Index: talk/app/webrtc/java/android/org/webrtc/GlRectDrawer.java |
diff --git a/talk/app/webrtc/java/android/org/webrtc/GlRectDrawer.java b/talk/app/webrtc/java/android/org/webrtc/GlRectDrawer.java |
new file mode 100644 |
index 0000000000000000000000000000000000000000..abd0ddf08a2cb96f26b71563bdd017aa101cf416 |
--- /dev/null |
+++ b/talk/app/webrtc/java/android/org/webrtc/GlRectDrawer.java |
@@ -0,0 +1,205 @@ |
+/* |
+ * libjingle |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright notice, |
+ * this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright notice, |
+ * this list of conditions and the following disclaimer in the documentation |
+ * and/or other materials provided with the distribution. |
+ * 3. The name of the author may not be used to endorse or promote products |
+ * derived from this software without specific prior written permission. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
+ * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
+ * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
+ * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
+ * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
+ * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
+ * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
+ * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+package org.webrtc; |
+ |
+import android.opengl.GLES11Ext; |
+import android.opengl.GLES20; |
+ |
+import org.webrtc.GlShader; |
+import org.webrtc.GlUtil; |
+ |
+import java.nio.ByteBuffer; |
+import java.nio.FloatBuffer; |
+import java.util.Arrays; |
+ |
+/** |
+ * Helper class to draw a quad that covers the entire viewport. Rotation, mirror, and cropping is |
+ * specified using a 4x4 texture coordinate transform matrix. The frame input can either be an OES |
+ * texture or YUV textures in I420 format. The GL state must be preserved between draw calls, this |
+ * is intentional to maximize performance. The function release() must be called manually to free |
+ * the resources held by this object. |
+ */ |
+public class GlRectDrawer { |
+ // Simple vertex shader, used for both YUV and OES. |
+ private static final String VERTEX_SHADER_STRING = |
+ "varying vec2 interp_tc;\n" |
+ + "attribute vec4 in_pos;\n" |
+ + "attribute vec4 in_tc;\n" |
+ + "\n" |
+ + "uniform mat4 texMatrix;\n" |
+ + "\n" |
+ + "void main() {\n" |
+ + " gl_Position = in_pos;\n" |
+ + " interp_tc = (texMatrix * in_tc).xy;\n" |
+ + "}\n"; |
+ |
+ private static final String YUV_FRAGMENT_SHADER_STRING = |
+ "precision mediump float;\n" |
+ + "varying vec2 interp_tc;\n" |
+ + "\n" |
+ + "uniform sampler2D y_tex;\n" |
+ + "uniform sampler2D u_tex;\n" |
+ + "uniform sampler2D v_tex;\n" |
+ + "\n" |
+ + "void main() {\n" |
+ // CSC according to http://www.fourcc.org/fccyvrgb.php |
+ + " float y = texture2D(y_tex, interp_tc).r;\n" |
+ + " float u = texture2D(u_tex, interp_tc).r - 0.5;\n" |
+ + " float v = texture2D(v_tex, interp_tc).r - 0.5;\n" |
+ + " gl_FragColor = vec4(y + 1.403 * v, " |
+ + " y - 0.344 * u - 0.714 * v, " |
+ + " y + 1.77 * u, 1);\n" |
+ + "}\n"; |
+ |
+ private static final String OES_FRAGMENT_SHADER_STRING = |
+ "#extension GL_OES_EGL_image_external : require\n" |
+ + "precision mediump float;\n" |
+ + "varying vec2 interp_tc;\n" |
+ + "\n" |
+ + "uniform samplerExternalOES oes_tex;\n" |
+ + "\n" |
+ + "void main() {\n" |
+ + " gl_FragColor = texture2D(oes_tex, interp_tc);\n" |
+ + "}\n"; |
+ |
+ private static final FloatBuffer FULL_RECTANGLE_BUF = |
+ GlUtil.createFloatBuffer(new float[] { |
+ -1.0f, -1.0f, // Bottom left. |
+ 1.0f, -1.0f, // Bottom right. |
+ -1.0f, 1.0f, // Top left. |
+ 1.0f, 1.0f, // Top right. |
+ }); |
+ |
+ private static final FloatBuffer FULL_RECTANGLE_TEX_BUF = |
+ GlUtil.createFloatBuffer(new float[] { |
+ 0.0f, 0.0f, // Bottom left. |
+ 1.0f, 0.0f, // Bottom right. |
+ 0.0f, 1.0f, // Top left. |
+ 1.0f, 1.0f // Top right. |
+ }); |
+ |
+ private GlShader oesShader; |
+ private GlShader yuvShader; |
+ private GlShader currentShader; |
+ private float[] currentTexMatrix; |
+ private int texMatrixLocation; |
+ |
+ private void initGeometry(GlShader shader) { |
+ shader.setVertexAttribArray("in_pos", 2, FULL_RECTANGLE_BUF); |
+ shader.setVertexAttribArray("in_tc", 2, FULL_RECTANGLE_TEX_BUF); |
+ } |
+ |
+ /** |
+ * Draw an OES texture frame with specified texture transformation matrix. Required resources are |
+ * allocated at the first call to this function. |
+ */ |
+ public void drawOes(int oesTextureId, float[] texMatrix) { |
+ // Lazy allocation. |
+ if (oesShader == null) { |
+ oesShader = new GlShader(VERTEX_SHADER_STRING, OES_FRAGMENT_SHADER_STRING); |
+ oesShader.useProgram(); |
+ initGeometry(oesShader); |
+ } |
+ |
+ // Set GLES state to OES. |
+ if (currentShader != oesShader) { |
+ currentShader = oesShader; |
+ oesShader.useProgram(); |
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0); |
+ currentTexMatrix = null; |
+ texMatrixLocation = oesShader.getUniformLocation("texMatrix"); |
+ } |
+ |
+ // updateTexImage() may be called from another thread in another EGL context, so we need to |
+ // bind/unbind the texture in each draw call so that GLES understads it's a new texture. |
+ GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, oesTextureId); |
+ drawRectangle(texMatrix); |
+ GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, 0); |
+ } |
+ |
+ /** |
+ * Draw a YUV frame with specified texture transformation matrix. Required resources are |
+ * allocated at the first call to this function. |
+ */ |
+ public void drawYuv(int width, int height, int[] yuvTextures, float[] texMatrix) { |
+ // Lazy allocation. |
+ if (yuvShader == null) { |
+ yuvShader = new GlShader(VERTEX_SHADER_STRING, YUV_FRAGMENT_SHADER_STRING); |
+ yuvShader.useProgram(); |
+ |
+ // Set texture samplers. |
+ GLES20.glUniform1i(yuvShader.getUniformLocation("y_tex"), 0); |
+ GLES20.glUniform1i(yuvShader.getUniformLocation("u_tex"), 1); |
+ GLES20.glUniform1i(yuvShader.getUniformLocation("v_tex"), 2); |
+ GlUtil.checkNoGLES2Error("y/u/v_tex glGetUniformLocation"); |
+ |
+ initGeometry(yuvShader); |
+ } |
+ |
+ // Set GLES state to YUV. |
+ if (currentShader != yuvShader) { |
+ currentShader = yuvShader; |
+ yuvShader.useProgram(); |
+ currentTexMatrix = null; |
+ texMatrixLocation = yuvShader.getUniformLocation("texMatrix"); |
+ } |
+ |
+ // Bind the textures. |
+ for (int i = 0; i < 3; ++i) { |
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); |
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); |
+ } |
+ |
+ drawRectangle(texMatrix); |
+ } |
+ |
+ private void drawRectangle(float[] texMatrix) { |
+ // Try avoid uploading the texture if possible. |
+ if (!Arrays.equals(currentTexMatrix, texMatrix)) { |
+ currentTexMatrix = texMatrix.clone(); |
+ // Copy the texture transformation matrix over. |
+ GLES20.glUniformMatrix4fv(texMatrixLocation, 1, false, texMatrix, 0); |
+ } |
+ // Draw quad. |
+ GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4); |
+ } |
+ |
+ /** |
+ * Release all GLES resources. This needs to be done manually, otherwise the resources are leaked. |
+ */ |
+ public void release() { |
+ if (oesShader != null) { |
+ oesShader.release(); |
+ oesShader = null; |
+ } |
+ if (yuvShader != null) { |
+ yuvShader.release(); |
+ yuvShader = null; |
+ } |
+ } |
+} |