffer, planeWidth); |
+ } |
+ GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidth, planeHeight, 0, |
+ GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer); |
+ } |
+ } |
+ |
+ private void logStatistics() { |
+ synchronized (statisticsLock) { |
+ Log.d(TAG, "ID: " + getResources().getResourceEntryName(getId()) + ". Frames received: " |
+ + framesReceived + ". Dropped: " + framesDropped + ". Rendered: " + framesRendered); |
+ if (framesReceived > 0 && framesRendered > 0) { |
+ final long timeSinceFirstFrameNs = System.nanoTime() - firstFrameTimeNs; |
+ Log.d(TAG, "Duration: " + (int) (timeSinceFirstFrameNs / 1e6) + |
+ " ms. FPS: " + (float) framesRendered * 1e9 / timeSinceFirstFrameNs); |
+ Log.d(TAG, "Average render time: " |
+ + (int) (renderTimeNs / (1000 * framesRendered)) + " us."); |
+ } |
+ } |
+ } |
+} |